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  1. 06-02-2005
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Forum: Miscellaneous

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  1.   Sticky Threads  

  2. Sticky Thread Sticky: Code (Yet Another) Memory Patcher

    After having done memory patches the "complicated" way countless times, even though they always are basically the same, I got annoyed enough to write this neat little class. template< typename T > class CMemPatch { public: template < typename OT > CMemPatch(OT Offset, const T &NewContent,...

    Started by Xero|Hawk, 09-12-2009 12:32 PM
    3 Pages
    1 2 3
    2 Staff Post(s) memory, patcher
    • Replies: 41
    • Views: 1,638
    09-26-2009 06:51 AM Go to last post
  3. Sticky Thread Sticky: Function Detouring and Class Detouring

    These two files provide functions for detouring regular functions as well as class methods. Readme in ZIP. Please don't post any "How do I use this" posts, if you can't figure it out then it will probably be no use to you anyway. Azorbix :evolved:

    Started by Azorbix, 12-30-2005 05:48 PM
    2 Pages
    1 2
    • Replies: 27
    • Views: 7,315
    09-11-2009 11:19 AM Go to last post
  4. Sticky Thread Sticky: HideModule class

    Hooks ZwQueryVirtualMemory and ZwProtectVirtualMemory to return abnormal values if it's your module being queried/unprotected. Also uses Darawk's CloakDLL technique to remove your module from the linked list, as well as (ostensibly) taking care of the pesky weakness he described in CloakDLL.cpp...

    Started by Shynd, 08-27-2008 07:19 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 5,372
    08-06-2009 03:21 PM Go to last post
  5. Sticky Thread Sticky: CProgressBar

    #include <Windows.h> #include <iostream> #include <stdio.h> using namespace std; class CProgressBar { public: CProgressBar() {

    Started by Wille, 01-04-2009 05:02 PM
    1 Staff Post(s) cprogressbar
    • Replies: 6
    • Views: 1,027
    07-25-2009 08:53 PM Go to last post
  6. Cool Sticky Thread Sticky: code signatures via C++ stream-based extensible pattern matching

    This set of classes allows you to match more complicated code patterns than just a masked string of bytes usually allows. It can follow jumps, calls, pushes and other code and data references so that the pattern you're matching doesn't have to be all in the same place (and you can choose where in...

    Started by tabris, 10-06-2007 06:04 PM
    5 Staff Post(s) code, extensible, matching, pattern, signatures, streambased
    • Replies: 9
    • Views: 2,786
    05-18-2009 09:05 AM Go to last post
  7. Sticky Thread Sticky: Retrieving song title & artist from Spotify

    HWND hwSpotify = FindWindow( "SpotifyMainWindow", NULL ); if( hwSpotify != NULL ) { char szTitle = { 0 }; if( GetWindowText( hwSpotify, szTitle, sizeof( szTitle ) ) ) { if( strlen( szTitle ) > 10 ) { char Artist = { 0 };

    Started by MyZt, 01-27-2009 01:02 AM
    • Replies: 6
    • Views: 457
    01-28-2009 06:34 PM Go to last post
  8. Sticky Thread Sticky: Safedisk Exploitation (for HW or Mem Breakpoints)

    A lot of games use safedisk as their cd/dvd copy protection (BF2, BF2142, Need for Speed). Safedisk uses nanomites and thus debugs the target process with an external one. This means that you cannot use hardware breakpoint related detours because the debugger attempts to handle the exception, and...

    Started by monster64, 09-13-2008 01:58 PM
    3 Staff Post(s)
    • Replies: 6
    • Views: 722
    12-01-2008 07:34 PM Go to last post
  9. Sticky Thread Sticky: Socket class

    Simple class for easier use of Winsock2. Sockets.h #pragma once #ifndef _WINSOCK2API_ #include <winsock2.h> #endif

    Started by ac1d, 09-08-2008 10:39 PM
    1 Staff Post(s)
    • Replies: 2
    • Views: 629
    09-09-2008 06:33 PM Go to last post
  10. Sticky Thread Sticky: Simple Autoshoot

    *This tutorial requires your own method for aiming - I suggest bananas tutorial* Basically the idea behind autoshoot is to shoot for you when the aimbot locks onto someone. Heres basically how I did it. Make a global bool, call it AutoShootPeople or something, and set if to false. code:...

    Started by DllMain, 03-28-2003 06:50 PM
    1 Staff Post(s) autoshoot, simple
    • Replies: 10
    • Views: 6,874
    09-07-2008 10:31 AM Go to last post
  11. Sticky Thread Sticky: Simple MSN Class...

    k i was a bit bored and i always wondered why no one has done anything like this before (or at least nothing ive seen) so i decided i wanted to make it so i could do stuff to msn through HL (or anywhere else) i read up a bit searched the good old MSDN and heres what i got so far Click Here To...

    Started by Ap0calipz, 03-26-2005 08:01 AM
    2 Pages
    1 2
    • Replies: 22
    • Views: 3,859
    07-12-2008 07:06 PM Go to last post
  12. Sticky Thread Sticky: Simple Anti-Leak

    Wrote this when I was really bored, just to keep my C++ knowledge in check. Maybe someone will find some good use for it, but doubtful...At best, maybe some noob will cut and paste this into his leet private hax or something.. Oh and you need CRC32 class, which you can find on google. One...

    Started by pingu, 05-13-2008 06:48 PM
    • Replies: 12
    • Views: 2,373
    06-25-2008 08:55 PM Go to last post
  13. Sticky Thread Sticky: Peb Hiding Again [masm]

    Heres my version of peb hiding, i wrote this, because after using helios's version, turns out his doesnt hide from anything, this i verified with Ollydbg, LordPE, and TaskManager. Credits: Tetsuo / http://undocumented.ntinternals.net/ I Recommend, you view it in a ide, such as RadAasm, for it...

    Started by PizzaPan, 06-22-2005 03:14 AM
    2 Pages
    1 2
    6 Staff Post(s)
    • Replies: 16
    • Views: 6,862
    01-26-2008 12:12 PM Go to last post
  14. Sticky Thread Sticky: CSignatureSearch - Auto Find Addresses and Auto Create Signatures

    CSignatureCreator v2 Functions: SigSearch - Finds an address based on a signature SignatureCreate - Automatically creates a signature for a specific address CSignatureSearch.cpp /* * * * * * * * * * * * * * * * * * * * * * * */ /***********************************************/

    Started by OneWhoSighs, 11-11-2007 01:18 PM
    2 Pages
    1 2
    3 Staff Post(s) addresses, auto, create, csignaturesearch, signatures
    • Replies: 21
    • Views: 2,935
    01-18-2008 06:04 PM Go to last post
  15. Sticky Thread Sticky: Menu class

    Credits go to panzer, because i used his base to make this. And i can't seem to find the remove button, if any admin/moderator could please delete the other thread, thank you /************************************/ /* */ /* File: cMenu.cpp */...

    Started by WinBoot32, 12-28-2004 06:08 PM
    1 Staff Post(s) class, menu
    • Replies: 13
    • Views: 2,991
    12-23-2006 04:29 AM Go to last post
  16. Sticky Thread Sticky: Generate Module Hashes

    This is something like how PB and ETPRO for example employ their most effective AC. Its also useful to check file versions or file integrity in your own code. This adds something extra - you can compare the module hash with a hard coded value because the module produces the same md5 regardless of...

    Started by Sinner, 10-29-2006 11:12 AM
    • Replies: 8
    • Views: 1,347
    11-07-2006 03:36 AM Go to last post
  17. Arrow Sticky Thread Sticky: yet another vector class

    Just today I had need of a three dimensional vector class that could handle arbitrary unit types. I wanted it to be able to do vector arithmetic with vectors and scalars of different types while losing as little precision to casting as possible. In case anyone else needs something like this,...

    Started by tabris, 10-29-2006 03:57 PM
    2 Staff Post(s)
    • Replies: 1
    • Views: 784
    10-29-2006 04:48 PM Go to last post
  18. Sticky Thread Sticky: cConsole class

    this is my first class, and will hopefully help some people trying to learn more about it. i just started today, and this is the first thing i ever did class related so plz dont hurt me :ninja: header: #include <iostream> #include <stdio.h> #include <windows.h> #include <cstdio>...

    Started by s0beit, 10-26-2006 05:43 PM
    • Replies: 0
    • Views: 1,124
    10-26-2006 05:43 PM Go to last post
  19. Sticky Thread Sticky: 2 Useful Classes

    CDataHolder Very useful have a look. Commented very well Config.cpp Config.h A cvar/.ini class with support for int, float, bool, and DWORD See Thread http://forum.gamedeception.net/showpost.php?p=72299&postcount=10

    Started by RetarT, 10-01-2003 11:31 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 3,077
    10-13-2006 10:57 AM Go to last post
  20. Sticky Thread Sticky: neat timer class

    a timer class i had to create for myself yesterday for sound esp. #pragma comment (lib,"winmm.lib") #include <windows.h> class CTimer { public: CTimer( void ) { dwStop = 0; } ~CTimer( void ) { } void Start( float fSec ) { dwStop = (DWORD)(fSec*1000) + timeGetTime(); }

    Started by panzer, 12-16-2004 07:47 AM
    2 Pages
    1 2
    6 Staff Post(s) class, neat, timer
    • Replies: 17
    • Views: 2,574
    10-07-2006 09:12 AM Go to last post
  21. Sticky Thread Sticky: crappy little program to count lines of code

    i was curious how many lines of code where in a project of mine so made this thing, it counts how many lines of code are in multiple folders, just drag and drop a folder into the console to copy its path to it.. and yea its really messy so what edit: fixed a bug and cleaned up a bit

    Started by siodine, 05-14-2006 04:25 AM
    • Replies: 0
    • Views: 916
    05-14-2006 04:25 AM Go to last post
  22. Thumbs up Sticky Thread Sticky: win9x compatible DLL injection

    I haven't tested this on Win98 myself, but it only uses functions that are available pre-NT. No VirtualAllocEx or CreateRemoteThread. The only other win9x injectors i could find either used SetWindowsHookEx or could not inject into already-running processes. It works by expanding the stack of...

    Started by tabris, 10-30-2005 09:12 AM
    5 Staff Post(s)
    • Replies: 8
    • Views: 1,673
    01-25-2006 10:37 AM Go to last post
  23. Sticky Thread Sticky: cVectorClass 2.0

    yesh... version 3.0 will use SSE2 and 3DNOW, but for now here is the current release, see attached file.

    Started by P47R!CK, 12-11-2004 07:54 AM
    • Replies: 11
    • Views: 1,949
    01-02-2006 06:07 AM Go to last post
  24. Sticky Thread Sticky: My Winsock server library

    Just something I made because I was bored and wanted to keep my mind alive. Tell me what you think of it. I'm tempted to throw it up on planetsourcecode and see what it gets rated ;)

    Started by Crusader, 09-14-2003 11:02 AM
    • Replies: 6
    • Views: 1,708
    08-24-2005 08:54 PM Go to last post
  25. Sticky Thread Sticky: Packed File Format Source

    Here's the source. I'm releasing the code because I'm too lazy to be writing tutorials all day and night. This code will let you make and extract the files. I'll release the code that lets you read from them later. Read the comments at the top. You should be able to figure it all out with...

    Started by b0x, 05-18-2004 08:59 PM
    • Replies: 7
    • Views: 1,462
    06-13-2005 11:36 AM Go to last post
  26. Sticky Thread Sticky: LanceVorgin's Sig scanner

    This was originaly posted on a board for serverside development, but it is of course usful to people here too :) Note this of course is all lv's im just posting it here for him because hes busy and doesnt care :P Lance's original post: If you don't know what this is, press back now. I'm...

    Started by Bad HAL 9000, 04-27-2005 03:54 PM
    3 Staff Post(s) lancevorgin, scanner, sig
    • Replies: 3
    • Views: 1,917
    05-16-2005 05:37 PM Go to last post
  27. Sticky Thread Sticky: mbs to wcs && wcs to mbs

    well dunno if someone needs it but its kinda usefull (at least for me ^^) :smoker: #include <wchar.h> wchar_t *atow(char *s, int *wscnt) { wchar_t *ws; int wslen, wcnt;

    Started by deader2003, 03-07-2005 11:22 AM
    andand, mbs, wcs
    • Replies: 0
    • Views: 669
    03-07-2005 11:22 AM Go to last post
  28. Sticky Thread Sticky: CVector Class

    bool bSSEAviable() // check if SSE is aviable { __try { _asm xorps xmm0, xmm0 } __except(EXCEPTION_EXECUTE_HANDLER) { if (_exception_code() == STATUS_ILLEGAL_INSTRUCTION) {

    Started by P47R!CK, 12-01-2004 06:42 AM
    6 Staff Post(s) class, cvector
    • Replies: 9
    • Views: 1,360
    12-03-2004 06:21 AM Go to last post
  29. Sticky Thread Sticky: Detour class

    Updated Cinco De Mayo 2004. Uh - in order to understand what this does you gotta read it :p ->Overview:<- CDetour is a class which will patch a function you specify to call a function you specify with the original function's parameters. Only one patch is allowed per class instance. ...

    Started by LanceVorgin, 05-02-2004 06:59 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 5,636
    11-29-2004 03:15 AM Go to last post
  30. Sticky Thread Sticky: GLFont Class

    This is an super duper advanced OpenGL Font class. The main idea about this class is that it is very customizable (spelling). Anyway, ill just outlay the features: 1) Text Outline 2) Font Shadowing 3) Colour tags 4) Underline 5) Center Text 6) Backdrop border

    Started by Azorbix, 04-16-2004 04:30 PM
    3 Pages
    1 2 3
    9 Staff Post(s) class, glfont
    • Replies: 30
    • Views: 4,015
    04-28-2004 08:41 PM Go to last post
  31.   Normal Threads  

  1. Extremely fast model rec finder

    The principle is simple. The idea is to go from N steps to log N steps. This means that you can find the number of vertices in a model if it is under 10000 in a maximum of 14 steps ( log(10000)/log(2) = 13.28 ). If you want to increase the max to 20000, it just becomes 15 steps, due to the...

    Started by monster64, 09-26-2008 06:23 PM
    1 Staff Post(s) extremely, fast, finder, model, rec
    • Replies: 11
    • Views: 2,314
    09-30-2009 08:11 PM Go to last post
  2. Discussion Accuracy of human movements replicated in game.

    Basically i am wondering what is the opinion on human movements replicated in different games and which one is felt to be more accurate. Yes I realize there is a lot of things that need to be taken into account if you are planning on applying it to a real life situation. My goal is to use the...

    Started by Unknownhacker, 09-18-2009 09:27 PM
    • Replies: 2
    • Views: 353
    09-19-2009 02:01 PM Go to last post
  3. Memory Patcher.

    Hello GD. Here is a liittle memory patching class i trew together last night, it just for simpel memory edeting like noping a line, inserting a jump or other small things in that direction. #pragma once #ifndef _CMEMPATCHER #define _CMEMPATCHER #pragma comment( lib, "detours.lib" ) #include...

    Started by BamBamBoo, 11-30-2008 02:12 AM
    memory, patcher
    • Replies: 4
    • Views: 736
    08-14-2009 07:17 PM Go to last post
  4. Code MassImport

    Alright, this is a really lame security-through-obscurity-like piece of code. There are much better ways to hide which WINAPIs you use (when you really need them), but you sometimes don't feel like doing stuff via syscalls or manually importing them.. I've been using this lame and quick solution...

    Started by zhap, 08-06-2009 09:22 PM
    • Replies: 1
    • Views: 251
    08-06-2009 09:38 PM Go to last post
  5. Discussion Best way to find a game engine's drawing functions

    well, i dont know really anything about the subject *yet* and im eager to hear what you fellahs have to say.. just drop your knowlege bombs on me, hehe.. im just now looking into the subject, and ill post anything usefull i find..

    Started by Dante1217, 07-08-2009 11:46 PM
    • Replies: 7
    • Views: 555
    07-14-2009 11:06 AM Go to last post
  6. Another GL hook class

    Bored tonight so I wrote this, it does what other TLS opengl hooks do with some differences: - finds offsets automatically - extended functionality to hook gl functions TLS doesn't contain (i.e. glViewport, glFinish etc) - already built in functionality to remove hooks - it works! (others...

    Started by Sinner, 12-30-2006 12:51 AM
    • Replies: 9
    • Views: 1,498
    07-06-2009 11:56 AM Go to last post
  7. Lightbulb Signature Scan

    This is what I use to help with memory modifications. Instead of passing in a direct pointer to the code to be modified, I will find it using a signature. This way the code will work in all or most versions of the game, depending on how drastically it changes from patch to patch. lpSignature: A...

    Started by Longpoke, 07-24-2008 02:51 PM
    1 Staff Post(s) scan, signature
    • Replies: 6
    • Views: 820
    06-10-2009 07:57 AM Go to last post
  8. Smile download a simple file

    nothing special but can be usefull #include <objbase.h> //char AnsiURL = "http://img516.imageshack.us/my.php?image=counterstrikesourcetl5.jpg"; //DownLoadFileAndLetUserChooseWhatToDo(AnsiURL);...

    Started by v3n0m4, 12-04-2007 01:10 PM
    1 Staff Post(s) download, file, simple
    • Replies: 4
    • Views: 722
    05-15-2009 12:37 AM Go to last post
  9. Tutorial Check if your hack is Vac Detected without banning your original acc!

    Hey all I found out how to read the rules! Those huge red letters that say "RULES READ THESE BEFORE POSTING" actually contain stuff, like rules! I mean really, who know. So I am going to teach you how to read them. Check it out. 1. Read the rules 2. Read the rules 3. Read the rules

    Started by SyntaxX, 04-23-2009 11:52 AM
    2 Staff Post(s)
    • Replies: 8
    • Views: 761
    04-23-2009 05:09 PM Go to last post
  10. stunned Menu(D3D) with Submenus

    Hi, I thought i'd release it :) Menu.h #ifndef _MENU_H_ #define _MENU_H_

    Started by R4z8r, 01-14-2009 03:05 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 1,877
    02-09-2009 04:29 PM Go to last post
  11. [C++]CTimer

    So..I decided to release my Timer class. I hope it is helpful to anyone. Have Fun! CTimer.h #pragma once class CTimer { public:

    Started by ac1d, 01-23-2009 07:32 PM
    • Replies: 0
    • Views: 373
    01-23-2009 07:32 PM Go to last post
  12. [C++]CSyringe - Out of Process Mem Manager

    Hey all. I don't know if this will be useful to anyone but here is a project I been working on since I saw Shynds cool Black Magic library. It can read/modify memory location of a process and also inject and execute code. This is a on going project and will make regular updates. If there are...

    Started by Cenron, 01-21-2009 07:17 PM
    • Replies: 2
    • Views: 458
    01-22-2009 02:10 PM Go to last post
  13. Function Crypting

    It's a simple class and a manager that you can use to crypt your functions. There's also a demonstration how to use it. LINK Crediting everybody who have helped me in a way or another.

    Started by Wille, 12-12-2008 03:09 PM
    • Replies: 0
    • Views: 376
    12-12-2008 03:09 PM Go to last post
  14. HW BP Helper Class

    Nuffin special, just a class to make using hardware breakpoints easier/more human: #pragma once #include <windows.h> class fxHWBP { public: enum eBPType

    Started by Sinner, 12-05-2008 04:10 PM
    breakpoint, hardware
    • Replies: 1
    • Views: 481
    12-07-2008 08:31 AM Go to last post
  15. Red face install/remove driver

    bool InstallDriver(char * szDrvPath,bool unload); credits google that linked me on a chineese site http://www.phpweblog.net/GaRY/archive/2007/05/08/Load_Driver_With_ZwLoadDriver.html

    Started by v3n0m4, 11-11-2008 05:40 PM
    • Replies: 0
    • Views: 281
    11-11-2008 05:40 PM Go to last post
  16. Lightbulb inexisting

    1. wtf is this: 2. add function to list/check if allready added 3. make a backup/restore function 4. indirectly call the function via 'analog' ptr 5. overwritte it //example /* inexisting* hack_spoof = new inexisting;

    Started by v3n0m4, 11-11-2008 05:13 PM
    • Replies: 1
    • Views: 247
    11-11-2008 05:23 PM Go to last post
  17. Debug Console

    this is for all ppl bored about tons of file log why dont you just create a debug console "if you play windowed" & print info into this console "it also print some other info from the game" HANDLE hDebugConsole; DWORD dw_msg_size;

    Started by v3n0m4, 12-04-2007 02:54 PM
    • Replies: 14
    • Views: 1,359
    11-10-2008 07:10 AM Go to last post
  18. [RELEASE] Activate Hack Thought Keyboard Commands

    I just created a code (which will work through DLL injection), for ANY game. Features: Dont need to type command in chat box. You can type command anytime during play. Other people wont see your command. You dont need to press enter. No backspacing or anything needed. Works on any game.

    Started by OneWhoSighs, 11-25-2007 01:34 AM
    6 Staff Post(s)
    • Replies: 13
    • Views: 1,454
    09-18-2008 05:01 AM Go to last post
  19. simple *nix detours

    I WAS BORED. For x86. BSD LICENSED!!!! /* * Copyright (c) <2008>, <Henrik Friedrichsen> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of...

    Started by h1web, 07-24-2008 05:43 PM
    • Replies: 1
    • Views: 706
    07-24-2008 05:51 PM Go to last post
  20. CVar class

    I didn't find any CVar class here with a dynamic list that isn't using standard librarys. So I decided to release mine. CVar.cpp: CCVar g_cCVar; CCVar::CCVar( ) { m_pHead = NULL; m_pLast = NULL;

    Started by ac1d, 07-13-2008 10:05 PM
    2 Pages
    1 2
    8 Staff Post(s)
    • Replies: 15
    • Views: 951
    07-16-2008 10:01 AM Go to last post
  21. VirtualProtect Rewrite (Using VirtualQuery)

    Well recently, I have been rewriting an old project of mine that uses various memory editing methods and such and part of the code is the signature scanning methods created by various members here on GD. (Patrick, dom1n1k, etc.) With that dumping blocks of memory can be prevented based on the...

    Started by atom0s, 07-10-2008 04:23 AM
    • Replies: 6
    • Views: 738
    07-12-2008 03:15 AM Go to last post
  22. Simple Code Caving

    Well i got bored on another forum and wrote this for their members, i'll post it here in case anyone needs it. Included is an example for WoW.

    Started by kynox, 07-10-2008 01:33 AM
    • Replies: 7
    • Views: 661
    07-10-2008 05:11 AM Go to last post
  23. Easy packet forging

    Hello, a few weeks ago Kynox showed me how WoW is forging the packets that are sent to the server. They use a class called CDataStore to build the package using multiple Write( .. ) calls and pass it to the SendPacket function to send it to the server. Out of boredom I've reproduced this...

    Started by bobbysing, 06-27-2008 04:29 PM
    • Replies: 9
    • Views: 826
    07-03-2008 09:32 AM Go to last post
  24. Modifying file attributes

    I mostly use this code for saving youtube videos and other purposes for cheating. HANDLE WINAPI hook_CreateFileW ( __in LPCTSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD...

    Started by wav, 06-17-2008 07:39 AM
    1 Staff Post(s)
    • Replies: 0
    • Views: 259
    06-17-2008 07:39 AM Go to last post
  25. Winsock send() alternative

    int WahReferenceContextByHandle(PVOID HelperDllSocketContext, SOCKET SocketHandle) { int (*pWahReferenceContextByHandle)(PVOID, SOCKET) = NULL; pWahReferenceContextByHandle = (int (__cdecl *)(void *,unsigned int))GetProcAddress(GetModuleHandle("ws2help.dll"), "WahReferenceContextByHandle");...

    Started by RunningBon, 06-10-2008 04:16 PM
    1 Staff Post(s)
    • Replies: 0
    • Views: 498
    06-10-2008 04:16 PM Go to last post
  26. [C++] Simple Process Viewer.

    A very basic process viewer. Can't do anything besides what the name implies. Code & binary attatched. Please go through the code and tell me if anything is inefficient/should be fixed. And be very picky; this is the framework for a little project I'm doing and I don't want to start off...

    Started by Codex, 05-28-2008 12:00 AM
    • Replies: 1
    • Views: 452
    05-28-2008 06:27 AM Go to last post
  27. Anti-Debug

    This is a pretty solid anti-debug... static int found = 0; static bool gotmod = false; if( FindWindow( 0, "OllyDbg" ) || FindWindow( 0, "The interactive dissasembler" ) ) //basic window finder, could use window classes...add more if you want FoundDebugger( ); DWORD dwPID = NULL;

    Started by Chod, 05-14-2008 06:07 PM
    1 Staff Post(s)
    • Replies: 9
    • Views: 944
    05-16-2008 05:54 AM Go to last post
  28. Usermode WriteProcessMemory Anti-Hook Package

    kernel32.WriteProcessMemory Trampoline @WriteProcessMemoryTrampoline: mov eax, WriteProcessMemory ; IAT mov eax, ; .idata mov eax, ; kernel32.WriteProcessMemory add eax, 5 ; kernel32.WriteProcessMemory+5 mov edi, edi ...

    Started by Ksbunker, 05-02-2008 09:34 PM
    1 Staff Post(s)
    • Replies: 4
    • Views: 1,103
    05-03-2008 04:04 PM Go to last post
  29. WinIO Wrapper in C#

    Well, this is very low level. It should work in games that mess up your send/postmessage(). I also included a set of VK codes. Add more as you need. Last thing, I couldn't find a way to simulate low level mouse movement. I mean mouse's raw movements (relative to current position and not in...

    Started by Singtaa, 04-09-2008 08:50 PM
    • Replies: 0
    • Views: 845
    04-09-2008 08:50 PM Go to last post
  30. Hook api

    Good afternoon Play around with Visual basic 6.0 Want to find the way how to hook some api . Read somewhere need a external dll to do this Please if someone know anything about this to help me thanks

    Started by ntaryl, 03-23-2008 10:14 AM
    • Replies: 1
    • Views: 430
    03-23-2008 10:36 AM Go to last post

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