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  1. 06-02-2005
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Forum: UE3

Unreal Engine 1 based games, Including Unreal Tournament 3 and Gears of War.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Direct3D UE3 Model Occlusion Exploit

    Ever had models behind walls, but you couldn't see them because UE3 occluded them? Never fear! HRESULT WINAPI new_CreateQuery(LPDIRECT3DDEVICE9 pDevice, D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) { if( Type == D3DQUERYTYPE_OCCLUSION ) { Type = D3DQUERYTYPE_TIMESTAMP; }

    Started by s0beit, 07-30-2009 10:37 PM
    2 Pages
    1 2
    • Replies: 28
    • Views: 2,131
    01-30-2010 12:41 PM Go to last post
  3. Sticky Thread Sticky: Code CrimeCraft Info

    Some Direct3D info ESP Example(tested on extreme high resolution) If you have patience you can even make kinda of bone esp out of this and a bot =) struct Model_t { D3DXVECTOR3 Position2D; D3DXVECTOR3 Position3D; BOOL bVisible;

    Started by ntKid, 11-30-2009 07:46 PM
    1 Staff Post(s)
    • Replies: 3
    • Views: 565
    12-01-2009 12:09 PM Go to last post
  4. Sticky Thread Sticky: Question ProcessEvent troubles

    I've been fucking around with UE3 for the past several months and I've managed to find quite a lot of interesting shit in it. The only information I've been working off of though is pretty old and really uninformative. I've found the ProcessEvent function and I seem to be having trouble with...

    Started by EmpireOwnsYou, 09-03-2009 02:16 PM
    2 Pages
    1 2
    5 Staff Post(s) processevent, troubles
    • Replies: 22
    • Views: 1,373
    09-10-2009 10:53 PM Go to last post
  5. Sticky Thread Sticky: Direct3D CrimeCraft texture-log (incomplete)

    Well the open beta came to it's end and is now closed until retail. This includes most (if not all) of the clothing items that were available in the beta. It differs between texture quality level, so here is for highest and lowest. First highest: //Players if( ( StartIndex == 0 &&...

    Started by MyZt, 08-17-2009 07:45 PM
    1 Staff Post(s)
    • Replies: 3
    • Views: 413
    09-07-2009 09:37 PM Go to last post
  6. Sticky Thread Sticky: Unreal Engine Documentation

    Hey everyone at G-D. I now have a sub domain that will be used as my new unreal engine content hosting site. In thanks of the hosting from Absolution, I'm releasing a proof of concept document with the launch. It's available here:...

    Started by Tamimego, 04-10-2008 02:28 AM
    2 Pages
    1 2
    8 Staff Post(s) documentation, engine, unreal
    • Replies: 21
    • Views: 3,656
    05-12-2009 05:25 AM Go to last post
  7.   Normal Threads  

  1. Question UE3 Guide Questions

    I don't want to pollute a sticky with questions so: For the most part this game doesn't match up with the example. So getting a definitive match on GObjObjects probably wont work. Unless people have other suggestions. In the names table in IDA I have . I think these point into the...

    Started by cowbell, 8 Hours Ago 06:12 PM
    • Replies: 0
    • Views: 15
    8 Hours Ago 06:12 PM Go to last post
  2. Engine Mass Effect 2

    Hi all, I was bored the other day, so I decided to get to work writing a DLL injector so I could fuck with mass effect 2 (quite an addicting game). I succeeded, and was able to test out my hook library on a random function. My question is, can anyone point me in the right direction in regards...

    Started by ynh, 05-19-2010 04:22 PM
    2 Staff Post(s)
    • Replies: 9
    • Views: 434
    05-26-2010 03:34 AM Go to last post
  3. Engine UT3 GetBoneLocation

    hi all i'm trying to call GetBoneLocation to get Bone Location for an Enemy Pawn.. i call it in APawn loop trought target.. but it seems to now working because ReturnValue is always a null vector... FName Bone; Bone = L"b_Spine"; AddLog("Bone: %d %S", Bone.Index, Bone.GetName());

    Started by R00T88, 02-28-2010 05:37 AM
    • Replies: 0
    • Views: 244
    02-28-2010 05:37 AM Go to last post
  4. Engine Font UCanvas

    Is It Possible to change Font for UCanvas? i have tried this one: if(!pFont) { FString FontName; FontName = L"MultiFont UI_Fonts_Final.HUD.MF_Small";

    Started by R00T88, 02-27-2010 02:38 AM
    • Replies: 0
    • Views: 147
    02-27-2010 02:38 AM Go to last post
  5. Engine Draw on screen

    Hi all i'm looking how print on screen with ue3... i just looking on function that passed trought ProcessEvent and i look at: PreRender PostRender PostRender is called by

    Started by R00T88, 12-25-2009 06:15 AM
    4 Pages
    1 2 3 4
    1 Staff Post(s) draw, screen
    • Replies: 48
    • Views: 2,367
    01-29-2010 01:26 AM Go to last post
  6. Engine FFOW

    Hi all i'm trying print out something on screen in FFOW game.. this is what i use: void PostRender(UCanvas* Canvas) { if(Canvas == NULL) return;

    Started by R00T88, 01-21-2010 04:52 PM
    • Replies: 10
    • Views: 466
    01-24-2010 10:40 AM Go to last post
  7. Engine FVector FRotator

    FVector and FRotator are exported by my sdk gen as struct but are not classes??

    Started by R00T88, 01-20-2010 12:13 PM
    frotator, fvector
    • Replies: 5
    • Views: 327
    01-21-2010 02:24 AM Go to last post
  8. Engine Now what?

    ok i have my pointer to GObjObjects and i have a method of retrieving fnames. now what? can someone suggest an idea about how i should go about grabbing some functions to use, such as ProcessEvent, so that i can call some functions like FastTrace? if it helps, i have had IDA analyze: Engine.dll...

    Started by BigTimT, 12-10-2009 05:31 AM
    1 Staff Post(s)
    • Replies: 11
    • Views: 638
    12-19-2009 10:26 PM Go to last post
  9. Question getting health from UT3

    Hi, i want to retrive the health value from UT3,, than show it in my own program,, but i cant get the static adress ( i got a DMA adress, restarting game = end of adress... ) someone can explain me? i looked at more than 10 tuts, nothin works,,, am i just a big noob or is there something...

    Started by marco208, 11-14-2009 07:20 PM
    ut3 ut dma static
    • Replies: 9
    • Views: 623
    12-09-2009 06:54 AM Go to last post
  10. Direct3D Are Incorrect Matrices exposed?

    I hooked EndScene but when i try to project a vector from world space to screen space it is horribly off. Is the device pointer exposing the correct matrices for the projection function?

    Started by BigTimT, 12-08-2009 08:33 AM
    2 Staff Post(s) exposed, incorrect, matrices
    • Replies: 8
    • Views: 294
    12-08-2009 11:27 PM Go to last post
  11. Direct3D killing floor

    hey.. hooked killingfloor with d3d9 ... doesn't work or am i doing something wrong? Oo ps: all other games i hooked workes perfectly...

    Started by wirklich, 06-20-2009 01:36 PM
    2 Staff Post(s) floor, killing
    • Replies: 8
    • Views: 653
    12-06-2009 04:10 AM Go to last post
  12. Engine SDK Generation help

    I've spent a few days trying to get this working made my way through Tami's document and was able to get my offsets( they havnt changed). I then stumbled upon this great bit of code from UnReAl on UC-forums. http://www.uc-forum.com/forum/showthread.php?t=54994 Now i wouldnt say i have good...

    Started by nobotneeded, 10-19-2009 01:33 PM
    2 Pages
    1 2
    1 Staff Post(s) generation, sdk
    • Replies: 21
    • Views: 1,369
    10-24-2009 02:18 PM Go to last post
  13. Question Packed exe

    Hi all i'm working on BIAHH and Vegas2 but the exe is packed.. so my question is how to find offset that i need if it's packed and if you unpack it first and wich what did you unpack it... What they use to pack exe?.. Themida?

    Started by R00T88, 10-11-2009 03:57 AM
    • Replies: 3
    • Views: 400
    10-11-2009 08:49 AM Go to last post
  14. Engine Class pointer

    Hi all i successfully complete my sdk gen with all classes/struct ecc so my problem is to find the address of the class.. i try to get pointer trought GObject TArray but with no lucky someone has some advice?

    Started by R00T88, 10-01-2009 03:26 AM
    • Replies: 11
    • Views: 699
    10-04-2009 04:58 PM Go to last post
  15. Info Decompiling uscript

    So I'm trying to write a decompiler for unrealscript bytecode, and I came across this project... It helped me greatly, so perhaps it will be of use to some of you as well. :cool:

    Started by electric_eye, 08-18-2009 09:31 PM
    1 Staff Post(s) decompiling, uscript
    • Replies: 9
    • Views: 764
    10-02-2009 02:47 AM Go to last post
  16. Question Dumping classes from memory problems

    I wrote a program to dump classes from the memory of a running UE3 game and I've run into a strange occurance. There are several struct properties that for the struct type has the typename of objects that don't exist. An example is seen below, Core ProgressBarValue. There's no Core class...

    Started by EmpireOwnsYou, 09-06-2009 01:31 PM
    2 Pages
    1 2
    3 Staff Post(s) classes, dumping, memory, problems
    • Replies: 17
    • Views: 830
    09-10-2009 02:05 AM Go to last post
  17. Direct3D Section 8 texture-log

    if( ( StartIndex == 0 && NumVertices == 5426 && PrimitiveCount == 7088 ) || //Blue Body ( StartIndex == 0 && NumVertices == 13683 && PrimitiveCount == 10422 ) || //Blue Mech ( StartIndex == 31266 && NumVertices == 4090 && PrimitiveCount == 4016 ) ) //Blue Mech // do your chams etc. if(...

    Started by MyZt, 08-17-2009 07:40 PM
    section8
    • Replies: 0
    • Views: 182
    08-17-2009 07:40 PM Go to last post
  18. Question Any SDK?

    People used to make C++ SDKs for UE2 based games, is there anything similar for UE3?

    Started by electric_eye, 07-13-2009 06:38 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 2,224
    07-31-2009 01:41 AM Go to last post
  19. Question KillingFloor Speedhack

    hey again .. does someone of you do speedhack at this game .. i tried it with 2 methodes .. and both are fucking up .. like speedhack on detox at css :) its just kinda lagging .. staying at one point .. lold Tamimego .. you got an idea?

    Started by wirklich, 06-20-2009 03:56 PM
    killingfloor, speedhack
    • Replies: 2
    • Views: 506
    06-21-2009 04:54 AM Go to last post
  20. Engine how to make unreal wallhack...??

    i think... unreal engine3 did interface hooking.. isn't it? (sorry... i can't speak and write english.. ) ..

    Started by lbdragon, 05-12-2009 05:24 AM
    1 Staff Post(s) make, unreal, wallhack
    • Replies: 3
    • Views: 924
    05-12-2009 12:14 PM Go to last post

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