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  1. 06-02-2005
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Forum: Battlefield Series

EA's Battlefield Series, including BF 1942, BF2, BF2142.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: GD BF2 Base 0.1

    This source is based on my bf2 cheat which I started back in 2005. It has been leaked and sold countless times by many people. I however, do intend to provide new informations and insights into the game of bf2 beyond the level of byte patching. If you are interested, you are welcome to stay and we...

    Started by P47R!CK, 02-22-2008 08:50 AM
    3 Pages
    1 2 3
    • Replies: 32
    • Views: 5,529
    05-12-2010 06:11 PM Go to last post
  3. Sticky Thread Sticky: Simple Visibility check with GD-Base

    /* Game-Deception Property License 1.0 2005-2008 Game-Deception( www.gamedeception.net ) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT....

    Started by P47R!CK, 02-22-2008 08:59 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,805
    01-11-2010 09:45 AM Go to last post
  4. Sticky Thread Sticky: PB proof minimap

    /* Game-Deception Property License 1.0 2005-2008 Game-Deception( www.gamedeception.net ) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT....

    Started by P47R!CK, 02-22-2008 09:42 AM
    2 Pages
    1 2
    4 Staff Post(s) minimap, proof
    • Replies: 17
    • Views: 4,088
    12-08-2009 12:48 PM Go to last post
  5. Sticky Thread Sticky: Info BF2142 Model Rec. List

    Heres the BF2142 Object Rec. List... ############################################## ############################################## ## ## Soldier body parts ##------------------------------------- ## Body: ##------------------------------------- ## Stride=52NumVertices=1726primCount=1083

    Started by CRYSIS2000, 04-30-2009 07:10 AM
    bf2142, list, model, rec
    • Replies: 0
    • Views: 405
    04-30-2009 07:10 AM Go to last post
  6. Sticky Thread Sticky: BF2 Viewangle modification

    /* Game-Deception Property License 1.0 2005-2008 Game-Deception( www.gamedeception.net ) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT....

    Started by P47R!CK, 02-22-2008 09:11 AM
    2 Pages
    1 2
    4 Staff Post(s)
    • Replies: 16
    • Views: 3,260
    02-18-2009 05:21 AM Go to last post
  7. Sticky Thread Sticky: Additional Interfaces

    /* Game-Deception Property License 1.0 2005-2008 Game-Deception( www.gamedeception.net ) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT....

    Started by P47R!CK, 02-22-2008 09:27 AM
    2 Pages
    1 2
    12 Staff Post(s)
    • Replies: 21
    • Views: 2,360
    06-17-2008 02:56 PM Go to last post
  8. Sticky Thread Sticky: Basic 2142 player structures (1.25)

    class CRender { public: virtual void Function0(); char unknown0; void* pDevice; //000C char unknown1; float ViewDistance; //04F0 };

    Started by monster64, 07-10-2007 03:40 PM
    1 Staff Post(s)
    • Replies: 7
    • Views: 1,985
    07-31-2007 09:26 AM Go to last post
  9.   Normal Threads  

  1. Info no spread 2142

    whats the secret to this no spread , just tried to implement it got it working using getcounter offset and adjust but .. well its strange , if i do <0.1 it will shoot when its going to hit but its very strange 99% of the time its gonna miss ..

    Started by Linda, 1 Week Ago 11:04 AM
    • Replies: 2
    • Views: 131
    2 Days Ago 04:53 PM Go to last post
  2. Info BF2142 v1.50 Offsets [Final]

    ########################################### # RendX9Base + Offset ########################################### Name Tags = dwRendDX9Base + 0x118BC5 Green Nametags = dwRendDX9Base + 0x118186 Remove All Nametags = dwRendDX9Base + 0x11827F

    Started by CRYSIS2000, 04-30-2009 07:03 PM
    • Replies: 6
    • Views: 1,043
    3 Weeks Ago 08:19 AM Go to last post
  3. How do you diable PBSS

    Hi i need to disable the latest patch for PBSS in my BF2 hack does anyone know how to? Thanks, Tyrobotty

    Started by tyrobotty, 11-25-2008 11:42 PM
    • Replies: 3
    • Views: 652
    4 Weeks Ago 03:06 PM Go to last post
  4. Question Bf1942 Bone Aimbot

    i have a working aimbot.. but i need help with it.. sometimes act retarded and it doesnt aim that far.. can anyone help me with it..///??

    Started by dareaperinblack, 06-14-2010 05:36 PM
    aimbot, battlefield, bonebased
    • Replies: 3
    • Views: 250
    06-22-2010 01:21 PM Go to last post
  5. Code [BFBC2] EAStringC

    Many may have noticed, in the BFBC2 BETA the main executable has some imports, from these imports i was able to build this information. class EAStringC { public: __int16 RefCount; //0000 __int16 Size; //0002 __int16 MaxSize; //0004 __int16 Hash; //0006

    Started by s0beit, 02-01-2010 01:10 AM
    • Replies: 7
    • Views: 1,470
    06-09-2010 07:11 PM Go to last post
  6. Code using SettingsRepository

    BFH has a Settings Repository (they call it SettingsRepostitory, for ClassManager), where all kinds of interesting data is stored. (fullscreen, window size and lot more, see end of this post) using it is fairly easy, there are settings with the types: UINT, int, std::string, bool and float....

    Started by learn_more, 05-03-2010 09:31 PM
    • Replies: 0
    • Views: 158
    05-03-2010 09:31 PM Go to last post
  7. stunned Question BFBC2 world to screen

    can some one halp me with that? already made radar.. and i'll find subj by myself, but still too lazy to do that main problem: soldier matrix (whole class) differs the vehicle's :frown: also set view angles would be nice. i like aimbots :jaguar: :ditsy: and player/obj health, bones info,...

    Started by mattdog, 03-16-2010 09:12 PM
    • Replies: 3
    • Views: 897
    03-18-2010 11:29 AM Go to last post
  8. Question New to BF and low it

    hi, I've just discovered BF-Bad Company 2 Beta'n and like it sharp. I have previously played a bit of wow and programming around the "Obj-Mgr",is it possible to do a similar thing in BF for make a "radar"?, looked through the forum a bit but do not really know what to look for. //MadMange

    Started by MadMange, 02-17-2010 04:05 AM
    • Replies: 2
    • Views: 296
    02-17-2010 04:57 PM Go to last post
  9. Question Class and offset

    Just wondering if anyone would not mind posting their CGameConfig class for BF2142 and their BF2142 v1.5 SpreadTable address. Regards.

    Started by brucnhbar, 01-20-2010 08:57 AM
    • Replies: 5
    • Views: 433
    01-20-2010 06:58 PM Go to last post
  10. Info Updating to 1.5

    Sattelite + A7C] UAV + AE0] the Commander_Assets class moved from 15C to 13C but all the relative offsets remain the same. the unknown5 place holder in CTemplate_GenericFireArm also grew from 4 bytes to 8.

    Started by P47R!CK, 09-23-2009 01:22 PM
    2 Pages
    1 2
    3 Staff Post(s) updating
    • Replies: 21
    • Views: 2,729
    10-31-2009 08:38 PM Go to last post
  11. Info reasonably cool nametags

    Rendx9 + 12CFBE 2 nops Rendx9 + 13060F enforce jump what this does is add arrows to objects that are out of your fov

    Started by P47R!CK, 09-26-2009 01:38 PM
    • Replies: 3
    • Views: 775
    09-26-2009 02:58 PM Go to last post
  12. stunned Question Bone ESP Problem

    Hi, would anybody of you gentle men tell me if this problem is caused by my hack or my (ex. ingame) settings: Thanks // Update: Happens to any other kind of ESP, too. Is it caused by an incorrect calculation / WorldToScreen function?

    Started by DCUWCU, 09-04-2009 04:15 PM
    1 Staff Post(s) bone, esp, problem
    • Replies: 5
    • Views: 728
    09-05-2009 11:42 AM Go to last post
  13. Release BF2 Patch 1.5

    That's right, a new patch for BF2 got released today. Information and download links are to be found here. Xero|Hawk

    Started by Xero|Hawk, 09-01-2009 12:18 PM
    1 Staff Post(s) bf2, patch
    • Replies: 9
    • Views: 880
    09-03-2009 08:15 AM Go to last post
  14. Question ClassManager Failboat

    The class manager address is 100% right, I pulled it out of IDA. It never leaves the while loop. Where did I go wrong here? CClassManager *ClassManager = *(CClassManager**)0xA79C60; CPlayerManager *PlayerManager = NULL; while (PlayerManager == NULL) { PlayerManager =...

    Started by shrooms, 06-28-2009 03:19 PM
    2 Pages
    1 2
    5 Staff Post(s)
    • Replies: 20
    • Views: 1,231
    09-01-2009 03:17 PM Go to last post
  15. Question tv aimbot info ?

    Hi, lately i been coding on bf2, i finally got aimbot and no spread finished, but now im wondering on how to go about making a tv aimbot, ive seen some src like patricks using GetComponent located in CTemplate, but isnt there a much easier way ? than going through components.. any info please ...

    Started by leet_sk33t, 07-29-2009 12:45 PM
    aimbot, info
    • Replies: 2
    • Views: 467
    07-29-2009 08:05 PM Go to last post
  16. Question DrawIndexedPrimitive Prob

    When i hook DIP every text value does not show up ingame end everything is black too so far ive found out that its a DIP prob (as this started happening when i hooked the DIP) Heres my hook code: BOOL D3DHook::SetState(BOOL bEnable) { if(bEnable) {// Wenn Hook aktivieren functionen...

    Started by CRYSIS2000, 07-04-2009 11:00 AM
    • Replies: 2
    • Views: 480
    07-05-2009 07:25 AM Go to last post
  17. Discussion Paying well for ingame life

    The plan starts with covert ops and probing skills to give something different and hopefully useful when used with the other character and again progresses to assault frigs (the ishkur). It then goes on to the gallente hac the ishtar while doing many support skills along the way. After that...

    Started by playga03, 06-26-2009 05:45 PM
    ingame, life, paying
    • Replies: 0
    • Views: 648
    06-26-2009 05:45 PM Go to last post
  18. Question BF42 Finding the source of a variable?

    BF 1942 1.61 The instructions: 004640CD 8B17 mov edx, dword: 004640D1 FF52 3C call dword: returns a pointer to an object that is used to move the 3 floats holding the x y z coordinates of the player for the debug display that is turned on with the console command "console.showstats 1". The...

    Started by dierighty, 06-14-2009 01:10 PM
    bf42, finding, source, variable
    • Replies: 1
    • Views: 407
    06-16-2009 04:34 AM Go to last post
  19. Info BF 2 1.5 Minimap offsets

    I did this for the EA Downloader version but the offsets might work on retail too. patch 1 00773A15 patch 2 00773A3C patch 3 00773A63 patch 4 00773B05 patch 5 00773B2C patch 6 00773B50 patch 7 00773B69 patch 8 (Icons) 0077F05E

    Started by P47R!CK, 05-11-2009 01:43 AM
    1 Staff Post(s)
    • Replies: 1
    • Views: 660
    05-11-2009 03:22 PM Go to last post
  20. Engine Battlefield heroes Beta Keys while theey last

    here you guys go for those still wanting in the beta http://www.i3d.net/bf-heroes-beta-keys-signup.php

    Started by streetmedic, 04-27-2009 07:23 AM
    1 Staff Post(s)
    • Replies: 4
    • Views: 585
    04-28-2009 11:33 PM Go to last post
  21. Question 2D radar problem

    Hey guys, I was hoping someone could help me with this. I created a 2d radar with the objects matrix instead of the yaw, but when I move up and down, the dots are moving into the middle( And no, I am not using the up axis ). The first pic is ok, the second one is wrong. So, this is what I got...

    Started by R4z8r, 04-18-2009 11:18 AM
    • Replies: 6
    • Views: 830
    04-19-2009 02:06 PM Go to last post
  22. Removing Trees

    How the trees could be removed? I don't want any addresses or stuff like that but I want to know the idea. Is it done by first recognizing the model's texture and then making it invisible or how? I'm not really doing this for Battlefield 2 but for a similar game.

    Started by Wille, 03-18-2009 06:34 PM
    1 Staff Post(s)
    • Replies: 2
    • Views: 549
    03-18-2009 08:15 PM Go to last post
  23. BF2 Box Esp Issue

    Im currently trying to make box esp for bf2 the code im using has worked in most the games ive tried but for some reason bf2 draws the lines all over my screen instead of on the actual target, Could this possibly be a worldtoscreen issue ?, Altho the worldtoscreen works fine for all my other esp...

    Started by K@N@VEL, 03-05-2009 01:15 AM
    3 Staff Post(s)
    • Replies: 6
    • Views: 868
    03-05-2009 09:58 AM Go to last post
  24. Overlay (DirectDraw)

    I've been using DirectDraw to overlay BF2 for a while, using XP and it has been workin OK. But this don't work on Vista, I use vertical sync by calling Device.WaitForVerticalBlank in DirectDraw, if I use WaitVbFlags.BlockBegin the driver crash imidently, but using WaitVbFlags.BlockEnd it can...

    Started by REVOLTY, 03-01-2009 10:05 AM
    • Replies: 3
    • Views: 569
    03-02-2009 05:16 AM Go to last post
  25. BFBC on PS3

    Is it possible to create aimbot in BFBC on PS3?

    Started by DRJEKYLMRHYDE, 12-16-2008 08:31 AM
    2 Staff Post(s)
    • Replies: 5
    • Views: 496
    12-16-2008 09:15 PM Go to last post
  26. EndScene hook?

    Without any experience in C, Im trying to make an DLL/D3D hook. I made a aimbot using Vb.Net (that working good..thanks Patrick) but the ESP using 2D gfx on the DC didn't work any good :eek2: Im thinking off using xfire (if it's possible?) to accomplish the D3D part, I saw an article somewere...

    Started by REVOLTY, 06-20-2008 06:53 PM
    2 Pages
    1 2
    1 Staff Post(s)
    • Replies: 17
    • Views: 2,248
    11-28-2008 11:09 AM Go to last post
  27. get Player coordinates?!

    how can i mange it to drop the supplybox in front of me when i press the hotkey instead of dropping it at my last spawnplace, is there a way to get the player coordinates? and how can i fix that then?

    Started by Halothan, 11-01-2008 03:58 PM
    • Replies: 3
    • Views: 736
    11-06-2008 08:25 AM Go to last post
  28. multiplayer nospread

    I'm sure someone here has done this but am looking for any info for multi-player bullet deviation... I am coding for 2142 but figure it's probably pretty similar in BF2. I reversed it back and found a table of 256 floats that I assume gets loaded from the server and a counter used to get 2...

    Started by zoomgod, 05-19-2008 07:09 PM
    2 Pages
    1 2
    4 Staff Post(s)
    • Replies: 27
    • Views: 4,173
    09-10-2008 03:53 AM Go to last post
  29. Easy Projectile

    ya so i didnt really know were to put this / wat to call it. but i was trying to make like a parabola from my hand to where a grenade will land in bf2, calculating where the nade will land is easy just the angle of which im going to throw (tilt angle) is kinda troubling but i havent gave much...

    Started by nicwhitts, 06-28-2008 01:45 PM
    1 Staff Post(s)
    • Replies: 3
    • Views: 750
    09-04-2008 04:38 PM Go to last post
  30. BF2 CD-Key to PB GUID help

    Hey everyone, For over a year I have been researching how the PB GUID Hash is generated from the player's CD-Key. I got frustrated at how difficult the researching became and decided to give up... but am back at it again today :tongue:. First off, I have heard many times that it's pure MD5,...

    Started by somafm, 05-26-2008 08:56 AM
    2 Pages
    1 2
    5 Staff Post(s)
    • Replies: 26
    • Views: 2,491
    08-14-2008 07:36 PM Go to last post

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