Unreal Engine 1 based games, Including Unreal Tournament 3 and Gears of War.
Sticky Threads
Ever had models behind walls, but you couldn't see them because UE3 occluded them? Never fear! HRESULT WINAPI new_CreateQuery(LPDIRECT3DDEVICE9 pDevice, D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) { if( Type == D3DQUERYTYPE_OCCLUSION ) { Type = D3DQUERYTYPE_TIMESTAMP; }
Some Direct3D info ESP Example(tested on extreme high resolution) If you have patience you can even make kinda of bone esp out of this and a bot =) struct Model_t { D3DXVECTOR3 Position2D; D3DXVECTOR3 Position3D; BOOL bVisible;
I've been fucking around with UE3 for the past several months and I've managed to find quite a lot of interesting shit in it. The only information I've been working off of though is pretty old and really uninformative. I've found the ProcessEvent function and I seem to be having trouble with...
Well the open beta came to it's end and is now closed until retail. This includes most (if not all) of the clothing items that were available in the beta. It differs between texture quality level, so here is for highest and lowest. First highest: //Players if( ( StartIndex == 0 &&...
Hey everyone at G-D. I now have a sub domain that will be used as my new unreal engine content hosting site. In thanks of the hosting from Absolution, I'm releasing a proof of concept document with the launch. It's available here:...
Normal Threads
I don't want to pollute a sticky with questions so: For the most part this game doesn't match up with the example. So getting a definitive match on GObjObjects probably wont work. Unless people have other suggestions. In the names table in IDA I have . I think these point into the...
Hi all, I was bored the other day, so I decided to get to work writing a DLL injector so I could fuck with mass effect 2 (quite an addicting game). I succeeded, and was able to test out my hook library on a random function. My question is, can anyone point me in the right direction in regards...
hi all i'm trying to call GetBoneLocation to get Bone Location for an Enemy Pawn.. i call it in APawn loop trought target.. but it seems to now working because ReturnValue is always a null vector... FName Bone; Bone = L"b_Spine"; AddLog("Bone: %d %S", Bone.Index, Bone.GetName());
Is It Possible to change Font for UCanvas? i have tried this one: if(!pFont) { FString FontName; FontName = L"MultiFont UI_Fonts_Final.HUD.MF_Small";
Hi all i'm looking how print on screen with ue3... i just looking on function that passed trought ProcessEvent and i look at: PreRender PostRender PostRender is called by
Hi all i'm trying print out something on screen in FFOW game.. this is what i use: void PostRender(UCanvas* Canvas) { if(Canvas == NULL) return;
FVector and FRotator are exported by my sdk gen as struct but are not classes??
ok i have my pointer to GObjObjects and i have a method of retrieving fnames. now what? can someone suggest an idea about how i should go about grabbing some functions to use, such as ProcessEvent, so that i can call some functions like FastTrace? if it helps, i have had IDA analyze: Engine.dll...
Hi, i want to retrive the health value from UT3,, than show it in my own program,, but i cant get the static adress ( i got a DMA adress, restarting game = end of adress... ) someone can explain me? i looked at more than 10 tuts, nothin works,,, am i just a big noob or is there something...
I hooked EndScene but when i try to project a vector from world space to screen space it is horribly off. Is the device pointer exposing the correct matrices for the projection function?
hey.. hooked killingfloor with d3d9 ... doesn't work or am i doing something wrong? Oo ps: all other games i hooked workes perfectly...
I've spent a few days trying to get this working made my way through Tami's document and was able to get my offsets( they havnt changed). I then stumbled upon this great bit of code from UnReAl on UC-forums. http://www.uc-forum.com/forum/showthread.php?t=54994 Now i wouldnt say i have good...
Hi all i'm working on BIAHH and Vegas2 but the exe is packed.. so my question is how to find offset that i need if it's packed and if you unpack it first and wich what did you unpack it... What they use to pack exe?.. Themida?
Hi all i successfully complete my sdk gen with all classes/struct ecc so my problem is to find the address of the class.. i try to get pointer trought GObject TArray but with no lucky someone has some advice?
So I'm trying to write a decompiler for unrealscript bytecode, and I came across this project... It helped me greatly, so perhaps it will be of use to some of you as well. :cool:
I wrote a program to dump classes from the memory of a running UE3 game and I've run into a strange occurance. There are several struct properties that for the struct type has the typename of objects that don't exist. An example is seen below, Core ProgressBarValue. There's no Core class...
if( ( StartIndex == 0 && NumVertices == 5426 && PrimitiveCount == 7088 ) || //Blue Body ( StartIndex == 0 && NumVertices == 13683 && PrimitiveCount == 10422 ) || //Blue Mech ( StartIndex == 31266 && NumVertices == 4090 && PrimitiveCount == 4016 ) ) //Blue Mech // do your chams etc. if(...
People used to make C++ SDKs for UE2 based games, is there anything similar for UE3?
hey again .. does someone of you do speedhack at this game .. i tried it with 2 methodes .. and both are fucking up .. like speedhack on detox at css :) its just kinda lagging .. staying at one point .. lold Tamimego .. you got an idea?
i think... unreal engine3 did interface hooking.. isn't it? (sorry... i can't speak and write english.. ) ..
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