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  1. 06-02-2005
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    27,823
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Threads 1 to 3 of 3

Forum: Version Independent

Snippets/Releases relating to any version of WoW.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Latest WoWX 2010

    Hello guys, I'm back with my WoW stuff and I'm proud to announce my newest inventions, which have been tested for more than 18 months without a single ban. The core WoWX library still roughly looks like the one I've released a huge while ago, but comes with many major changes.(WoWXBase)...

    Started by bobbysing, 06-10-2010 02:04 PM
    • Replies: 12
    • Views: 890
    5 Days Ago 07:10 PM Go to last post
  3. Sticky Thread Sticky: Tool Warden Explorer v0.2

    This application allows you to view WoW warden inside your favorite disassembler. To achieve this it converts the warden module into a native dll. ========================================== === Warden Explorer 0.0.0.5 by Umbra === ========================================== ...

    Started by TheUmbra, 04-08-2009 05:33 PM
    • Replies: 8
    • Views: 2,578
    06-25-2010 12:08 AM Go to last post
  4. Sticky Thread Sticky: IDC-Scripts

    Hello I attached some useful IDC scripts that may be used to save some time when a new patch is released. Util_WoWVersion.idc - used by other idc files to get the version of the game executable ( always used to create a comment inside the files to make it easier to find out if they may be...

    Started by bobbysing, 06-23-2008 10:38 AM
    • Replies: 7
    • Views: 2,380
    06-10-2010 10:59 AM Go to last post
  5. Sticky Thread Sticky: WoW Hack(base)

    You might want to go to the end of this thread to get a newer version of this project. Hello, this is my first project release at GD - a World of Warcraft hack. Please have a look at the sourcecode to view the features( basic bot routine, change daytime, speedhack etc. ). By the way...

    Started by bobbysing, 08-26-2007 12:05 PM
    13 Pages
    1 2 3 4 5 ... 13
    • Replies: 193
    • Views: 32,162
    05-07-2010 10:40 AM Go to last post
  6. Sticky Thread Sticky: Latest C++ DBC Access

    After constantly seeing people using crude implementations of ClientDB readers, where data was read by passing in row and column numbers, i decided to take it upon myself to write an implementation that relied on user-defined structures. Using user-defined structures ensures its trivial to...

    Started by kynox, 12-16-2009 11:05 PM
    • Replies: 11
    • Views: 829
    12-23-2009 02:06 PM Go to last post
  7. Sticky Thread Sticky: [WoW] Events

    Hello, this is how you can recieve and manipulate all interface events fired by WoW. I had some problems hooking the function because it's variadic( variable count of arguments ) but it was hooked after trying a while. // Used by us to save the args struct SArg { union

    Started by bobbysing, 12-06-2007 08:23 AM
    • Replies: 9
    • Views: 1,973
    12-10-2009 04:41 PM Go to last post
  8. Talking Sticky Thread Sticky: Packet Decryption & WoWHackIT

    Well here it goes... Packet Decryption: BYTE *DecryptPacket(BYTE *Packet, DWORD len) { BYTE KeyIndex, curKey, lastByte; DWORD i; KeyIndex = *(CryptInfo + 0x115); lastByte = 0;

    Started by deader2003, 03-05-2005 09:09 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,977
    08-07-2009 12:49 PM Go to last post
  9. Sticky Thread Sticky: WoW: hooking the lua_CFunctions

    Hello, kynox recently showed me how to register lua_CFunctions ( when they are called within Lua, your function gets called ). Thank you kynox! ( and pooface that you tried to help me! ) How should it help to hook WoW's lua_CFunction ? The answer is simple: WoW uses the function to register...

    Started by bobbysing, 06-08-2007 12:13 AM
    • Replies: 12
    • Views: 2,767
    05-06-2009 06:27 PM Go to last post
  10. Sticky Thread Sticky: Inventory access

    Hello, I am using this code to access the inventory in my bot project, you may need to modify some parts to get it to work. // Usage example, may be used to determine when to go to a repair NPC CInventory Inventory( GetLocalPlayer() ); std::stringstream sStream; sStream << "Hello," <<...

    Started by bobbysing, 07-28-2008 06:06 PM
    1 Staff Post(s) access, inventory
    • Replies: 8
    • Views: 1,466
    05-04-2009 02:33 AM Go to last post
  11. Sticky Thread Sticky: Packet Sniffing/Parsing

    Greetings, I decided to start a thread on packet parsing. Another way to interact with an online game besides reading/writing in game memory (TLS method many of you use - aka CurMgr method if you don't understand TLS) is by intercepting and interpreting the communication channels. Now there are...

    Started by SzaryMur, 07-24-2008 09:11 PM
    4 Pages
    1 2 3 4
    13 Staff Post(s)
    • Replies: 54
    • Views: 5,810
    03-16-2009 12:24 PM Go to last post
  12. Sticky Thread Sticky: Loading the warden

    Hello, today I've had a look at the functions that are responsible for loading and unloading the warden module in the memory. At first I'd like to show you how it looked in Assembly: 00818D10 $ 55 PUSH EBP 00818D11 . 8BEC MOV EBP,ESP 00818D13 . 6A FE ...

    Started by bobbysing, 05-16-2008 05:09 PM
    5 Staff Post(s)
    • Replies: 9
    • Views: 2,737
    10-15-2008 10:54 AM Go to last post
  13. Sticky Thread Sticky: WoW: Console stuff

    This is some console stuff for WoW, it allows you to draw colored text strings, add commands, add cvars, get the values of cvars by name and to set the values of cvars by name. I know these are quite a few lines of easy code but it may be useful for someone. You can enable the WoW console by...

    Started by bobbysing, 07-04-2007 03:30 PM
    • Replies: 1
    • Views: 4,001
    08-31-2008 08:11 PM Go to last post
  14. Sticky Thread Sticky: [WoW]: Cross faction talk

    Hello, today I found a nice way to talk in every available game-language by patching a single byte! ( server-side checks missing! ) : 0x00490FEA -> Language_Restriction or <Pattern desc="Language_Restriction" pattern="\x85\xC0\x75\x20\x68\x20\x02\x00\x00" mask="xxxxxxxxx">

    Started by bobbysing, 03-09-2008 03:25 PM
    2 Staff Post(s)
    • Replies: 3
    • Views: 2,276
    04-08-2008 06:29 AM Go to last post
  15. Sticky Thread Sticky: [WoW]: Client cache

    Hello, the World of Warcraft client caches specific information( which was sent by the server ) in it's cache, which is cleaned up if data is no longer needed and gets saved as "*.wdb" files to the drive. Below are some examples of what kind of information you could get if you know the...

    Started by bobbysing, 03-18-2008 04:28 PM
    2 Staff Post(s) cache, client cache, world of warcraft, wow
    • Replies: 2
    • Views: 1,053
    03-20-2008 04:33 PM Go to last post
  16. Sticky Thread Sticky: [WoW] Framework

    Hey, over the next few weeks i'll be developing a framework for easy Object Orientated usage of WoW's internal functions plus other functions. At the moment its only in 0.1 build but expect it to progress rapidly over the few weeks as i add more features to it. Updated!: Current features...

    Started by kynox, 11-06-2007 05:39 AM
    • Replies: 9
    • Views: 2,506
    11-27-2007 02:53 PM Go to last post
  17. Sticky Thread Sticky: WoW: easily finding lua_CFunctions by name

    Hello, I am too lazy to create a pattern or to hook something to find a specific lua_CFunction of WoW. I wrote a simple function that finds it for you! How it works: WoW uses arrays of addresses and names of the funcs and loops through them to add them to the game. These arrays look like...

    Started by bobbysing, 07-04-2007 05:47 PM
    2 Staff Post(s)
    • Replies: 3
    • Views: 1,216
    07-04-2007 09:55 PM Go to last post
  18. Sticky Thread Sticky: Various WoW Hacks

    Been ages since i enjoyed playing World of Warcaft.. probably cause of the shit internet here and because i cant download TBC.. So anyway, i decided to release some stuff that ive been using. Credits to ozzeh and kynox who hacked it with me. Because of the plague of tards recently im not gonna...

    Started by pooface, 03-13-2007 08:49 PM
    4 Staff Post(s)
    • Replies: 5
    • Views: 3,621
    05-23-2007 01:01 PM Go to last post
  19.   Normal Threads  

  1. Question WoW Offset dumps 4.0.0.12164

    Hi I'm working on cataclysm ebta 4.0.0.12164 But I need the offsets. I have found some renames, but I can't find other changes. maybe you can help?

    Started by Easy-Emu, 06-10-2010 04:12 PM
    • Replies: 4
    • Views: 334
    06-19-2010 05:14 AM Go to last post
  2. Release [Mac] IDC labeling script

    This is for the MAC version, NOT FOR WINDOWS. This is just kynox IDC script from this post modified to work on the Mac binary. The credits also name bobbysing for the RenameFunc function. You can get the Mac version I modified here -> Download

    Started by barthen, 04-17-2010 10:46 AM
    1 Staff Post(s)
    • Replies: 1
    • Views: 159
    04-17-2010 02:13 PM Go to last post
  3. Question Preventing detection?

    I realise that warden checks for bytecode modification, like jne->jmp at certain address's and hooks at major APIs.. Because warden has direct access to the wow process, and therefore it's memory, its very hard to prevent it from detecting the modification as opposed to having to use APIs to read...

    Started by Leo, 08-29-2009 04:42 PM
    4 Staff Post(s)
    • Replies: 8
    • Views: 914
    08-30-2009 05:25 AM Go to last post

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