Call of Duty: Modern Warfare 2
Sticky Threads
check simple base works credits, me , s0beit, pink, strife , ghoster, Kozmo , king and others (Resolucao) RefDef 1.074 0x8596E8
Stops the blindness ans shock effect from flashbangs DWORD dwFlash = 0x64063e0; DWORD dwShockTime = 0x640EF40; mov eax, dword ptr ds: mov dword ptr ds:,0 mov eax, dword ptr ds:
This is written in C#, but i guess if enough people persist, i could port it over to C++. File layout: using System.Runtime.InteropServices; public struct StatStructure { public struct CustomClass
void Barrel(Entrada_t* ent) { D3DXVECTOR3 up, right, forward, origin, screen; CopyVector(ent->Origin,original); AngleVectors(ent->Angles, forward, right, up); forward = -forward; D3DXVECTOR3 pos (origin);
I'm starting to reverse as much of the bullet spread stuff as I can, i'm going to post it here as I go along. Firstly, this is how the random seed is generated. float GetRandomSeed( void ) { unsigned int seed_ptr = 0x343FD * *(DWORD*)( 0x79cc28 + 0x269EC3 ); float random_seed =...
This is based upon Sinner's CoD4 model rec checking For doing perfect model rec in MWF2, here's the function that will pass the strings to enable you to cham perfectly. It does require a hook in the MP.exe. To find the offset, just log the player return address in DIP. Follow this offset in...
Bored so found this :) signed int __cdecl S_PlayFootstep(int origin, int entnum, int pSfx, char a4) { #ifdef DEBUG_MODE logme( "S_StartSound()" ); logme( " Sound: %s", (char*)*(DWORD*)pSfx ); logme( " index: %d", *(DWORD *)(entnum + 0x170) ); logme( " clientId: %d", *(DWORD *)(entnum...
int getSentryOwner( int clientNum ) { DWORD centBase = Game->centity; _asm { mov eax, clientNum imul eax, 204h add eax, centBase add eax, 0x158 mov eax,
One nice feature of IWNet is that everyone on a given server knows each others' IP address. Here is how to read them (offset for v1.0.180): PBYTE ip = *(PBYTE*)0x01086D38 + clientNum * 56 + 0x248; printf("client %d address %u.%u.%u.%u", clientNum, ip, ip, ip, ip); Not really useful anything,...
Seeing as s0beit is releasing all the good stuff - here's my take on the command list stuff. Thanks to him for fixing me though. Command.cpp #include "Command.h" CCommand gCommand;
This returns the name of the current map char * GetCurrentMap( ) { char * stringData = (char*)0xAC26D8; int * stringOffsets = (int*) 0xABE62C; DWORD dwInfo_ValueForKey = 0x449E90; char * mapIdent = (char *)(stringData + stringOffsets);
Here is a big old list of crap i made myself, and have posted on other forums (or not) void NoRecoil() { float* pRecoilVector = (float *)( 0x007EDF78 + 0x73D28 ); pRecoilVector = 1000.f;
ESP, Aimbot and some other stuff is already done, but I decided to rewrite everything and make the hack opensource, so the only code available at the time of posting this is the core hooking stuff and detection of some key events needed for cheats (Com_Frame(), EndFrame(), CL_InitCGame(), more to...
for first release of mw2 Version 1.0 Drawing. void (__cdecl *CG_DrawStretchPic)(float x, float y, float w, float h, float s1, float t1, float s2, float t2, vec3_t color, qhandle_t hShader) = (void (__cdecl *)(float, float, float, float, float, float, float, float, vec3_t, qhandle_t ...
Normal Threads
This is based on the latest patch of MWF2 1.0.165 but will work with others :) For those that will want to do an ingame GUI. you will need to disable the movement of the game else your player movement goes haywire ingame :) So i needed to find how to disable the mouse while my menu is open....
Not sure if anybody has done this or not. So appologies if thats the case. Really simple patch, let's you change any dvar through the console, or through your own command interpreter....however you do it. For example: laserForceOn 1 ... can be entered via SendConsoleCommand and it will work,...
Hi, I had recently made a few little dlls for mw2 but then I'm using AlterIwNet to play the game since its a torrented version. They have just updated the game so that its process in task manager is a .dat one and Winject won't let me inject my dlls. Is it possible to do? And if so, how?
Found this on pastebin maybe you need it: RJAE52 Call of Duty:Mw Reflex MYSTERY CODE!! 00907A6D 0000003D 00907A6E 00000001 00907A6F 0000003E
Just thought I'd throw in a freebie. Actually decided to get off my ass and recode my hacks, so came up with this: void DrawEngineESP(centity_t *ent) { DWORD dwESP = 0x00587A10; float opacity = 1.0f; _asm mov ecx, 0h _asm mov eax, ent _asm push one
I make a habit of keeping old dumps for reference, thought somebody else might find them useful. Sometimes I need to look over old versions if I forget a pointer or something. Download Dumps are from versions: 175 177 180 182
For v1.1.195: enum Offsets { dwClientInfoOffset = 0x8EC2C8, dwRefdefOffset = 0x860030, dwCGOffset = 0x7F58B8, dwTagStructOffset = 0x1B812B0, dwTagStructBaseOffset = 0x1B332A8,
void Echo(const char *string) { DWORD ConsolePrint = 0x5003D0; _asm PUSH string _asm PUSH 0 _asm CALL ; } Crashes with certain strings, noone knows why.
float *ViewAnglesX = (float*)0xB35A40; float *ViewAnglesY = (float*)0xB35A44; for(i = 0; i < 18; i++) { //teamPtr = &eng.cgs_clientInfo+i*0x52C+0x1C; //team = *teamPtr; //isAlivePtr = &eng.cg_entities+i*0x204+0x1DC; //isAlive = *isAlivePtr & 0x0001; ent = d_ent(i); lerpOrigin...
#include "main.h" void ChoppaBoxaz() { DWORD dwCall = 0x4FEA60; _asm push 0 _asm call _asm add esp, 0x4
Hello, I just got back into haxing again and playing MW2, It updated :(. Does anyone know or can tell me how to find the ChopperESP/coldblood offset? Thanks Roxi
void CG_Trace(trace_t *t, vec3_t start, vec3_t end, int skip, int mask) { DWORD CG_Trace_Address = 0x4C2390; __asm{ mov EAX, mask PUSH EAX; MOV EAX, skip; PUSH EAX; MOV EAX, nulVec; PUSH EAX;
Hi guys, how do I get the score/k/a/d of a player? I already found at Address: 0x62C2EE but for kills deaths and assists I was not able to find codes. Also how do I register if the kill was a headshot, or longshot?
Hey there, When ist VAC scanning the client on MW2? On CSS its actually scanning when we are connecting to a vac server. But how about MW2? Is the scan while we are connecting, too? Or is it even scanning before connecting to a match? like on the startup or smth? Greets
Hi Guys, today im releasing the newest version of my texture hack, check it out Release date is actually 13-03-2010 14.00pm (so 3 hours and 30 mins from now
hey, im trying to make a mw2 auto inject hack i can get steam to launch via ShellExecute(GetDesktopWindow(), "open", "c:\\program files\\steam\\steam.exe", NULL, NULL, SW_SHOWNORMAL); but i cant get it to run with the applaunch to open mw2. ive tried many ways that i can think of is...
Hey guys, how do I know if a grenade entity is "alive" (has not exploded yet)? And how can I determine if it is from myself, an enemy player or from someone from my own team? Because I already drew all "Type == 4" entities on the screen and grenades are still drawn even after they have...
War3zdude92's Texture hack V1.3 DO NOT LEECH THIS TO ANY OTHER SITE THAN THIS FORUM WITHOUT THE APPROVAL FROM THE CREATOR What's in the Update: -Red/Blue players -Golden Snipers -Green Riot -All player models fullbright -No Hud Blood
Hi guys, I use Big Daves method to send commands to the console (thanks Big Dave at uc-forum for sharing) but some commands are crashing mw2 example: this works SendCommandToConsole(0,0,"map_restart");
-snip-
1.0.182 unsigned long *fireRecoil = (unsigned long*)0x004730E7; unsigned char xRecoilPatch = { 0x90, 0x90, 0x90, 0x90, 0x90 }; unsigned char oRecoilPatch = { 0xE8, 0x54, 0x4A, 0xFA, 0xFF }; OllyDbg -> Find all referenced text strings -> CG_FireWeapon: 00473013 |. 68 90C56D00 PUSH...
#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc // used for system variables, not for player // specific configurations #define CVAR_USERINFO 2 // sent to server on connect or change #define CVAR_SERVERINFO 4 // sent in response to front end requests...
Hi all, I am searching for a way to find GetTagPointer's and GetTagPos's offset, I use the function of sobeit. Because otherwise I got that damn error message if I use the default one. So now I am asking how can I find that offset( which String or Command )? Or maybe someone got a...
Nevermind I'm a nub
Ive been cheating in mw2 for 2 months, Im playing with vac disabled. Today when I woke up toplay, i could only find games filled with other hackers. Once in a while Id get in a game without hackers, and searches for games would take up to 5-10 minutes and had trouble connecting. Im not vac...
Hi Dudes, with wpm we just write push 0x82 to create a wallhack... after that push you can see a call to some function( i dont know what it is ) but i put a breakpoint in that function and found out that it takes the pushed value from the stack... so what i did is changing the value on the...
I was looking up in Cod 4, just wondering if there is one on MW2. Reply back please :) Roxiys
So recently I cant find any trace of VAC running in MW2. There are no calls to any of the exported routines (Startup/2/3, DwStatus, Shutdown ) from either Steam or iw4mp. Also, ReadProcessMemory and the other API's used arent being called. It's asif VAC has been disabled :/ Anybody else found...
Hi, my key is actually banned, simple hook on renderScene(0x585620). so i develop my hack with private server, and test it for only 5 sec in public server, then i got message "cheat detected", once my key is banned. good new are that tags are on (hack). How can i test my new hack, to...
I'm trying to walk through the linked list of commands to make things like +attack a bit easier (atm i'm using a pointer to the routine - not really efficient). It works fine, but for some reason the function address is always the address of the command that was added to the list 10 commands...
There are currently 2 users browsing this forum. (1 members & 1 guests)
Use this control to limit the display of threads to those newer than the specified time frame.
Allows you to choose the data by which the thread list will be sorted.
Order threads in...
Note: when sorting by date, 'descending order' will show the newest results first.
Forum Rules