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  1. 06-02-2005
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Threads 1 to 13 of 13

Forum: Medal of Honor

Medal Of Honor (including variants) Related Development

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Code Engine access for hybrid hooks

    Hi, How about some engine access for OpenGL hooks? ;) #define opengl32_dll ( *( HMODULE * )0x01313C2C ) #define opengl32_base ( PtrToUlong( opengl32_dll ) ) #define cgamex86_dll ( *( HMODULE * )0x007FCFB8 ) #define cgamex86_base ( PtrToUlong( cgamex86_dll ) )

    Started by okidoki, 10-20-2009 11:41 AM
    • Replies: 4
    • Views: 488
    2 Weeks Ago 06:28 PM Go to last post
  3. Sticky Thread Sticky: Info Forced screenshot command

    Hi, Here is a little overview of the MOHAA screenshots. void R_Register( ); .text:0048D9A0 R_Register proc near // CODE XREF: R_Init+138 //... .text:0048EBF2 push offset R_ScreenShot // R_ScreenShot: 0x48CFF0

    Started by okidoki, 06-07-2009 08:17 AM
    • Replies: 10
    • Views: 870
    06-20-2010 12:43 PM Go to last post
  4. Sticky Thread Sticky: Release MOHAA Basehook For AA/SH

    Well hello guys here is my first public release. anyway, this is my first shot at debugging a game and finding the necesssary addresses so I can detour the proper functions. PROPS to okidoki for his MOHAA addresses because I was able to trace back from them... Debugging them in MOHAA and then again...

    Started by eXoloon, 04-08-2010 09:48 PM
    • Replies: 0
    • Views: 252
    04-08-2010 09:48 PM Go to last post
  5. Sticky Thread Sticky: Code Easy TriggerBot Mechanism

    I was messing around with this last night, this will be toggled when your crosshair is over a local player on your team. In MOHAA there is no other way to get the enemys info from just having the crosshair over the entity using this method. if(cg->snap->ps.stats > -1) //-1 not valid { ...

    Started by eXoloon, 03-21-2010 08:32 AM
    • Replies: 2
    • Views: 255
    03-25-2010 01:55 PM Go to last post
  6. Sticky Thread Sticky: Tutorial Perfect OpenGL models recognition

    Hi, Here is a method I found while reversing the MOHAA's <-> communication, so I will use Medal of Honor Allied Assault in this tutorial. This models recognition doesn't use image_t/shader_t or esi/edi texture path strings, checksums/crcs, counts or return address, as most of other methods...

    Started by okidoki, 04-25-2009 05:38 AM
    2 Staff Post(s) backendstate_t, gldrawelements, idtech3, models, opengl, recognition
    • Replies: 4
    • Views: 1,857
    10-15-2009 07:31 PM Go to last post
  7. Sticky Thread Sticky: Info Mac Clienthook Infos

    I recently bought the Medal of Honor: Allied Assault War Chest and I was surprised to find that the version of MoH:AA that comes with that is actually bundled as a .app, whereas the original version shipped as a Carbon app with the CGame and Game libraries separate from the main app. Either way,...

    Started by Macpunk, 06-20-2009 01:34 AM
    1 Staff Post(s) carbon, cfm, getdiskfragment, mac, mohaa
    • Replies: 1
    • Views: 334
    06-20-2009 08:00 PM Go to last post
  8. Sticky Thread Sticky: Code OpenGL hook + textures recognition

    Hi, Here is a method to hook OpenGL functions without patching memory ( using pointers ), and filter by texture file path/name: // Medal of Honor Allied Assault #define MOHAA_GLBINDTEXTURE 0x13E3EE4 #define MOHAA_GLDRAWELEMENTS 0x13E3D04 // Medal of Honor Spear Head #define...

    Started by okidoki, 09-06-2008 07:34 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 2,852
    02-25-2009 07:10 PM Go to last post
  9. Sticky Thread Sticky: Tutorial Creating a Menu

    Here is my first menu I have ever created for MOHAA. After tedious amount of work, trial & errors, crashes and compile errors, I have finally established a solid based MOHAA Menu, that I would like to share how to create from scratch using the MOHAA cgame wrapper. Tools needed: A c++ compiler...

    Started by m0d hipp„, 01-25-2009 08:11 AM
    3 Staff Post(s) menu, mohaa
    • Replies: 7
    • Views: 972
    01-27-2009 09:14 PM Go to last post
  10. Sticky Thread Sticky: Tutorial Draw Strings

    Well, thought I'd sum up the info I posted in another thread for everyone who wants to draw strings through MOHAA's string function. In the early stages of WAMbot development, I stumbled over that function more or less by chance in OllyDBG: void (*R_DrawString) ( int *font, const char *text,...

    Started by codinGanimal, 07-10-2005 07:40 AM
    2 Pages
    1 2
    draw, mohaa, string
    • Replies: 15
    • Views: 2,492
    09-11-2006 07:54 PM Go to last post
  11.   Normal Threads  

  1. Question A question to gamedebugging

    Hi there guys, I'm totally new to reverse-engineering, though not new to programming (C++/C#) I'm seeing alot of C++ Source codes passing by here on the forums. And i've been goofing around with Olly. Now my question actually is, how do you get to the actual C++ programming for in the games,...

    Started by HausNL, 03-04-2010 01:16 PM
    • Replies: 4
    • Views: 188
    2 Weeks Ago 07:23 PM Go to last post
  2. Question CGameX Wrapper

    I've started to hack MOHAA and has made wallhacks, wireframe and such but is in need of making a menu. I'm dumbfounded when it comes to menus, or at least too lazy to code a good one, and the only tutorials I could find required a thing called "CGameX Wrapper" by Wombat. HOWEVER,...

    Started by Treeham, 03-14-2010 09:22 PM
    • Replies: 6
    • Views: 390
    2 Weeks Ago 06:16 PM Go to last post
  3. Engine Cvartable problem..

    yo i gotta a problem and its really odd. Well I have been working on my hook lately which is based off okidoki's framework and I just added a cvartable which stores all the cvars. So its not the sloppy way.. the cvars are all in a table but I may have to get sloppy soon cause idk whats going on. It...

    Started by eXoloon, 03-02-2010 01:20 AM
    • Replies: 1
    • Views: 118
    03-04-2010 11:16 PM Go to last post
  4. Engine DllMain() Question

    I'm running into a bit of a dillema here. I'm trying to work on a modified gamex86 wrapper. What I know is that gamex86.dll gets loaded by MOHAA automatically whenever a server starts up, so I compile a modified wrapper and name it the original and then in dllmain() I just do a LoadLibrary to...

    Started by m0d hipp„, 12-08-2009 04:10 PM
    2 Pages
    1 2
    dllmain, question
    • Replies: 15
    • Views: 783
    12-27-2009 10:13 PM Go to last post
  5. manipulating ingame huds

    Hey guys, I was wondering if anyone could help me out, firstly I'm not a hacker or bypasser and do not wish to learn how to do any of that, I simply want to find out how I could modify the MoH:AA FPS hud, I would like to implement some code that alters the FPS hud ingame, instead of displaying...

    Started by Eden, 12-05-2009 08:29 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 862
    12-09-2009 01:09 PM Go to last post
  6. Info question about mohaa cvars

    hi my hack is almost finished the ss are good etc... but the last thing i want is to implement some features like nofog, no bushes and other things that are able with cvars. what is the best way to use cvars undetected? greetz Rizl aka Peter

    Started by rizl, 08-15-2009 07:07 AM
    cvars, mohaa, question
    • Replies: 6
    • Views: 457
    08-16-2009 03:43 PM Go to last post
  7. Question Need bypass for moh

    hello all I triied to make bypass for the new dmw but don t working :s so someone have a bypass that s working with dmw and dmw pro? Thx anyway

    Started by mohaax, 08-14-2009 11:09 AM
    1 Staff Post(s) bypass
    • Replies: 4
    • Views: 363
    08-15-2009 02:28 AM Go to last post
  8. Question Wambot

    hello guys, i reckon you are the ones who created the wambot hack (ecp.gamedeception.net) i was wondering if the project is totally dead (i can't use wambot anymore since months ago, everytime i click on the .exe i've got to download a couple of files, then i receive an error message) or maybe...

    Started by thenormal, 07-30-2009 07:08 AM
    • Replies: 0
    • Views: 228
    07-30-2009 07:08 AM Go to last post
  9. Code cgamex86.dll hex-rays dump

    Hi, Here is a dump I used some time ago while I was reversing the ClientGameExport structure (a VC++ search for GetCGameAPI and VisualAssist is a good starting point) ;) Regards.

    Started by okidoki, 07-26-2009 02:36 PM
    • Replies: 3
    • Views: 425
    07-27-2009 07:00 PM Go to last post
  10. Question norecoil for mohaa

    how i create a .exe norecoil for mohaa?

    Started by coder_br, 07-02-2009 10:25 PM
    • Replies: 5
    • Views: 693
    07-03-2009 06:25 PM Go to last post
  11. Talking Question What is the first step?

    Greatings! Sorry, this might sound stupid but i would like to make a hook for MOH. The problem is that i really don't know where to start. I have download examples and other stuff to learn from it but i still don't really know what should i learn first to mess with MOH. So i would like some...

    Started by Arthas, 05-11-2009 01:00 PM
    3 Staff Post(s) step
    • Replies: 8
    • Views: 588
    05-18-2009 11:03 PM Go to last post
  12. Question sh model hiding

    hey there, in spearhead even if you use cham skins, at certain angles and whatever (especially is there is a wall between) the model wont be draw. this is true for chams and for invisible walls, the model just doesnt get done. i read some of you people messed with the packet side of the game and i...

    Started by gtype, 03-14-2009 10:17 PM
    • Replies: 0
    • Views: 283
    03-14-2009 10:17 PM Go to last post
  13. Question help with some theories

    I know most people here are generally focused on making bypasses hacks and so on, but being that this is probably one of the most knowledgeable areas for coding I wanted to share this out. I have been a hacker for MOHAA for 5 years, but now with all These hacks going WAY off hand, I wanted to...

    Started by m0d hipp„, 05-08-2007 09:11 PM
    • Replies: 2
    • Views: 549
    05-10-2007 07:06 AM Go to last post

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