Donate Now Goal amount for this month: 95 USD, Received: 20 USD (21%)

  1. 06-02-2005
    Views:
    27,823
+ Post New Thread
Threads 1 to 3 of 3

Forum: Enemy Territory: Quake Wars

Enemy Territory: Quake Wars Development

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Code Rocket impact prediction

    simple rocket impact prediction, using debug draw... idVec3 mAim::GetRocketPredict( void ) { idVec3 rocketImpact; idVec3 rocketVelocity; modelTrace_t tracettest; //rocket idVec3 myBaseVeloc=gameLocal->GetLocalPlayer()->firstPersonViewAxis.ToAngles().ToForward()*2000;

    Started by FinalStateHippi, 07-28-2009 04:33 AM
    • Replies: 4
    • Views: 356
    07-28-2009 12:27 PM Go to last post
  3. Sticky Thread Sticky: Code simple Aimroutine with Enginefunctions

    ok, first ETQW post here, more to follow :-) the main calculation is done by idLib as it can be done in every idgame or others as long you implement idLib please note that im writing the output angles directly into etqw.exe's memory to avoid any clamping. void mAim::AimTo( idVec3 to ) {...

    Started by FinalStateHippi, 07-19-2009 10:41 PM
    2 Staff Post(s) aimbot, enginefunctions, etqw
    • Replies: 7
    • Views: 485
    07-25-2009 08:53 PM Go to last post
  4. Sticky Thread Sticky: Code using the engine world2screen

    before anyone bothers... #include "game/misc/WorldToScreen.h" void somefunc(float x, float y, float z) { sdWorldToScreenConverter w2s(gameLocal->playerView.GetCurrentView()); idVec2 w2sout; w2s.Transform(idVec3(x,y,z), w2sout); printf("%f %f\n",w2sout.x, w2sout.y); }

    Started by FinalStateHippi, 07-21-2009 07:32 PM
    1 Staff Post(s) engine, etqw, w2s, world2screen, worldtoscreen
    • Replies: 3
    • Views: 367
    07-22-2009 09:15 AM Go to last post
  5.   Normal Threads  

  1. Info cvars, punkbuster, logfiles and changing them unnoticed

    ok, k-otic posted something for q4 but i found another way - at least it works for etqw: i assume youre working with the sdk... open /framework/cvarsystem.h in class "idCVar" right beyond "static void RegisterStaticVars( void );" change the "private:" to "public:" to make the variables...

    Started by FinalStateHippi, 07-20-2009 12:22 AM
    1 Staff Post(s) changing, cvars, logfiles, punkbuster
    • Replies: 3
    • Views: 349
    07-28-2009 06:58 PM Go to last post
  2. Info spycam in etqw and black megatextures

    yeah, we have some more posts in the q4 section (http://forum.gamedeception.net/showthread.php?t=14562) and in etqw its similar except groundtextures may turn black at some points. after further research... blah blah just add the current time in your renderView structure: renderView_t...

    Started by FinalStateHippi, 07-20-2009 12:46 AM
    1 Staff Post(s) black, etqw, megatextures, spycam
    • Replies: 1
    • Views: 277
    07-20-2009 08:22 PM Go to last post
  3. Code removing weapon kickback and damage effects

    this will remove most of damage effects (like vision blur when hit) and weapon kickbacks sniper kickback isnt fully removed because it comes from the server (also weapon sway and spread does). i wouldnt recommend to remove it with force (mouse move, changing angles etc) - then its clearly visible...

    Started by FinalStateHippi, 07-19-2009 11:45 PM
    1 Staff Post(s) blur, effects, kickback
    • Replies: 1
    • Views: 212
    07-20-2009 12:10 AM Go to last post

+ Post New Thread

Forum Information and Options

Users Browsing this Forum

There are currently 1 users browsing this forum. (0 members & 1 guests)

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 500 views
Hot thread with unread posts
More than 15 replies or 500 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts