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  1. 06-02-2005
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Threads 1 to 5 of 5

Forum: Previous Versions

Snippets/Releases relating to prior versions of WoW

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Spectate Mode (Commentator Mode)

    Spectate Mode (Commentator Mode) is a way to toggle a Free Camera like Spectator in other games. There are a few interesting facts about this. Afaik it was first seen preformed in WoWinfinity later WoWMchinima tool One of the interesting facts is that the camera "serverside" detatches the...

    Started by Caption, 01-13-2009 06:50 AM
    1 Staff Post(s)
    • Replies: 9
    • Views: 1,233
    02-03-2009 11:20 AM Go to last post
  3. Sticky Thread Sticky: [WoW]: Anti-AFK

    Hello, the following code allows you to go afk without being flagged as AFK or being logged out. Nobody will notice that you are running a third party application since you could be chatting and no Game Master would sit 30 minutes in front of his computer to watch you standing around. This...

    Started by bobbysing, 03-21-2008 05:14 AM
    4 Staff Post(s)
    • Replies: 8
    • Views: 1,452
    01-21-2009 08:56 AM Go to last post
  4. Sticky Thread Sticky: Change the Time

    .data:0093ECF0 dd offset aGetgametime ; "GetGameTime" .data:0093ECF4 dd offset sub_692DA0 .text:00692DA0 sub_692DA0 proc near ; DATA XREF: .data:0093ECF4o .text:00692DA0 .text:00692DA0 var_C = qword ptr -0Ch .text:00692DA0...

    Started by Chazwazza, 04-11-2008 03:56 AM
    1 Staff Post(s)
    • Replies: 3
    • Views: 826
    01-13-2009 06:27 AM Go to last post
  5. Sticky Thread Sticky: Morph/Scale Hack

    Hey, thought I already posted this here (or someone else did) but apparently not so here it is. You can replicate 'morphing' of an object much like how polymorph etc works with a simple displayid change and function call. You can also change the scale/size of an object (for example like that...

    Started by Chazwazza, 11-09-2008 07:06 PM
    • Replies: 1
    • Views: 910
    01-02-2009 03:02 AM Go to last post
  6. Sticky Thread Sticky: [WoW] Client databases

    Hello, the following code snippets allow you to access the WoW client databases which are loaded into memory by the game client. This was done by kynox before, but it only rarely worked for me. Just create a CWoWClientDB class instance and the databases are available to you! class...

    Started by bobbysing, 02-26-2008 12:29 PM
    • Replies: 7
    • Views: 1,599
    12-06-2008 12:32 AM Go to last post
  7. Sticky Thread Sticky: WoW OllyDbg Plugin

    Okay, i got fed up with the "Game has been modified" error you get when your WoW code section has been tampered with. So what i did was write a plugin which disables all your breakpoints before the CRC is generated and then re-enable them afterwords. It does use 1 HW Breakpoint, so if you need...

    Started by kynox, 10-17-2008 08:42 AM
    • Replies: 3
    • Views: 1,244
    10-17-2008 11:36 PM Go to last post
  8. Sticky Thread Sticky: [WoW] Offset Dumper

    A simple offset dumper for wow. 1) Run Injector 2) Run WoW 3) Open Log once wow has closed Credits: bobbysing Patrick

    Started by kynox, 12-21-2007 09:47 AM
    4 Pages
    1 2 3 4
    • Replies: 50
    • Views: 7,974
    10-15-2008 05:39 PM Go to last post
  9. Sticky Thread Sticky: Gravity

    Gravity is stored at the following offset. .rdata:008AB990 dbl_8AB990 dq 1.929110336303711e1 ; DATA XREF: sub_5FBCD0+1Cr .rdata:008AB990 ; sub_75D850+40r ... As you would expect a lower value will mean there is 'less' gravity and a higher...

    Started by Chazwazza, 04-10-2008 09:18 AM
    • Replies: 9
    • Views: 1,649
    10-02-2008 06:08 AM Go to last post
  10. Sticky Thread Sticky: [WoW] WoW Fish bot

    Was going through my sources and seeing as i don't play WoW anymore i figured i would release this. It plugs into my WoWFramework but can easily be changed to work into your hook. Note: The offsets are out of date and you'll need to reverse the new ones.

    Started by kynox, 02-22-2008 07:19 AM
    • Replies: 5
    • Views: 1,712
    08-15-2008 11:55 AM Go to last post
  11. Sticky Thread Sticky: Where's COMBAT_LOG_EVENT ?

    Hello, some time ago I needed to determine if a monster attacked the local player and clearly identify the attacker. So I had a look at the interface event documentation and noticed the newly introduced event called "COMBAT_LOG_EVENT" which rendered many other events obsolete. Sadly I didn't...

    Started by bobbysing, 07-28-2008 06:21 PM
    • Replies: 1
    • Views: 426
    07-28-2008 07:46 PM Go to last post
  12. Sticky Thread Sticky: [WoW] No Falling Damage

    Hey, Was just deleting some old projects that I no longer develop, World of Warcraft being one of these. Saw that this wasnt in the WoW base, and thought this can be added by the author if he wishes or other users developing from that base or their own. I have no idea what the current...

    Started by Alan, 01-20-2008 05:16 AM
    2 Staff Post(s) falling, no damage, wow
    • Replies: 14
    • Views: 2,110
    05-20-2008 08:57 AM Go to last post
  13. Sticky Thread Sticky: Jump Height

    Yet another WoW hack. Jump height is stored here: .rdata:008D6080 flt_8D6080 dd -7.9555473 ; DATA XREF: sub_75EDA0:loc_75EDFFr Lower values will make you jump higher. Address currently isn't being watched by warden. Similar to the gravity hack but not quite the same...

    Started by Chazwazza, 04-11-2008 12:51 AM
    • Replies: 1
    • Views: 837
    04-23-2008 04:34 AM Go to last post
  14. Sticky Thread Sticky: [WoW]: External Warden dumper

    Hello, this tool allows you to dump the currently loaded warden module without injecting into the World of Warcraft client. It's simply saved as "Warden.bin" then. Explanation( client version 2.4.1 ): // Use the string reference "improper header recieved" to find it again in upcoming...

    Started by bobbysing, 04-08-2008 02:22 PM
    • Replies: 3
    • Views: 1,357
    04-11-2008 10:19 AM Go to last post
  15. Sticky Thread Sticky: Mountain Climb

    As most of you probably know Warden monitors the offset which stores the maximum terrain angle players can walk up ( cos(50deg) ). You can get around this by defining a new float in a code cave somewhere (eg I used D59F9C) and pointing the following two lines to your new float. .text:005F5EF0 ...

    Started by Chazwazza, 04-10-2008 08:58 AM
    • Replies: 2
    • Views: 806
    04-10-2008 08:32 PM Go to last post
  16. Sticky Thread Sticky: Getting CurMgr

    void RetrieveCurMgr() { _asm{ PUSHAD MOV ECX, DWORD PTR FS: MOV EAX, DWORD PTR DS: MOV EDX, DWORD PTR DS: MOV ECX, DWORD PTR DS: MOV addrCurMgr, ECX POPAD

    Started by Singtaa, 04-08-2008 09:03 PM
    2 Staff Post(s)
    • Replies: 3
    • Views: 937
    04-09-2008 08:08 AM Go to last post
  17. Sticky Thread Sticky: [WoW] External Minimap Tracking Manipulator [WardenProof]

    Hey, yet another wow release :) Tracking addon for wow, this will be warden proof unless warden decides to start scanning the player structure, which i doubt they will do. Readme isnt really needed as everything you need to know is givin via the "help" parameter. Shoutouts: P47R!CK...

    Started by kynox, 12-22-2007 08:07 AM
    • Replies: 1
    • Views: 1,381
    12-22-2007 08:45 AM Go to last post
  18. Sticky Thread Sticky: [WoW] Control Unit_Tracking

    bool __stdcall bCanTrack( CObject* pObject ) { if ( strcmp( pObject->GetObjectName(), "Den Grunt" ) == 0 ) // Track Den Grunts return true; if ( strstr( pObject->GetObjectModel(), "_Miningnode_" ) ) // Track mining veins return true; return false; }

    Started by kynox, 11-18-2007 09:55 AM
    3 Staff Post(s)
    • Replies: 4
    • Views: 1,105
    11-27-2007 06:57 PM Go to last post
  19.   Normal Threads  

  1. Fishing

    Hello! I'm new to all of this and I feel like I'm going to be shot down :frown: But anyway, I've been playing around with WoWX Base and it's really good, thanks for the release. I'm trying to make a fishbot in it and I don't know what events to hook or how to look for the object, im kind of...

    Started by ramey, 01-21-2009 04:24 PM
    2 Staff Post(s)
    • Replies: 9
    • Views: 577
    01-23-2009 07:44 PM Go to last post
  2. Drunkeness

    From memory the logic from this came out of Mangos so credit to the Mangos project. if (DrunkLevel > 100) DrunkLevel = 100; unsigned int DrunkMod = DrunkLevel * 0xFFFF / 100; pLocalPlayer->SetKnownField(PLAYER_BYTES_3,(pLocalPlayer->GetKnownField<unsigned int>(PLAYER_BYTES_3) & 0xFFFF0001) |...

    Started by Chazwazza, 11-09-2008 07:15 PM
    • Replies: 1
    • Views: 461
    01-13-2009 06:19 AM Go to last post
  3. Question: Getting the value of a custom lua variable.

    Well, I wrote a custom addon and tried to find one of it's variable value from memory. No luck there. I also tried to just put that value as a string and put it in a visible frame (in lua). That worked pretty well in the beginning. But, it's not reliable when the variable changes value....

    Started by Singtaa, 04-12-2008 03:58 PM
    1 Staff Post(s)
    • Replies: 4
    • Views: 949
    01-05-2009 09:06 AM Go to last post
  4. Reading Buffs C++

    Well this is more of a post to bobby. Ive been playing with your base for a while, its great, i love it. my question would be what is the easiest way to go about reading Player buffs. there used to be an old addon called autobuff i used it for botting my pally ages ago. currently this is what...

    Started by Livefire, 01-02-2009 02:51 AM
    1 Staff Post(s)
    • Replies: 1
    • Views: 527
    01-02-2009 05:42 AM Go to last post
  5. [wow] SRP6-challenge lookup

    ok while looking up that logon-challenge() between the wow-client and the wow-server , i doesnt saw much infos at the inet. official rfc: http://tools.ietf.org/html/rfc2945 and some source-codes: so i will share my analyse to you . this was made @version 2.4.3 on a emulated server....

    Started by grn_ni, 10-25-2008 11:43 AM
    3 Staff Post(s)
    • Replies: 6
    • Views: 1,140
    10-27-2008 01:00 AM Go to last post

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