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  1. 06-02-2005
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Threads 1 to 8 of 8

Forum: Real Time Strategy / MMORPG

Real Time Strategy / MMORPG

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Code Company of heroes 2.502 No FOW

    It was easier for me to patch all the code than dereference this 4 level pointer which points to the bool :P, I lose the exact address I disassembled to find the poitner. enjoy. patch((LPVOID)((int)ww2dll+0x18ff55),0x01); patch((LPVOID)((int)ww2dll+0x190772),0x01);...

    Started by dirty suka, 05-24-2009 12:16 AM
    company, fow, heroes
    • Replies: 6
    • Views: 704
    3 Weeks Ago 02:10 PM Go to last post
  3. Sticky Thread Sticky: Dawn Of War 2 Render Manager

    typedef std::vector<const char*> stlTextList; #define DEFAULT_DISPLAY "Global" struct Text2D { float x; float y; const char* pszText; DWORD dwColor; };

    Started by P47R!CK, 03-04-2009 05:03 PM
    2 Staff Post(s) dawn, manager, render, war
    • Replies: 2
    • Views: 661
    09-02-2009 05:37 AM Go to last post
  4. Sticky Thread Sticky: Dawn of War 2- No fog of war

    LPVOID __stdcall hkGetKey( const char* pszKey )// IAT HOOK in DOW2.exeor detour for ?GetKey@Dictionary@@QAE?AVKey@1@PBD@Z { _asm pushad; if ( strcmp( pszKey, "g_bFogOfWar" ) == 0 ) { pszKey = "g_bShadowsUseDualShadowMaps"; // or any other key value thats false } _asm popad; _asm...

    Started by P47R!CK, 03-04-2009 03:58 PM
    4 Staff Post(s) dawn, fog, war
    • Replies: 6
    • Views: 689
    04-13-2009 03:17 PM Go to last post
  5. Sticky Thread Sticky: Release RA3 Hack (Tijuana Core) Source

    Hey all. I don't think this is at all useful other then an example of bad coding and a badly hacked up tatnium. But this is the current version of my RA3 hack (offsets removed as they don't correspond with current game values anyway at the moment). It's an extension on Tatnium 3d, and...

    Started by cmoski, 04-08-2009 03:51 AM
    • Replies: 0
    • Views: 298
    04-08-2009 03:51 AM Go to last post
  6. Sticky Thread Sticky: Dawn of War 2 Entity stuff

    #define CLASS_GET( X, Y, Z ) X Y ( void ){ _asm mov eax, ; _asm retn; } class CEntity { public: CLASS_GET( CEntity*, GetOwner, 0x34 ); CLASS_GET( DWORD, GetSquad, 0x38 ); CLASS_GET( DWORD, GetController, 0x3C ); CLASS_GET( DWORD, GetActor, 0x40 ); CLASS_GET( D3DXVector3,...

    Started by P47R!CK, 03-04-2009 05:31 PM
    2 Staff Post(s)
    • Replies: 2
    • Views: 472
    03-04-2009 06:04 PM Go to last post
  7. Sticky Thread Sticky: Warhammer Online Teleportation

    Well, I was not sure where to post this, heck I wasn't even sure wheter to post this, but it's a kinda fun game so here you go: This base-pointer could be right: WAR.exe+867D60 (0x00C67D60), can't test it on other computer until tomorrow.. (EDIT) Modified the struct struct PlayerPosition {...

    Started by MyZt, 09-25-2008 06:44 AM
    2 Pages
    1 2
    4 Staff Post(s)
    • Replies: 29
    • Views: 1,820
    11-03-2008 04:44 AM Go to last post
  8. Sticky Thread Sticky: Spore shit

    00605325 - 89 81 b8 00 00 00 - mov ,eax <-- NOP this out for infinite money 005CFBC6 - f3 0f 11 46 14 - movss ,xmm0 <-- NOP this out for infinite health *** Note, this causes a bug that makes your enemies invulnerable, although capturing points is still fine. works...

    Started by pingu, 09-14-2008 10:02 PM
    2 Staff Post(s)
    • Replies: 4
    • Views: 756
    09-16-2008 11:00 AM Go to last post
  9.   Normal Threads  

  1. Question Lunia Outgoing Packet Encryption

    I am having trouble reverse engineering the outgoing packet encryption for Lunia. It's especially embarrassing because it has been done before, there is debug information, and there are references within the client to "crypto/Encrypt.cpp" and EncryptKey. The latter seems to be part of simple...

    Started by niri, 1 Week Ago 11:32 PM
    • Replies: 0
    • Views: 127
    1 Week Ago 11:32 PM Go to last post
  2. Code EVE Online service dumps

    I have dumped 98% of the services from EVE online, with class members and function prototypes. these can be used to make an exact scanner, a market bot, "perfect" mining/ratting macros. http://ozzeh.gamedeception.net/src/evesvc/ almost all the important services are in svc.log, the rest show...

    Started by ozzeh, 11-13-2009 02:41 AM
    4 Staff Post(s) botting, eve, eve-online, python
    • Replies: 7
    • Views: 885
    06-24-2010 11:23 AM Go to last post
  3. Discussion Starcraft 2 beta

    I couldn't help myself being a beta tester, I also read the license and I don't think it says anything against reverse-engineering (although the service agreement prohibits cheating). I had written up a post before about this, and how one .exe loads another, which loads itself but I removed it. ...

    Started by syntroniks, 02-21-2010 04:34 PM
    • Replies: 2
    • Views: 611
    02-28-2010 11:02 AM Go to last post
  4. Question Engine Face of Mankind

    I'm a beginner with making hacks but I've already made a wallhack for Face Of Mankind. It was a little hard, because you can choose you're own outfit. But now I wanna try to make a radar and later on I want to try to make a aimbot., but that's future. But how can I start to make a radar? I know...

    Started by Freaky, 07-07-2009 01:51 PM
    face, function, lithtech, mankind, radar
    • Replies: 4
    • Views: 769
    01-04-2010 02:35 PM Go to last post
  5. Question Myth: The Fallen Lords

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    Started by InVe, 12-13-2009 08:02 PM
    • Replies: 2
    • Views: 212
    12-15-2009 12:10 AM Go to last post
  6. Question Runes of Magic object list

    Hi. :) Just in case I am not the only one working on RoM. I am reversing RoM for some time, pretty happy with what I achieved until now. So, my problem is finding the internal gameobject-list. I reversed many stuff last days, I got everything to create a nice bot except I am not able to...

    Started by flo_x, 12-13-2009 06:40 PM
    list, magic, object, runes
    • Replies: 1
    • Views: 208
    12-13-2009 08:33 PM Go to last post
  7. [Warcraft 3] Offset stealing *aww*

    #include<windows.h> #include<stdio.h> LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {

    Started by DrBrauseFrosch, 06-17-2008 10:19 AM
    1 Staff Post(s) warcraft 3
    • Replies: 4
    • Views: 1,279
    08-10-2009 02:52 AM Go to last post
  8. Question Asm call function !

    ...

    Started by qqqqw, 04-13-2009 04:05 PM
    • Replies: 8
    • Views: 1,055
    05-29-2009 12:21 AM Go to last post

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