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  1. 06-02-2005
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Forum: idTech 3

idTech 3

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  1. Quake 3

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    Quake 3 Engine Related Development (Non-Game Specific)

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  2. QuakeLive Development Forums

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  3. Call of Duty 1 Development

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  4. Enemy Territory Development

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  5. Medal Of Honor (including variants) Related Development

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  6. Jedi Knight: Jedi Academy Development

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  1.   Sticky Threads  

  2. Sticky Thread Sticky: Engine Alien Arena 2010 a few staff

    for the lates version of alien arena inside CL_ClearState we can find clientstate and entities sizes memset(&dword_5B7F560, 0, 0x10C3D4u);//memset (&cl, 0, sizeof(cl)); memset(&unk_5B17C20, 0, 0x4E000u);//memset (cl_entities, 0, sizeof(cl_entities)); //Hooks

    Started by kingorgy96, 3 Weeks Ago 01:14 PM
    • Replies: 0
    • Views: 63
    3 Weeks Ago 01:14 PM Go to last post
  3. Sticky Thread Sticky: Engine how to do Nexuiz chams

    game is based on darkplaces(free open source) higly modified quake engine i just posted it inside idtech3 forum void DrawChams( entity_render_t* ent ) { if( ent->skinnum )//allies { ent->flags |= 4; ent->effects |= 32;

    Started by kingorgy96, 4 Weeks Ago 07:45 AM
    • Replies: 4
    • Views: 119
    3 Weeks Ago 02:54 PM Go to last post
  4. Sticky Thread Sticky: Engine Simple non Terrorist q3 wallhack

    tools you need IDA or ollydbg and from quake sdk the refEntity_t struct used for exemplary ET 2.60b with lates pb client version reference to search loc_48D13F: ; CODE XREF: sub_48D110 -> call_orig_AddRefEntityToScene +28.j .text:0048D13F push ecx ...

    Started by kingorgy96, 12-13-2009 08:46 PM
    • Replies: 1
    • Views: 311
    12-27-2009 08:53 AM Go to last post
  5. Sticky Thread Sticky: Code [Q3/COD] Cvar NULL ptr hooking

    Introduction: Cvars used in the actual engine (i.e. not cgame/ui/qagame modules) are accessed directly. Code sample below: Registration: cl_noprint = Cvar_Get( "cl_noprint", "0", 0 ); cl_motd = Cvar_Get ("cl_motd", "1", 0); cl_timeout = Cvar_Get ("cl_timeout", "200", 0); These variables...

    Started by zhap, 12-21-2009 11:41 AM
    • Replies: 10
    • Views: 898
    12-22-2009 11:33 AM Go to last post
  6. Sticky Thread Sticky: Code Completely hookless idTech3 wallhack

    I'd post this in the Q3 section, but since this applies to almost all games based on this engine and possibly the method works for some other engines as well, I'm posting in this more "general" section. This is a completely hookless wallhack method for Quake 3 engine based games, this PoC is...

    Started by zhap, 09-29-2009 12:40 PM
    3 Staff Post(s) completely, hookless, quake, wallhack
    • Replies: 9
    • Views: 1,206
    10-08-2009 03:52 AM Go to last post
  7. Sticky Thread Sticky: Unlocking Game Cvars

    Okay this is a tutorial to disable cheat protection to cvars like thirdperson and such. This is for the Quake 3 engine, and for games like RTCW/ET/Q3 you dont need to find the value, only for MOHAA/COD you would. First, open up IDA (or OllyDBG, whatever suits you fine), and select the Game's...

    Started by Otacon, 03-08-2005 07:32 PM
    2 Pages
    1 2
    2 Staff Post(s) cvars, game, unlocking
    • Replies: 17
    • Views: 2,901
    03-10-2005 04:43 PM Go to last post
  8. Sticky Thread Sticky: RTCW/ET Count & Texture Finder (w/ trace and crc support)

    NOTE: THIS IS NOT A HACK BUT A TOOL TO USE FOR MAKING HACKS I have only tested this with RTCW and ET. I know for sure it does not work for COD. Anyway, read the readme and configure all the keys via mhconfig.ini. I will post the source later. Much of the code is heavily tweaked/modified...

    Started by MrHax, 11-24-2003 11:06 PM
    • Replies: 7
    • Views: 1,642
    12-04-2003 02:38 PM Go to last post
  9.   Normal Threads  

  1. Code Alien Arena 2010 draw own Fill rect

    since alien arena dont uses alpha in all drawing functions we need to make a bit own code for drawingfill __qglDisable * _qglDisable = (__qglDisable *) 0x53F67D8; __qglColor * _qglColor = (__qglColor *) 0x53F6388; __qglBegin * _qglBegin = (__qglBegin *) 0x53F6818;...

    Started by kingorgy96, 4 Weeks Ago 07:54 PM
    • Replies: 0
    • Views: 57
    4 Weeks Ago 07:54 PM Go to last post
  2. Engine Draw Vector Tris inside nexuiz

    its not perfect but give it a try ;) void (*my_GL_CullFace)( int state ) = (void (*)( int state ))0x461470; void (*my_GL_DepthTest)( int state ) = (void (*)( int state ))0x461260; void (*my_GL_DepthMask)( int state ) = (void (*)( int state ))0x461170; void (*my_GL_DepthRange)(...

    Started by kingorgy96, 4 Weeks Ago 06:02 AM
    • Replies: 0
    • Views: 52
    4 Weeks Ago 06:02 AM Go to last post
  3. Discussion Cl_Parse Exploit/Spoofing

    Ok well I came arcoss a exploit with the way the packets are parsed... I am able to leave the server without im guessing, killing the connection... So I can leave and come back and still have my same score for that game session, but the odd thing is that it randomly assigns me to a different...

    Started by eXoloon, 03-02-2010 09:13 PM
    • Replies: 1
    • Views: 235
    03-13-2010 10:48 AM Go to last post
  4. Discussion Search console through function?

    just wondering what is the best way to do this without window apis :wink: shit has got me stomped.. mohaa doesnt store clientside stats for kills. its all received from the server.. some bs ive looked at some other q3 games and its a piece of cake to do this. but I was wondering whats the best way...

    Started by eXoloon, 03-09-2010 12:27 PM
    • Replies: 1
    • Views: 114
    03-12-2010 11:06 PM Go to last post
  5. Code [Q3 Engine] Demo streaming hack

    This is a small hack I made a while ago. It allows you to play at one computer (e.g. desktop PC) with no modifications done to the game process, and watch exactly the same screen at another computer (e.g. laptop placed next to your desktop PC's monitor) with visual hacks enabled (e.g. wallhack,...

    Started by zhap, 12-14-2009 10:05 AM
    • Replies: 3
    • Views: 358
    12-14-2009 02:29 PM Go to last post

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