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  1. 06-02-2005
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Forum: Other Games

Posts dealing with games that do not fit in the categories above should go here.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Aion Tutorial] Anti-Anti-Debugger

    Hey all, Even though Gameguard has been removed from Aion's launch, some parts of its protection remain. For instance, when you try to run OllyDbg, Aion immediately exits. This guide will demonstrate one simple way to prevent that from happening. Ultimately, I aim to also remove Aion's...

    Started by Guturrul, 09-24-2009 09:45 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 1,984
    06-07-2010 07:38 AM Go to last post
  3. Sticky Thread Sticky: Combat Arms Classes

    Here is my current reversal of the ILTClient class of "Combat Arms", I dont see much info on it so i'll post what i have hope it helps . But first we need to get a valid pointer to the ILTClient class to do that we can do this: BOOL GetPointers( void ) { static bool bHasDone = FALSE; if...

    Started by K@N@VEL, 02-14-2009 09:13 PM
    2 Staff Post(s) arms, classes, combat
    • Replies: 9
    • Views: 2,023
    01-15-2010 08:11 PM Go to last post
  4. Sticky Thread Sticky: KarosGame Paladin Exploit

    This is how you can play a Paladin(wich is not available) right now in Karos Online. BTW is sad that they want bug testers for the open beta and then they ban ppl for finding bugs, anyhow here it is, you can patch now. Our Modified Function VOID (__stdcall* pPaladin)(); __declspec(naked)...

    Started by ntKid, 12-27-2009 10:10 AM
    exploit, karosgame, paladin
    • Replies: 1
    • Views: 272
    12-27-2009 11:15 AM Go to last post
  5. Sticky Thread Sticky: Code Saints Row 2 Cheats Table

    Seems to work in co-op, not sure about online (but it probably does) #include <windows.h> #define CHEAT_MAX 192 #define CHEAT_TABLE_ADDRESS 0x27A6A68 #define LOCAL_PLAYER_ADDRESS 0x0000000 typedef void (__cdecl *Cvar_Callback_t)( void );

    Started by s0beit, 12-10-2009 11:03 PM
    • Replies: 2
    • Views: 259
    12-13-2009 08:17 AM Go to last post
  6. Sticky Thread Sticky: Code Red-Faction: Guerilla God mode

    class CVector { public: float x, y, z; //functions..etc }; class RFG_Entity

    Started by s0beit, 12-02-2009 01:53 AM
    1 Staff Post(s)
    • Replies: 3
    • Views: 323
    12-02-2009 08:43 PM Go to last post
  7. Sticky Thread Sticky: GTA4, removing unneeded protections.

    // gta4_launcher.cpp : Defines the entry point for the DLL application. // this module is used to discover the launch parameters of the GTA executable. //s0beit.org production! #include "stdafx.h" #include "AppTools/AppTools.h" #include "CDetour/CDetour.h" HMODULE g_hGTA = NULL;

    Started by s0beit, 12-04-2008 02:27 PM
    • Replies: 7
    • Views: 1,266
    11-08-2009 04:12 PM Go to last post
  8. Sticky Thread Sticky: CrossFire Stuff

    Thanks: Drunken Chettah and Zenema. basic player info you can see ghost and speed hack here { public: float fMoveMentWalkRate; //0000

    Started by fatboy88, 02-07-2009 07:21 PM
    2 Pages
    1 2
    • Replies: 24
    • Views: 4,540
    09-15-2009 01:53 PM Go to last post
  9. Sticky Thread Sticky: SuddenAttack:PlayerInfo

    PlayerInfo stuff. I never tested(uninstalled didn't like the game) but shows how to find it etc. Just figured i would post something. :redface: Thanx: DC-structbuilder and zenma for kernel mode help :smile:

    Started by fatboy88, 09-03-2009 07:44 PM
    suddenattackplayerinfo
    • Replies: 0
    • Views: 465
    09-03-2009 07:44 PM Go to last post
  10. Sticky Thread Sticky: Forcing windowed mode (example: Sudden Attack)

    So, yesterday I started looking into the game Sudden Attack (http://www.gamehi.com/) and well.. this was a real mess. Those koreans should learn to code better ;X Hooking Reset/CreateAdditionalSwapChain & modifying PresentationParameters inorder to get windowed mode did not work.. This is...

    Started by MyZt, 08-19-2009 04:51 AM
    attack, forcing, mode, sudden, windowed
    • Replies: 8
    • Views: 973
    08-20-2009 05:58 AM Go to last post
  11. Sticky Thread Sticky: Invicibility (inline asm) in GTA (sa-mp, MTA)

    4b331f mov ,edx 4b3325 je short 0x004B339B 4b3327 cmp dword ptr ,0x35 4b332b jnz short 0x004B3349 4b332d push ebx 4b332e push ebx 4b332f push ebx 4b3330 push 0x3F800000 4b3335 push ebx 4b3336 push 0x165

    Started by s0beit, 05-20-2006 04:05 PM
    1 Staff Post(s)
    • Replies: 8
    • Views: 2,355
    11-27-2006 02:49 PM Go to last post
  12. Sticky Thread Sticky: Infinate Sun in MTASA R11

    the weather never gets shitty //in declares DWORD* dwCarPointerBase = (DWORD*)0xB6F3B8; //car base DWORD* dwPlayerPointerBase = (DWORD*)0xB6F5F0; //in present if(*dwCarPointerBase) { DWORD* dwWeather = (DWORD*)0xC8131C;

    Started by s0beit, 03-18-2006 10:26 AM
    2 Staff Post(s)
    • Replies: 4
    • Views: 873
    03-19-2006 11:46 PM Go to last post
  13. Sticky Thread Sticky: NOS and AIRBRAKE in MTA SA R1.1

    //up in declares DWORD* dwCarPointerBase = (DWORD*)0xB6F3B8; //car base DWORD* dwPlayerPointerBase = (DWORD*)0xB6F5F0; //in Present float* fXSpeed = (float*)((*dwCarPointerBase) + 68); // X Speed float* fYSpeed = (float*)((*dwCarPointerBase) + 72); // Y Speed float* fZSpeed =...

    Started by s0beit, 03-17-2006 05:47 PM
    1 Staff Post(s)
    • Replies: 2
    • Views: 991
    03-18-2006 10:28 AM Go to last post
  14.   Normal Threads  

  1. Play Arma 2 inside Window mode

    its quick easy we need just to find void __cdecl sub_951840(char *a1, int a2) { char *v2; // edi@5 int v3; // @14 int v4; // @48

    Started by kingorgy96, 3 Weeks Ago 07:28 AM
    • Replies: 0
    • Views: 79
    3 Weeks Ago 07:28 AM Go to last post
  2. Red face Question Combat Arms Enemy Pointer

    Hello everyone, i was wondering how i could find enemy pointer for the game "combat arms". any help will be good. thx guys.

    Started by otari1983, 3 Weeks Ago 08:16 AM
    • Replies: 2
    • Views: 97
    3 Weeks Ago 04:01 AM Go to last post
  3. Grabbing info from Java game

    Howdy, I've been trying to "hack" into a game called Darkfall for quite some time but I always hit a wall. I'm not trying to do anything illegal within the game itself like speedhacking, wallhacking or anything like that. I just want to be able to retrieve information, not write anything and...

    Started by pwinhere, 06-21-2010 08:12 AM
    • Replies: 3
    • Views: 187
    4 Weeks Ago 10:29 PM Go to last post
  4. Post Discussion Aion Protocol Specifications

    Hey there! I wonder if some of you already did some things reversing the protocoll of Aion on a wiki. As i dont really have a plan of java (im C++ and C#) its kinda bad to get all the information from the aion emu that exists. What ive got so far is, that the first packet is sent by the server...

    Started by Megmon, 06-08-2010 06:34 AM
    • Replies: 2
    • Views: 159
    06-08-2010 09:22 AM Go to last post
  5. Release Combat arms Info

    Credits to me and hmm another games source thats all i can really say! and no its not the fear sdk or i would state that. CA-NA 377338D0 aka ILTClient 377338D0 + 0x21C = CreateObject(ILTClient *pClientDE) 377338D0 + 0x230 = SetObjectColor(HOBJECT obj, DWORD Red, DWORD Green, DWORD...

    Started by Geek4Ever, 03-29-2010 02:59 AM
    • Replies: 4
    • Views: 303
    06-04-2010 11:55 AM Go to last post
  6. Solution Combat Arms

    hey guys can somebady tell me what im doing wrong Hello guys, can somebody tell me why this is not working? i have puted this code in gellins base

    Started by otari1983, 02-28-2010 01:52 PM
    • Replies: 2
    • Views: 247
    06-04-2010 09:48 AM Go to last post
  7. Rockstars RAGE Engine

    no takers on this? RDR just came out gta iv is alright.. any bases or open soruce hacks for this? engine is flawless in red dead redemption

    Started by eXoloon, 06-01-2010 09:32 PM
    • Replies: 0
    • Views: 125
    06-01-2010 09:32 PM Go to last post
  8. I need some help from you encrypters out there!

    Well about 4 months ago i worked on a gunz server and i had all my models inside of the model.mrs ; only problem is i cannot decompile it because i had my co workers encrypt it to ensure file safety.. and well here i am hitting my own block. I need access to the file so can someone help me by...

    Started by cchp, 05-14-2010 04:18 PM
    1 Staff Post(s)
    • Replies: 2
    • Views: 174
    05-17-2010 02:19 PM Go to last post
  9. Darkfall - Hook into D3DX9

    Hello there, I'm currently working on making a overlay for Darkfall but I've come across a problem and thought maybe someone here could help. I have my api hooks in place and I believe they work, but the problem is I cant hook to the dll I want (D3DX9_39.dll) because that DLL is not loaded...

    Started by pwinhere, 03-30-2010 11:39 AM
    2 Pages
    1 2
    2 Staff Post(s) darkfall online overlay
    • Replies: 18
    • Views: 827
    05-09-2010 12:42 PM Go to last post
  10. Thumbs up [Model Rec] KoS

    I logged these. Credits ______ Cobra - Showing me the method. MyZt - Creating the Method. Curl Method

    Started by Munificent, 10-13-2009 11:24 PM
    2 Pages
    1 2
    4 Staff Post(s) kos, model, rec
    • Replies: 24
    • Views: 1,102
    03-29-2010 07:17 PM Go to last post
  11. Question Face of Mankind

    Hello all, Just a quick question regarding Face of Mankind. Ive tried using Olly to debug it with DebugHelper, OllyAdvanced, HideOlly and some other plugins but it seems to be detect my debugger all the time. Game simply closes. Trying to use a UCE disasembler and as soon as its debuged...

    Started by rogeruk, 01-10-2010 06:15 PM
    • Replies: 7
    • Views: 353
    03-15-2010 11:01 AM Go to last post
  12. joint operations

    all hacks to jointops

    Started by jmk---, 03-03-2010 04:00 PM
    • Replies: 0
    • Views: 90
    03-03-2010 04:00 PM Go to last post
  13. [Release] Digital-Prodigy PUB 2.26.10

    We don't do binaries here - this isn't a cheat site. -Absolution

    Started by theasdferx123, 02-26-2010 09:15 AM
    • Replies: 0
    • Views: 197
    02-26-2010 09:15 AM Go to last post
  14. Code WarRock Stuff

    I cant belive i never released anything here mabey i made this account when i was a pure noob anyways i will try to release some stuff here as much as i can lets me start with this game. void __cdecl MsgBox(char* text){ void* MsgF = (void*) 0x71BCE0; void* MsgG = (void*) 0x43DD70; ...

    Started by Geek4Ever, 02-13-2010 04:47 PM
    • Replies: 3
    • Views: 272
    02-22-2010 10:45 AM Go to last post
  15. Thumbs up Release Allods Online Speedhack

    I decided I'd make a simple hack for Allods Online open beta, so I did it. It's not using Process Speeding, it's made of memory editing. Here's a video: Have Fun, DrakeFish Note: Yes I know this is my first post, but whatever I had to start with something

    Started by DrakeFish, 02-18-2010 09:21 PM
    1 Staff Post(s)
    • Replies: 2
    • Views: 971
    02-19-2010 08:21 AM Go to last post
  16. Question Searching Coder for private hack

    hey, i'm looking for a coder whos up for wrinting a private hack. The game is called Star Wars Battlefront 2. Its not that popular in the cheating scene. There have never been any wallhacks or aimbots for this game as far as i know, but it should be quite easy for every skilled coder cause there...

    Started by Amoktyp, 02-18-2010 11:10 AM
    1 Staff Post(s)
    • Replies: 2
    • Views: 148
    02-18-2010 12:17 PM Go to last post
  17. Chaos Theory Game

    Hi all, im new in game cheat , but i allready find some adress for game Splinter cell Chaos Theory. But now i want to find the Base Player Pointer, i've read a lot of tut's and post about finding it but no one help :(. I found code for INF EQ INF HP NO DELAY ( its given from Mr. Persia) and some...

    Started by BlackPitchPL, 02-14-2010 03:26 PM
    • Replies: 0
    • Views: 127
    02-14-2010 03:26 PM Go to last post
  18. Unhappy Question Halp... how do i send keys to another window?

    alright peeps. you've seen my external radars, and i've been thinking. is it possible to make an external bhop? ReadProcessMemory( hProcGame, (void*)GetLocalEntity, &Me.offset, 4, 0 ); ReadProcessMemory( hProcGame, (void*)(Me.offset+0x2b4), &Me.flags, 4, 0 ); //printf("%i\n",...

    Started by ChaOtix, 02-02-2010 06:48 PM
    • Replies: 4
    • Views: 266
    02-02-2010 09:24 PM Go to last post
  19. Code OP7 Vista Addys

    FastFire 0x00BFD12A speedhack 0x00BEE068 GodAddy 0x00C03188 superjump 0x00BED4DC Inft Ammo 0x0049785a//nop it I know its not much But W/e

    Started by I_Like_Pie, 01-19-2010 04:53 PM
    addys, op7, vista
    • Replies: 1
    • Views: 230
    01-29-2010 10:42 PM Go to last post
  20. Assault cube [Remote GIB]

    In weapon.cpp there is 'bool knife::attack(vec &targ)'. Make the following changes that are highlighted in red. Now your knife will act like a gun, also your reload time is 0. This is a good way to have infinite ammo as the server checks the ammo count for your other weapons. This cheat...

    Started by Hatter, 01-15-2010 01:39 AM
    2 Pages
    1 2
    assault, cube, gib, remote
    • Replies: 19
    • Views: 1,177
    01-22-2010 06:19 AM Go to last post
  21. Assault cube [No Clipping / Fly]

    There are a few ways to do this, this is the way I do it. In physics.cpp there is a function void moveplayer(physent *pl, int moveres, bool local, int curtime). Add the following line after the declaration of editfly. myF is just a boolean value I use to switch it ON and OFF.

    Started by Hatter, 01-18-2010 12:44 AM
    assault, clipping, cube, fly
    • Replies: 3
    • Views: 389
    01-18-2010 06:04 AM Go to last post
  22. Assault cube [Bo00om]

    In weapon.cpp there is a function int intersect(playerent *d, const vec &from, const vec &to, vec *end) Change is in red, the boolean value myDie is used to turn it ON and OFF. Now every shoot is a HEADSHOOT. But the fun does not end here.:biggrin:

    Started by Hatter, 01-18-2010 01:35 AM
    assault, bo00om, cube
    • Replies: 0
    • Views: 335
    01-18-2010 01:35 AM Go to last post
  23. Assault cube [ESP]

    In rendermodel.cpp add this. It is a slight modification to the function "renderbox". Then modify renderclients() to call the above function.

    Started by Hatter, 01-13-2010 11:21 PM
    assault, cube, esp
    • Replies: 2
    • Views: 359
    01-17-2010 06:27 AM Go to last post
  24. Question Combat Arms Glitcher Player Pointer?

    Can anyone tell me the player pointer for Glitcher in Combat Arms or at least tell me how to find it? I've been looking for quite some time now with no luck. So, if you know it or know how to get it, please PM me or post it in this thread. Thank you in advance, DPFatality

    Started by DPFatality, 01-03-2010 07:23 PM
    • Replies: 1
    • Views: 326
    01-06-2010 04:00 AM Go to last post
  25. Question Blitz1941 No ReloadTime?

    Hey, i hate this reload times in blitz 1941 and i found a way to make myself unlimited ammo but i don't get it where i can change this reload time with Cheat Engine or T-Search etc. (Sorry 4 bad english i'm german.) In the bottom left side is the Reload Time, shown as a "Loading Bar": Left from...

    Started by xcore, 12-30-2009 08:05 AM
    • Replies: 5
    • Views: 346
    12-31-2009 02:51 AM Go to last post
  26. Poll Poll: {Release}CA Cleaner

    I made this myself in Visual Basic 2008 Express Edition. This is a tool that is 100% functional and safe to use. ( Does not harm your PC ) Virus Scan: http://www.virustotal.com/analisis/171107baa3d9c7f9e0ba3597a9c75a0dff68a13e54e223306433ad30edd56609-1261555451

    Started by WaR, 12-23-2009 02:06 AM
    2 Staff Post(s) cleaner, releaseca
    • Replies: 2
    • Views: 304
    12-23-2009 03:47 AM Go to last post
  27. Point Blank Online

    Is there other PB hacks out there that still works? 1 Unlim HP - CheatEngine55 works fine 2 Unlim AMMO - CheatEngine55 works fine 3 SpeedHack - SpeedGear 7.1 - works 1-2 minutes, then crash 4 Points - ????? 5 WallHack - ????? 6 AimBot - ?????

    Started by Kerber, 12-18-2009 07:34 PM
    blank, online, point
    • Replies: 0
    • Views: 191
    12-18-2009 07:34 PM Go to last post
  28. Release Soldier Front *NEW HACK*

    USF ONLY! ========= Features: -Unlimited Ammo -Rapid Fire -No Recoil -No Spread Compatibility:

    Started by Stealth, 12-09-2009 06:09 PM
    1 Staff Post(s)
    • Replies: 5
    • Views: 414
    12-10-2009 01:15 AM Go to last post
  29. Hacking a flash game in browser

    sup So i got a flash game in my browser i want to hack. I dont want to get the .swf and play it in some flash player, no, i wanna hack it in the browser. So far im looking for the best method to do so, my ideas: Idea 1: Let browser load modified swf I got the .swf, decompiled it with some...

    Started by verY, 06-10-2009 10:22 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 1,894
    12-04-2009 08:41 PM Go to last post
  30. Question CA RaderChams/MemoryChams. Possible?

    Is it possible to make chams simply with memory hacks? I was thinking finding the addie for that new thing they have, radar, where you see everyone through wall, and simply making radar turn on every 10 seconds or something.. would that work? Thanks in avanced. Sorry if this is in...

    Started by Tatez, 12-04-2009 04:23 PM
    arms, chams, combat, combatarms, memory
    • Replies: 2
    • Views: 278
    12-04-2009 06:52 PM Go to last post

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