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  1. 06-02-2005
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Threads 1 to 6 of 6

Forum: Warsow

Warsow related programming

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Release Warsow 0.5 Basehook

    just wh and a drawtext /* Warsow 0.50 BaseHooK by King-orgy Credits:gamedeception.net,ida,Ang3l,warsow SDK and everyone i vergot :( */

    Started by kingorgy96, 09-02-2009 09:46 AM
    • Replies: 9
    • Views: 994
    4 Weeks Ago 06:55 PM Go to last post
  3. Sticky Thread Sticky: Release Warsow I-Base v1

    i think not much people mess with warsow at all, but i was bored of cs and started with warsow and this is the result ;p used game and sdk version: 0.42 Readme: :::::::::::::::::::::::::::::::::: :: Warsow I-Base v1 by I-Candy :::::::::::::::::::::::::::::::::: :: features:

    Started by freebug, 06-11-2009 04:44 AM
    • Replies: 9
    • Views: 993
    03-08-2010 07:32 PM Go to last post
  4. Sticky Thread Sticky: Engine [warsow]Simple Vector Aimbot

    For Warsow Version 0.5 bool isVisible( vec3_t point ) { trace_t t; glob->Trace(&t,w_cg->view.origin, vec3_origin, vec3_origin,point, -1 , MASK_OPAQUE ); return ( t.fraction == 1.0f ); }

    Started by kingorgy96, 09-03-2009 11:56 AM
    aimbot, vector, warsowsimple
    • Replies: 4
    • Views: 1,088
    11-14-2009 02:47 PM Go to last post
  5. Sticky Thread Sticky: [Warsow] ESP

    for(int i = 0; i < MAX_CLIENTS; i++) { if(i == pcgs->playerNum || i == pcg->chasedNum) continue; centity_t *cent = cg_entities + i + 1; if(!cent->current.modelindex) continue; vec3_t dir = {0, 0, 0}; VectorSubtract(cent->ent.origin, pcg->refdef.vieworg, dir); if( DotProduct(dir,...

    Started by h1web, 06-19-2006 03:10 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 3,558
    07-14-2009 04:37 PM Go to last post
  6. Sticky Thread Sticky: [Warsow] Bunnyhop

    Title says all, this isn't the best way to do it though. I think h1web sorted a better method but thats entirely up to him. Word of warning, this is abosolutely lethal! If you know how to properly strafe jump and use the various ramps in the maps, you can go so fucking fast. static bool...

    Started by xen, 06-22-2006 12:21 PM
    bunnyhop, warsow
    • Replies: 3
    • Views: 2,050
    07-01-2009 08:47 AM Go to last post
  7. Sticky Thread Sticky: Shader Wallhack

    void Hooked_R_AddEntityToScene(entity_t *ent) { if(ent->model && strstr((char*)ent->model,"players/")) if(ent->customShader) ent->customShader->passes->depthfunc = 0x207; ocg_import.R_AddEntityToScene(ent); } void Hooked_CG_AddPlayerEnt(centity_t * cent)

    Started by gemini, 06-21-2006 10:16 AM
    1 Staff Post(s)
    • Replies: 6
    • Views: 3,255
    12-22-2008 09:10 AM Go to last post
  8. Sticky Thread Sticky: XQZ WH

    void R_AddEntityToScene(entity_t *ent) { if(cvWallhack->value == 1) { char *pszModel = (char*)ent->model; if(pszModel && strstr(pszModel,"models/players/")) ent->flags |= RF_WEAPONMODEL; }

    Started by xen, 06-19-2006 03:08 PM
    2 Pages
    1 2
    1 Staff Post(s)
    • Replies: 16
    • Views: 2,726
    02-05-2007 02:48 PM Go to last post
  9. Sticky Thread Sticky: Weapons Esp (sprites)

    Weapons esp : const char *szWeapons = { {"NONE"}, //0 {"GunBlade"}, //1 {"ShockWave"}, //2 {"RiotGun"}, //3 {"GrenadeLauncher"}, //4 {"RocketLauncher"}, //5 {"PlasmaGun"}, //6

    Started by Anubis82, 09-02-2006 11:03 AM
    • Replies: 8
    • Views: 1,229
    11-11-2006 08:55 AM Go to last post
  10. Sticky Thread Sticky: [warsow] CG_Init disassembly

    Here is the assembly to CG_Init, which is good for getting the cg, cgs, and cg_entities pointers. I gave it some extra comments which you might find useful. Executable modules, item 4 Base=0DF60000 Size=000FE000 (1040384.) Entry=0DF995E3 game_x86.<ModuleEntryPoint> Name=game_x86

    Started by Azorbix, 06-24-2006 07:30 PM
    • Replies: 10
    • Views: 1,646
    10-02-2006 04:34 AM Go to last post
  11. Sticky Thread Sticky: [Warsow] enable cheat vars

    cvar_t * pCvar = (cvar_t*)0x994F98; // you should be able to find a better way as a static offset static bool bDone; if(!bDone) { do { if(pCvar->flags & CVAR_CHEAT) pCvar->flags &=~ CVAR_CHEAT; } while(pCvar = pCvar->next);

    Started by gemini, 07-01-2006 08:03 AM
    3 Staff Post(s)
    • Replies: 11
    • Views: 1,621
    07-10-2006 04:58 AM Go to last post
  12. Sticky Thread Sticky: [Warsow] Breakpoint hooking (and for other games)

    Well, whilst I realise this has been done-to-death, I like to try things my own way. This project comes with a basic wrapper class for using the Drx registers for hardware breakpointing. The project is an example of the hooking for the game Warsow, but this can be used on anything. You need to...

    Started by xen, 07-09-2006 05:50 AM
    • Replies: 6
    • Views: 2,331
    07-09-2006 05:17 PM Go to last post
  13. Sticky Thread Sticky: [Warsow] Weapon(Pickups) ESP

    Well, i'm still learning so don't bite my head off if this is a stupid way of doing it centity_t *cent; int pnum; vec3_t dir = {0, 0, 0}; vec2_t coords = {0, 0}; for( pnum = 0; pnum < pcg->frame.numEntities; pnum++) {

    Started by kynox, 07-01-2006 11:42 AM
    1 Staff Post(s)
    • Replies: 0
    • Views: 1,101
    07-01-2006 11:42 AM Go to last post
  14. Sticky Thread Sticky: [Warsow] DropCam

    I made this basically because I was bored. It's not that great but here's the code anyway in light of bringing some new traffic to G-D. void R_RenderScene(refdef_t *fd) { // Call original first gImports.R_RenderScene(fd); refdef_t Render; // We create our own because the sound...

    Started by xen, 06-22-2006 12:23 PM
    4 Staff Post(s)
    • Replies: 13
    • Views: 1,519
    06-28-2006 07:36 AM Go to last post
  15. Sticky Thread Sticky: [Warsow] Saystats

    *edit* optimized it a bit nothing special just some saystats. hooking for(;psvcmd->name;psvcmd++) { if(!strcmp("obry", psvcmd->name))

    Started by gemini, 06-24-2006 01:47 PM
    • Replies: 1
    • Views: 916
    06-24-2006 02:47 PM Go to last post
  16. Sticky Thread Sticky: [Warsow] Sound ESP

    *edited* void Hooked_S_StartSound(vec3_t origin, int entnum, int entchannel, struct sfx_s *sfx, float fvol, float attenuation, float timeofs ) { if(entnum != pcg->chasedNum + 1 && entnum != pcgs->playerNum +1 ) { while(sound_ent.die > pcg->time) { if(iSIndex<MAX_SINDEX)...

    Started by gemini, 06-22-2006 07:57 PM
    • Replies: 4
    • Views: 1,355
    06-23-2006 04:34 PM Go to last post
  17. Sticky Thread Sticky: [Warsow] secure LoadGameLibrary Hook

    works for battleeye detour LoadGameLibrary, remove your detour before you return, apply your detour again in your hooked Shutdown. void * Hooked_Sys_LoadGameLibrary( gamelib_t gamelib, void *parms ) { void * Ret = (*pSys_LoadGameLibrary)(gamelib,parms); cg_export =...

    Started by gemini, 06-21-2006 12:02 PM
    2 Staff Post(s)
    • Replies: 7
    • Views: 1,419
    06-21-2006 01:53 PM Go to last post
  18.   Normal Threads  

  1. Question Injecting into Warsow 0.5

    when i try to inject a simple messagebox-dll into the warsow process nothing happens but GetLastError returns 0x5 and the function OpenProcess returns 0 as handle. my loaders works with other games like cs and with version 0.42 it worked fine but on version 0.5 it fails. i have win7 x64 if that...

    Started by Lunaticx, 12-10-2009 02:31 AM
    injecting, warsow
    • Replies: 7
    • Views: 304
    12-10-2009 08:08 AM Go to last post
  2. Question Warsow "cgame_x86.dll"

    hey i cant fucking find that dll. When debugging with olly or ida and setting breakpoints on some win APIS like LoadLibrary, GetModuleHandle, GetProcAddress the dll does not appear. I hope someone can help me. Does this dll contain GetGameApis? because thats what im looking for, i want to hook this...

    Started by nerd312, 09-05-2009 04:03 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 1,047
    09-12-2009 05:22 AM Go to last post
  3. Question R_RenderMeshbuffer in 0.5

    Hi, after i saw BIGmAc's great hack i tryed to code his QuadChams for 0.5 because i previously skinned the players with a colored Fullbright skin and i never liked it at all. So basically i copied his OpenGL Hooks and the R_RenderMeshBuffer Hook what tells me when a player is drawn. So i...

    Started by Flario, 09-08-2009 06:03 AM
    • Replies: 2
    • Views: 193
    09-08-2009 07:49 AM Go to last post
  4. Tutorial help with warsow

    hey would you mind giving me a hand with the mcHook, i copied all the stuff over into the folder. and i tried to inject the dll but it says "exe protected" or something like that. also i dont know how to code, but i can compile, so if someone gives me a code plz say what language it is. im new at...

    Started by itzdustin, 07-09-2009 02:34 AM
    warsow
    • Replies: 2
    • Views: 855
    07-17-2009 02:10 AM Go to last post
  5. [Warsow] some stuff

    I post some code for people who want start to code a warsow cheat (for warsow 0.21) Cg , Cgs , Cg_Entities : pCg = ( cg_state_t * )( (DWORD)getCgame_x86Base() + (DWORD)0x1B8200 ); pCgs = ( cg_static_t * )( (DWORD)getCgame_x86Base() + (DWORD)0x186BC0 ); pCg_Entities = ( centity_t * )(...

    Started by Anubis82, 05-02-2007 05:38 AM
    • Replies: 4
    • Views: 1,385
    05-15-2008 02:59 PM Go to last post
  6. [Warsow] view angles

    PITCH: dword ptr ds: YAW: dword ptr ds: ROLL: dword ptr ds: in the main wsw exe 3 floats beware though, PITCH changes more than 90 degrees, are reset to 90deg changes! i'm sure you can find that ;)

    Started by learn_more, 05-07-2007 02:52 PM
    • Replies: 3
    • Views: 668
    05-08-2007 04:17 AM Go to last post

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