Crytek's technological achievement: Crysis.
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This is essentially a noclip function. It will allow you to fly around the map, both as a normal player and as a vehicle. IEntity* pEnt = m_pLocalEnt; IVehicle* pVehicle = pPlayer->GetLinkedVehicle(); if(pVehicle) pEnt = pVehicle->GetEntity(); if(iFlyHack)
Here's what I did: void NoRecoil() { CHECK_BADREADPTR(gEnv->pGame->GetIGameFramework()->GetClientActor(), return); IActor *me = gEnv->pGame->GetIGameFramework()->GetClientActor(); if(!me) return; if(!me->IsPlayer()) return; if(me->IsFallen()) return; ...
The SDK defines CNanoSuit::SetMode() & CNanoSuit::GetMode()- but as these are non-virtual functions; you can not call them directly. The following example sets the HUD to CLOAK mode programmatically. //.text:3903B4CE mov ecx, ; m_pNanoSuit CNanoSuit* pNanoSuit =...
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Okidoki, first just wanna say thank you for your contributions; they have helped me a lot. I tried porting your world to screen code to Crysis, but I have virtually no knowledge in manipulating vectors, matrices, etc. I don't know if you play Crysis, but if you do, would you mind showing how I...
I have tried winject and tatnium injector so far. None of them can inject my dll in crysis or if they can crysis won't open. So, could someone share some method to inject? And should I inject in crysis.exe or crysis64.exe?
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