Medal Of Honor (including variants) Related Development
Sticky Threads
Hi, How about some engine access for OpenGL hooks? ;) #define opengl32_dll ( *( HMODULE * )0x01313C2C ) #define opengl32_base ( PtrToUlong( opengl32_dll ) ) #define cgamex86_dll ( *( HMODULE * )0x007FCFB8 ) #define cgamex86_base ( PtrToUlong( cgamex86_dll ) )
Hi, Here is a little overview of the MOHAA screenshots. void R_Register( ); .text:0048D9A0 R_Register proc near // CODE XREF: R_Init+138 //... .text:0048EBF2 push offset R_ScreenShot // R_ScreenShot: 0x48CFF0
Well hello guys here is my first public release. anyway, this is my first shot at debugging a game and finding the necesssary addresses so I can detour the proper functions. PROPS to okidoki for his MOHAA addresses because I was able to trace back from them... Debugging them in MOHAA and then again...
I was messing around with this last night, this will be toggled when your crosshair is over a local player on your team. In MOHAA there is no other way to get the enemys info from just having the crosshair over the entity using this method. if(cg->snap->ps.stats > -1) //-1 not valid { ...
Hi, Here is a method I found while reversing the MOHAA's <-> communication, so I will use Medal of Honor Allied Assault in this tutorial. This models recognition doesn't use image_t/shader_t or esi/edi texture path strings, checksums/crcs, counts or return address, as most of other methods...
I recently bought the Medal of Honor: Allied Assault War Chest and I was surprised to find that the version of MoH:AA that comes with that is actually bundled as a .app, whereas the original version shipped as a Carbon app with the CGame and Game libraries separate from the main app. Either way,...
Hi, Here is a method to hook OpenGL functions without patching memory ( using pointers ), and filter by texture file path/name: // Medal of Honor Allied Assault #define MOHAA_GLBINDTEXTURE 0x13E3EE4 #define MOHAA_GLDRAWELEMENTS 0x13E3D04 // Medal of Honor Spear Head #define...
Here is my first menu I have ever created for MOHAA. After tedious amount of work, trial & errors, crashes and compile errors, I have finally established a solid based MOHAA Menu, that I would like to share how to create from scratch using the MOHAA cgame wrapper. Tools needed: A c++ compiler...
Well, thought I'd sum up the info I posted in another thread for everyone who wants to draw strings through MOHAA's string function. In the early stages of WAMbot development, I stumbled over that function more or less by chance in OllyDBG: void (*R_DrawString) ( int *font, const char *text,...
Normal Threads
Hi there guys, I'm totally new to reverse-engineering, though not new to programming (C++/C#) I'm seeing alot of C++ Source codes passing by here on the forums. And i've been goofing around with Olly. Now my question actually is, how do you get to the actual C++ programming for in the games,...
I've started to hack MOHAA and has made wallhacks, wireframe and such but is in need of making a menu. I'm dumbfounded when it comes to menus, or at least too lazy to code a good one, and the only tutorials I could find required a thing called "CGameX Wrapper" by Wombat. HOWEVER,...
yo i gotta a problem and its really odd. Well I have been working on my hook lately which is based off okidoki's framework and I just added a cvartable which stores all the cvars. So its not the sloppy way.. the cvars are all in a table but I may have to get sloppy soon cause idk whats going on. It...
I'm running into a bit of a dillema here. I'm trying to work on a modified gamex86 wrapper. What I know is that gamex86.dll gets loaded by MOHAA automatically whenever a server starts up, so I compile a modified wrapper and name it the original and then in dllmain() I just do a LoadLibrary to...
Hey guys, I was wondering if anyone could help me out, firstly I'm not a hacker or bypasser and do not wish to learn how to do any of that, I simply want to find out how I could modify the MoH:AA FPS hud, I would like to implement some code that alters the FPS hud ingame, instead of displaying...
hi my hack is almost finished the ss are good etc... but the last thing i want is to implement some features like nofog, no bushes and other things that are able with cvars. what is the best way to use cvars undetected? greetz Rizl aka Peter
hello all I triied to make bypass for the new dmw but don t working :s so someone have a bypass that s working with dmw and dmw pro? Thx anyway
hello guys, i reckon you are the ones who created the wambot hack (ecp.gamedeception.net) i was wondering if the project is totally dead (i can't use wambot anymore since months ago, everytime i click on the .exe i've got to download a couple of files, then i receive an error message) or maybe...
Hi, Here is a dump I used some time ago while I was reversing the ClientGameExport structure (a VC++ search for GetCGameAPI and VisualAssist is a good starting point) ;) Regards.
how i create a .exe norecoil for mohaa?
Greatings! Sorry, this might sound stupid but i would like to make a hook for MOH. The problem is that i really don't know where to start. I have download examples and other stuff to learn from it but i still don't really know what should i learn first to mess with MOH. So i would like some...
hey there, in spearhead even if you use cham skins, at certain angles and whatever (especially is there is a wall between) the model wont be draw. this is true for chams and for invisible walls, the model just doesnt get done. i read some of you people messed with the packet side of the game and i...
I know most people here are generally focused on making bypasses hacks and so on, but being that this is probably one of the most knowledgeable areas for coding I wanted to share this out. I have been a hacker for MOHAA for 5 years, but now with all These hacks going WAY off hand, I wanted to...
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