Snippets/Releases relating to prior versions of WoW
Sticky Threads
Spectate Mode (Commentator Mode) is a way to toggle a Free Camera like Spectator in other games. There are a few interesting facts about this. Afaik it was first seen preformed in WoWinfinity later WoWMchinima tool One of the interesting facts is that the camera "serverside" detatches the...
Hello, the following code allows you to go afk without being flagged as AFK or being logged out. Nobody will notice that you are running a third party application since you could be chatting and no Game Master would sit 30 minutes in front of his computer to watch you standing around. This...
.data:0093ECF0 dd offset aGetgametime ; "GetGameTime" .data:0093ECF4 dd offset sub_692DA0 .text:00692DA0 sub_692DA0 proc near ; DATA XREF: .data:0093ECF4o .text:00692DA0 .text:00692DA0 var_C = qword ptr -0Ch .text:00692DA0...
Hey, thought I already posted this here (or someone else did) but apparently not so here it is. You can replicate 'morphing' of an object much like how polymorph etc works with a simple displayid change and function call. You can also change the scale/size of an object (for example like that...
Hello, the following code snippets allow you to access the WoW client databases which are loaded into memory by the game client. This was done by kynox before, but it only rarely worked for me. Just create a CWoWClientDB class instance and the databases are available to you! class...
Okay, i got fed up with the "Game has been modified" error you get when your WoW code section has been tampered with. So what i did was write a plugin which disables all your breakpoints before the CRC is generated and then re-enable them afterwords. It does use 1 HW Breakpoint, so if you need...
A simple offset dumper for wow. 1) Run Injector 2) Run WoW 3) Open Log once wow has closed Credits: bobbysing Patrick
Gravity is stored at the following offset. .rdata:008AB990 dbl_8AB990 dq 1.929110336303711e1 ; DATA XREF: sub_5FBCD0+1Cr .rdata:008AB990 ; sub_75D850+40r ... As you would expect a lower value will mean there is 'less' gravity and a higher...
Was going through my sources and seeing as i don't play WoW anymore i figured i would release this. It plugs into my WoWFramework but can easily be changed to work into your hook. Note: The offsets are out of date and you'll need to reverse the new ones.
Hello, some time ago I needed to determine if a monster attacked the local player and clearly identify the attacker. So I had a look at the interface event documentation and noticed the newly introduced event called "COMBAT_LOG_EVENT" which rendered many other events obsolete. Sadly I didn't...
Hey, Was just deleting some old projects that I no longer develop, World of Warcraft being one of these. Saw that this wasnt in the WoW base, and thought this can be added by the author if he wishes or other users developing from that base or their own. I have no idea what the current...
Yet another WoW hack. Jump height is stored here: .rdata:008D6080 flt_8D6080 dd -7.9555473 ; DATA XREF: sub_75EDA0:loc_75EDFFr Lower values will make you jump higher. Address currently isn't being watched by warden. Similar to the gravity hack but not quite the same...
Hello, this tool allows you to dump the currently loaded warden module without injecting into the World of Warcraft client. It's simply saved as "Warden.bin" then. Explanation( client version 2.4.1 ): // Use the string reference "improper header recieved" to find it again in upcoming...
As most of you probably know Warden monitors the offset which stores the maximum terrain angle players can walk up ( cos(50deg) ). You can get around this by defining a new float in a code cave somewhere (eg I used D59F9C) and pointing the following two lines to your new float. .text:005F5EF0 ...
void RetrieveCurMgr() { _asm{ PUSHAD MOV ECX, DWORD PTR FS: MOV EAX, DWORD PTR DS: MOV EDX, DWORD PTR DS: MOV ECX, DWORD PTR DS: MOV addrCurMgr, ECX POPAD
Hey, yet another wow release :) Tracking addon for wow, this will be warden proof unless warden decides to start scanning the player structure, which i doubt they will do. Readme isnt really needed as everything you need to know is givin via the "help" parameter. Shoutouts: P47R!CK...
bool __stdcall bCanTrack( CObject* pObject ) { if ( strcmp( pObject->GetObjectName(), "Den Grunt" ) == 0 ) // Track Den Grunts return true; if ( strstr( pObject->GetObjectModel(), "_Miningnode_" ) ) // Track mining veins return true; return false; }
Normal Threads
Hello! I'm new to all of this and I feel like I'm going to be shot down :frown: But anyway, I've been playing around with WoWX Base and it's really good, thanks for the release. I'm trying to make a fishbot in it and I don't know what events to hook or how to look for the object, im kind of...
From memory the logic from this came out of Mangos so credit to the Mangos project. if (DrunkLevel > 100) DrunkLevel = 100; unsigned int DrunkMod = DrunkLevel * 0xFFFF / 100; pLocalPlayer->SetKnownField(PLAYER_BYTES_3,(pLocalPlayer->GetKnownField<unsigned int>(PLAYER_BYTES_3) & 0xFFFF0001) |...
Well, I wrote a custom addon and tried to find one of it's variable value from memory. No luck there. I also tried to just put that value as a string and put it in a visible frame (in lua). That worked pretty well in the beginning. But, it's not reliable when the variable changes value....
Well this is more of a post to bobby. Ive been playing with your base for a while, its great, i love it. my question would be what is the easiest way to go about reading Player buffs. there used to be an old addon called autobuff i used it for botting my pally ages ago. currently this is what...
ok while looking up that logon-challenge() between the wow-client and the wow-server , i doesnt saw much infos at the inet. official rfc: http://tools.ietf.org/html/rfc2945 and some source-codes: so i will share my analyse to you . this was made @version 2.4.3 on a emulated server....
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