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Forum: Modern Warfare 2

Call of Duty: Modern Warfare 2

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Base MW2 1.072

    check simple base works credits, me , s0beit, pink, strife , ghoster, Kozmo , king and others (Resolucao) RefDef 1.074 0x8596E8

    Started by kidebr, 12-18-2009 02:31 PM
    • Replies: 12
    • Views: 1,653
    3 Weeks Ago 11:44 PM Go to last post
  3. Sticky Thread Sticky: Anti flash

    Stops the blindness ans shock effect from flashbangs DWORD dwFlash = 0x64063e0; DWORD dwShockTime = 0x640EF40; mov eax, dword ptr ds: mov dword ptr ds:,0 mov eax, dword ptr ds:

    Started by Chod, 12-27-2009 03:39 PM
    3 Pages
    1 2 3
    • Replies: 44
    • Views: 3,209
    3 Weeks Ago 01:42 PM Go to last post
  4. Sticky Thread Sticky: Decrypt MPData stats

    This is written in C#, but i guess if enough people persist, i could port it over to C++. File layout: using System.Runtime.InteropServices; public struct StatStructure { public struct CustomClass

    Started by kynox, 02-12-2010 01:34 AM
    1 Staff Post(s) cod4, decryption, modern, mpdata, warfare
    • Replies: 7
    • Views: 1,107
    3 Weeks Ago 01:11 PM Go to last post
  5. Sticky Thread Sticky: Barrel ESP

    void Barrel(Entrada_t* ent) { D3DXVECTOR3 up, right, forward, origin, screen; CopyVector(ent->Origin,original); AngleVectors(ent->Angles, forward, right, up); forward = -forward; D3DXVECTOR3 pos (origin);

    Started by kidebr, 06-20-2010 07:37 PM
    1 Staff Post(s)
    • Replies: 11
    • Views: 481
    3 Weeks Ago 05:49 AM Go to last post
  6. Sticky Thread Sticky: Spread Reversal Thread

    I'm starting to reverse as much of the bullet spread stuff as I can, i'm going to post it here as I go along. Firstly, this is how the random seed is generated. float GetRandomSeed( void ) { unsigned int seed_ptr = 0x343FD * *(DWORD*)( 0x79cc28 + 0x269EC3 ); float random_seed =...

    Started by Chod, 03-30-2010 09:32 AM
    3 Pages
    1 2 3
    3 Staff Post(s)
    • Replies: 40
    • Views: 1,908
    04-30-2010 04:44 PM Go to last post
  7. Sticky Thread Sticky: MWF2 Cham's via strings

    This is based upon Sinner's CoD4 model rec checking For doing perfect model rec in MWF2, here's the function that will pass the strings to enable you to cham perfectly. It does require a hook in the MP.exe. To find the offset, just log the player return address in DIP. Follow this offset in...

    Started by Decor911, 03-23-2010 05:13 PM
    • Replies: 5
    • Views: 790
    04-29-2010 11:21 PM Go to last post
  8. Sticky Thread Sticky: Sound ESP

    Bored so found this :) signed int __cdecl S_PlayFootstep(int origin, int entnum, int pSfx, char a4) { #ifdef DEBUG_MODE logme( "S_StartSound()" ); logme( " Sound: %s", (char*)*(DWORD*)pSfx ); logme( " index: %d", *(DWORD *)(entnum + 0x170) ); logme( " clientId: %d", *(DWORD *)(entnum...

    Started by Chod, 01-15-2010 11:43 AM
    esp, sound
    • Replies: 6
    • Views: 800
    03-12-2010 04:50 PM Go to last post
  9. Sticky Thread Sticky: MW2 Sentry ESP

    int getSentryOwner( int clientNum ) { DWORD centBase = Game->centity; _asm { mov eax, clientNum imul eax, 204h add eax, centBase add eax, 0x158 mov eax,

    Started by buffalo, 02-08-2010 01:17 PM
    esp, mw2, sentry
    • Replies: 4
    • Views: 903
    02-09-2010 07:10 PM Go to last post
  10. Sticky Thread Sticky: Read player IP addresses

    One nice feature of IWNet is that everyone on a given server knows each others' IP address. Here is how to read them (offset for v1.0.180): PBYTE ip = *(PBYTE*)0x01086D38 + clientNum * 56 + 0x248; printf("client %d address %u.%u.%u.%u", clientNum, ip, ip, ip, ip); Not really useful anything,...

    Started by electric_eye, 01-28-2010 09:00 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,515
    02-05-2010 05:33 PM Go to last post
  11. Sticky Thread Sticky: Command interfacens

    Seeing as s0beit is releasing all the good stuff - here's my take on the command list stuff. Thanks to him for fixing me though. Command.cpp #include "Command.h" CCommand gCommand;

    Started by Chod, 01-25-2010 08:41 PM
    command, interfacens
    • Replies: 1
    • Views: 489
    01-25-2010 09:54 PM Go to last post
  12. Sticky Thread Sticky: Get the current map name

    This returns the name of the current map char * GetCurrentMap( ) { char * stringData = (char*)0xAC26D8; int * stringOffsets = (int*) 0xABE62C; DWORD dwInfo_ValueForKey = 0x449E90; char * mapIdent = (char *)(stringData + stringOffsets);

    Started by Chod, 12-22-2009 04:57 PM
    current, map
    • Replies: 9
    • Views: 870
    01-18-2010 10:47 AM Go to last post
  13. Sticky Thread Sticky: Here is a bunch of crap i made

    Here is a big old list of crap i made myself, and have posted on other forums (or not) void NoRecoil() { float* pRecoilVector = (float *)( 0x007EDF78 + 0x73D28 ); pRecoilVector = 1000.f;

    Started by s0beit, 12-16-2009 08:18 AM
    • Replies: 14
    • Views: 2,240
    01-03-2010 06:07 AM Go to last post
  14. Sticky Thread Sticky: Opensource MW2 clienthook development

    ESP, Aimbot and some other stuff is already done, but I decided to rewrite everything and make the hack opensource, so the only code available at the time of posting this is the core hooking stuff and detection of some key events needed for cheats (Com_Frame(), EndFrame(), CL_InitCGame(), more to...

    Started by zhap, 12-19-2009 01:22 PM
    3 Pages
    1 2 3
    • Replies: 32
    • Views: 3,897
    12-30-2009 05:09 PM Go to last post
  15. Sticky Thread Sticky: Modern warfare 2

    for first release of mw2 Version 1.0 Drawing. void (__cdecl *CG_DrawStretchPic)(float x, float y, float w, float h, float s1, float t1, float s2, float t2, vec3_t color, qhandle_t hShader) = (void (__cdecl *)(float, float, float, float, float, float, float, float, vec3_t, qhandle_t ...

    Started by kingorgy96, 11-10-2009 10:41 AM
    2 Pages
    1 2
    modern, warfare
    • Replies: 26
    • Views: 6,304
    12-09-2009 06:07 AM Go to last post
  16.   Normal Threads  

  1. MWF2 Disable / Enable Ingame Mouse

    This is based on the latest patch of MWF2 1.0.165 but will work with others :) For those that will want to do an ingame GUI. you will need to disable the movement of the game else your player movement goes haywire ingame :) So i needed to find how to disable the mouse while my menu is open....

    Started by Decor911, 11-16-2009 07:53 AM
    2 Pages
    1 2
    disable, enable, ingame, mouse, mwf2
    • Replies: 21
    • Views: 1,576
    1 Hour Ago 01:13 AM Go to last post
  2. Unlock all dvars

    Not sure if anybody has done this or not. So appologies if thats the case. Really simple patch, let's you change any dvar through the console, or through your own command interpreter....however you do it. For example: laserForceOn 1 ... can be entered via SendConsoleCommand and it will work,...

    Started by Chod, 04-24-2010 02:25 PM
    • Replies: 12
    • Views: 462
    1 Week Ago 07:11 AM Go to last post
  3. Question: Inject .dlls Into .dat Processes?

    Hi, I had recently made a few little dlls for mw2 but then I'm using AlterIwNet to play the game since its a torrented version. They have just updated the game so that its process in task manager is a .dat one and Winject won't let me inject my dlls. Is it possible to do? And if so, how?

    Started by x1h3gam3v1ru5x, 2 Weeks Ago 06:44 PM
    • Replies: 4
    • Views: 146
    2 Weeks Ago 01:29 PM Go to last post
  4. Some data

    Found this on pastebin maybe you need it: RJAE52 Call of Duty:Mw Reflex MYSTERY CODE!! 00907A6D 0000003D 00907A6E 00000001 00907A6F 0000003E

    Started by xmy, 06-06-2010 06:27 AM
    • Replies: 3
    • Views: 634
    06-12-2010 12:39 PM Go to last post
  5. Engine ESP without patching

    Just thought I'd throw in a freebie. Actually decided to get off my ass and recode my hacks, so came up with this: void DrawEngineESP(centity_t *ent) { DWORD dwESP = 0x00587A10; float opacity = 1.0f; _asm mov ecx, 0h _asm mov eax, ent _asm push one

    Started by XWaRloRDX, 05-01-2010 10:45 AM
    • Replies: 4
    • Views: 573
    05-31-2010 08:50 PM Go to last post
  6. Old HexRays iw4mp dumps

    I make a habit of keeping old dumps for reference, thought somebody else might find them useful. Sometimes I need to look over old versions if I forget a pointer or something. Download Dumps are from versions: 175 177 180 182

    Started by Chod, 05-19-2010 09:50 AM
    • Replies: 3
    • Views: 282
    05-19-2010 08:01 PM Go to last post
  7. CODMW2 Offsets

    For v1.1.195: enum Offsets { dwClientInfoOffset = 0x8EC2C8, dwRefdefOffset = 0x860030, dwCGOffset = 0x7F58B8, dwTagStructOffset = 0x1B812B0, dwTagStructBaseOffset = 0x1B332A8,

    Started by Loran, 05-06-2010 11:57 AM
    2 Pages
    1 2
    • Replies: 23
    • Views: 1,016
    05-14-2010 08:21 PM Go to last post
  8. Echoing messages to the console

    void Echo(const char *string) { DWORD ConsolePrint = 0x5003D0; _asm PUSH string _asm PUSH 0 _asm CALL ; } Crashes with certain strings, noone knows why.

    Started by Ghett0, 04-20-2010 01:30 AM
    • Replies: 6
    • Views: 302
    04-24-2010 02:30 PM Go to last post
  9. Why does this freeze my view

    float *ViewAnglesX = (float*)0xB35A40; float *ViewAnglesY = (float*)0xB35A44; for(i = 0; i < 18; i++) { //teamPtr = &eng.cgs_clientInfo+i*0x52C+0x1C; //team = *teamPtr; //isAlivePtr = &eng.cg_entities+i*0x204+0x1DC; //isAlive = *isAlivePtr & 0x0001; ent = d_ent(i); lerpOrigin...

    Started by Ghett0, 04-08-2010 11:22 PM
    • Replies: 10
    • Views: 289
    04-18-2010 09:58 PM Go to last post
  10. Can anyone tell me?

    #include "main.h" void ChoppaBoxaz() { DWORD dwCall = 0x4FEA60; _asm push 0 _asm call _asm add esp, 0x4

    Started by roxiys, 04-06-2010 01:39 PM
    2 Pages
    1 2
    1 Staff Post(s)
    • Replies: 28
    • Views: 618
    04-16-2010 07:03 PM Go to last post
  11. New ChopperESP Offsets!

    Hello, I just got back into haxing again and playing MW2, It updated :(. Does anyone know or can tell me how to find the ChopperESP/coldblood offset? Thanks Roxi

    Started by roxiys, 04-04-2010 07:36 AM
    2 Pages
    1 2
    • Replies: 28
    • Views: 921
    04-15-2010 11:34 AM Go to last post
  12. Why does this crash

    void CG_Trace(trace_t *t, vec3_t start, vec3_t end, int skip, int mask) { DWORD CG_Trace_Address = 0x4C2390; __asm{ mov EAX, mask PUSH EAX; MOV EAX, skip; PUSH EAX; MOV EAX, nulVec; PUSH EAX;

    Started by Ghett0, 02-28-2010 09:50 PM
    3 Pages
    1 2 3
    1 Staff Post(s)
    • Replies: 36
    • Views: 1,225
    04-03-2010 12:27 AM Go to last post
  13. Player stats (kills / deaths / assists )

    Hi guys, how do I get the score/k/a/d of a player? I already found at Address: 0x62C2EE but for kills deaths and assists I was not able to find codes. Also how do I register if the kill was a headshot, or longshot?

    Started by Felheart, 02-06-2010 11:54 AM
    assists, deaths, kills, player, playerstats, stats
    • Replies: 9
    • Views: 496
    04-01-2010 06:34 PM Go to last post
  14. When is VAC searching for Terrorists on MW2?

    Hey there, When ist VAC scanning the client on MW2? On CSS its actually scanning when we are connecting to a vac server. But how about MW2? Is the scan while we are connecting, too? Or is it even scanning before connecting to a match? like on the startup or smth? Greets

    Started by DontBitch, 03-22-2010 03:16 PM
    1 Staff Post(s)
    • Replies: 8
    • Views: 990
    03-26-2010 05:27 AM Go to last post
  15. [Anouncement] Texture Hack V1.3

    Hi Guys, today im releasing the newest version of my texture hack, check it out Release date is actually 13-03-2010 14.00pm (so 3 hours and 30 mins from now

    Started by war3zdude92, 03-13-2010 03:36 AM
    1 Staff Post(s) mw2
    • Replies: 3
    • Views: 442
    03-23-2010 01:49 PM Go to last post
  16. Launching mw2?

    hey, im trying to make a mw2 auto inject hack i can get steam to launch via ShellExecute(GetDesktopWindow(), "open", "c:\\program files\\steam\\steam.exe", NULL, NULL, SW_SHOWNORMAL); but i cant get it to run with the applaunch to open mw2. ive tried many ways that i can think of is...

    Started by themonsterman, 03-14-2010 05:09 PM
    1 Staff Post(s)
    • Replies: 8
    • Views: 413
    03-17-2010 12:31 AM Go to last post
  17. Identifying Grenades and Tactical Insertions

    Hey guys, how do I know if a grenade entity is "alive" (has not exploded yet)? And how can I determine if it is from myself, an enemy player or from someone from my own team? Because I already drew all "Type == 4" entities on the screen and grenades are still drawn even after they have...

    Started by Felheart, 12-30-2009 06:16 PM
    2 Pages
    1 2
    grenades, identifying, insertions, tactical
    • Replies: 24
    • Views: 1,162
    03-13-2010 04:37 PM Go to last post
  18. Thumbs up [Release] Texture Hack V1.3 By War3zdude92

    War3zdude92's Texture hack V1.3 DO NOT LEECH THIS TO ANY OTHER SITE THAN THIS FORUM WITHOUT THE APPROVAL FROM THE CREATOR What's in the Update: -Red/Blue players -Golden Snipers -Green Riot -All player models fullbright -No Hud Blood

    Started by war3zdude92, 03-13-2010 06:54 AM
    • Replies: 0
    • Views: 383
    03-13-2010 06:54 AM Go to last post
  19. [HELP] Send Command to console

    Hi guys, I use Big Daves method to send commands to the console (thanks Big Dave at uc-forum for sharing) but some commands are crashing mw2 example: this works SendCommandToConsole(0,0,"map_restart");

    Started by power2100, 03-02-2010 06:17 AM
    • Replies: 4
    • Views: 402
    03-03-2010 01:27 AM Go to last post
  20. Finding SendConsoleCommand

    -snip-

    Started by Ghett0, 02-25-2010 02:20 PM
    • Replies: 14
    • Views: 525
    03-02-2010 07:32 PM Go to last post
  21. [Code]No recoil/spread(is/scope 1.0.182)

    1.0.182 unsigned long *fireRecoil = (unsigned long*)0x004730E7; unsigned char xRecoilPatch = { 0x90, 0x90, 0x90, 0x90, 0x90 }; unsigned char oRecoilPatch = { 0xE8, 0x54, 0x4A, 0xFA, 0xFF }; OllyDbg -> Find all referenced text strings -> CG_FireWeapon: 00473013 |. 68 90C56D00 PUSH...

    Started by R3B3L, 02-06-2010 06:57 AM
    1 Staff Post(s) codeno
    • Replies: 10
    • Views: 1,175
    02-26-2010 12:53 AM Go to last post
  22. Cmd flags

    #define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc // used for system variables, not for player // specific configurations #define CVAR_USERINFO 2 // sent to server on connect or change #define CVAR_SERVERINFO 4 // sent in response to front end requests...

    Started by Ghett0, 02-25-2010 02:34 PM
    1 Staff Post(s)
    • Replies: 2
    • Views: 190
    02-25-2010 10:02 PM Go to last post
  23. How to find the offsets of: GetTagPointer and GetTagPos

    Hi all, I am searching for a way to find GetTagPointer's and GetTagPos's offset, I use the function of sobeit. Because otherwise I got that damn error message if I use the default one. So now I am asking how can I find that offset( which String or Command )? Or maybe someone got a...

    Started by Loran, 02-17-2010 04:00 AM
    gettagpointer, gettagpos, ida, offset, olly
    • Replies: 12
    • Views: 520
    02-25-2010 07:25 AM Go to last post
  24. Can't write memory to view angles

    Nevermind I'm a nub

    Started by Ghett0, 02-25-2010 01:20 AM
    • Replies: 0
    • Views: 135
    02-25-2010 01:20 AM Go to last post
  25. MW2 Update matchmaking?

    Ive been cheating in mw2 for 2 months, Im playing with vac disabled. Today when I woke up toplay, i could only find games filled with other hackers. Once in a while Id get in a game without hackers, and searches for games would take up to 5-10 minutes and had trouble connecting. Im not vac...

    Started by anaMANIAC, 02-20-2010 02:56 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 743
    02-23-2010 11:31 PM Go to last post
  26. Engine Wallhack without using wpm

    Hi Dudes, with wpm we just write push 0x82 to create a wallhack... after that push you can see a call to some function( i dont know what it is ) but i put a breakpoint in that function and found out that it takes the pushed value from the stack... so what i did is changing the value on the...

    Started by cardoow, 02-08-2010 03:30 PM
    2 Pages
    1 2
    engine, wallhack, wpm
    • Replies: 17
    • Views: 1,141
    02-20-2010 12:48 PM Go to last post
  27. Is there a built in Xhair in MW2

    I was looking up in Cod 4, just wondering if there is one on MW2. Reply back please :) Roxiys

    Started by roxiys, 02-16-2010 06:07 PM
    • Replies: 6
    • Views: 471
    02-17-2010 08:26 AM Go to last post
  28. Erm Vac wtf?

    So recently I cant find any trace of VAC running in MW2. There are no calls to any of the exported routines (Startup/2/3, DwStatus, Shutdown ) from either Steam or iw4mp. Also, ReadProcessMemory and the other API's used arent being called. It's asif VAC has been disabled :/ Anybody else found...

    Started by Chod, 01-12-2010 06:39 PM
    3 Pages
    1 2 3
    3 Staff Post(s) erm, vac, wtf
    • Replies: 32
    • Views: 2,076
    02-14-2010 05:39 PM Go to last post
  29. How to test VAC

    Hi, my key is actually banned, simple hook on renderScene(0x585620). so i develop my hack with private server, and test it for only 5 sec in public server, then i got message "cheat detected", once my key is banned. good new are that tags are on (hack). How can i test my new hack, to...

    Started by Hax4ever, 01-03-2010 07:59 PM
    2 Pages
    1 2
    4 Staff Post(s) test, vac
    • Replies: 25
    • Views: 2,151
    02-14-2010 06:14 AM Go to last post
  30. Walking the command list

    I'm trying to walk through the linked list of commands to make things like +attack a bit easier (atm i'm using a pointer to the routine - not really efficient). It works fine, but for some reason the function address is always the address of the command that was added to the list 10 commands...

    Started by Chod, 01-24-2010 11:43 AM
    command, list, walking
    • Replies: 7
    • Views: 722
    02-14-2010 04:19 AM Go to last post

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