Automatically grabs the m_fRange variable which controls how far the trace goes out. Changes when you change your weaponstate and so forth.Code:if ( g_pBaseClient->m_iWeaponID != g_pBaseClient->m_iLastWeaponID || g_pBaseClient->m_iWeaponState != g_pBaseClient->m_iLastWeaponState ) { if ( *( PDWORD )( ( DWORD )pBaseCombatWeapon + 0x730 ) > 0x400000 ) { __asm { MOV ESI, pBaseCombatWeapon ADD ESI, 0x730 MOV EAX, DWORD PTR DS:[ESI] MOV EDX, DWORD PTR DS:[EAX+0x1C] MOV ECX, ESI CALL EDX MOV iDistance, EAX } g_pWeaponData->m_fRange = iDistance; } }



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