EA's Battlefield Series, including BF 1942, BF2, BF2142.
Sticky Threads
This source is based on my bf2 cheat which I started back in 2005. It has been leaked and sold countless times by many people. I however, do intend to provide new informations and insights into the game of bf2 beyond the level of byte patching. If you are interested, you are welcome to stay and we...
/* Game-Deception Property License 1.0 2005-2008 Game-Deception( www.gamedeception.net ) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT....
Heres the BF2142 Object Rec. List... ############################################## ############################################## ## ## Soldier body parts ##------------------------------------- ## Body: ##------------------------------------- ## Stride=52NumVertices=1726primCount=1083
class CRender { public: virtual void Function0(); char unknown0; void* pDevice; //000C char unknown1; float ViewDistance; //04F0 };
Normal Threads
whats the secret to this no spread , just tried to implement it got it working using getcounter offset and adjust but .. well its strange , if i do <0.1 it will shoot when its going to hit but its very strange 99% of the time its gonna miss ..
########################################### # RendX9Base + Offset ########################################### Name Tags = dwRendDX9Base + 0x118BC5 Green Nametags = dwRendDX9Base + 0x118186 Remove All Nametags = dwRendDX9Base + 0x11827F
Hi i need to disable the latest patch for PBSS in my BF2 hack does anyone know how to? Thanks, Tyrobotty
i have a working aimbot.. but i need help with it.. sometimes act retarded and it doesnt aim that far.. can anyone help me with it..///??
Many may have noticed, in the BFBC2 BETA the main executable has some imports, from these imports i was able to build this information. class EAStringC { public: __int16 RefCount; //0000 __int16 Size; //0002 __int16 MaxSize; //0004 __int16 Hash; //0006
BFH has a Settings Repository (they call it SettingsRepostitory, for ClassManager), where all kinds of interesting data is stored. (fullscreen, window size and lot more, see end of this post) using it is fairly easy, there are settings with the types: UINT, int, std::string, bool and float....
can some one halp me with that? already made radar.. and i'll find subj by myself, but still too lazy to do that main problem: soldier matrix (whole class) differs the vehicle's :frown: also set view angles would be nice. i like aimbots :jaguar: :ditsy: and player/obj health, bones info,...
hi, I've just discovered BF-Bad Company 2 Beta'n and like it sharp. I have previously played a bit of wow and programming around the "Obj-Mgr",is it possible to do a similar thing in BF for make a "radar"?, looked through the forum a bit but do not really know what to look for. //MadMange
Just wondering if anyone would not mind posting their CGameConfig class for BF2142 and their BF2142 v1.5 SpreadTable address. Regards.
Sattelite + A7C] UAV + AE0] the Commander_Assets class moved from 15C to 13C but all the relative offsets remain the same. the unknown5 place holder in CTemplate_GenericFireArm also grew from 4 bytes to 8.
Rendx9 + 12CFBE 2 nops Rendx9 + 13060F enforce jump what this does is add arrows to objects that are out of your fov
Hi, would anybody of you gentle men tell me if this problem is caused by my hack or my (ex. ingame) settings: Thanks // Update: Happens to any other kind of ESP, too. Is it caused by an incorrect calculation / WorldToScreen function?
That's right, a new patch for BF2 got released today. Information and download links are to be found here. Xero|Hawk
The class manager address is 100% right, I pulled it out of IDA. It never leaves the while loop. Where did I go wrong here? CClassManager *ClassManager = *(CClassManager**)0xA79C60; CPlayerManager *PlayerManager = NULL; while (PlayerManager == NULL) { PlayerManager =...
Hi, lately i been coding on bf2, i finally got aimbot and no spread finished, but now im wondering on how to go about making a tv aimbot, ive seen some src like patricks using GetComponent located in CTemplate, but isnt there a much easier way ? than going through components.. any info please ...
When i hook DIP every text value does not show up ingame end everything is black too so far ive found out that its a DIP prob (as this started happening when i hooked the DIP) Heres my hook code: BOOL D3DHook::SetState(BOOL bEnable) { if(bEnable) {// Wenn Hook aktivieren functionen...
The plan starts with covert ops and probing skills to give something different and hopefully useful when used with the other character and again progresses to assault frigs (the ishkur). It then goes on to the gallente hac the ishtar while doing many support skills along the way. After that...
BF 1942 1.61 The instructions: 004640CD 8B17 mov edx, dword: 004640D1 FF52 3C call dword: returns a pointer to an object that is used to move the 3 floats holding the x y z coordinates of the player for the debug display that is turned on with the console command "console.showstats 1". The...
I did this for the EA Downloader version but the offsets might work on retail too. patch 1 00773A15 patch 2 00773A3C patch 3 00773A63 patch 4 00773B05 patch 5 00773B2C patch 6 00773B50 patch 7 00773B69 patch 8 (Icons) 0077F05E
here you guys go for those still wanting in the beta http://www.i3d.net/bf-heroes-beta-keys-signup.php
Hey guys, I was hoping someone could help me with this. I created a 2d radar with the objects matrix instead of the yaw, but when I move up and down, the dots are moving into the middle( And no, I am not using the up axis ). The first pic is ok, the second one is wrong. So, this is what I got...
How the trees could be removed? I don't want any addresses or stuff like that but I want to know the idea. Is it done by first recognizing the model's texture and then making it invisible or how? I'm not really doing this for Battlefield 2 but for a similar game.
Im currently trying to make box esp for bf2 the code im using has worked in most the games ive tried but for some reason bf2 draws the lines all over my screen instead of on the actual target, Could this possibly be a worldtoscreen issue ?, Altho the worldtoscreen works fine for all my other esp...
I've been using DirectDraw to overlay BF2 for a while, using XP and it has been workin OK. But this don't work on Vista, I use vertical sync by calling Device.WaitForVerticalBlank in DirectDraw, if I use WaitVbFlags.BlockBegin the driver crash imidently, but using WaitVbFlags.BlockEnd it can...
Is it possible to create aimbot in BFBC on PS3?
Without any experience in C, Im trying to make an DLL/D3D hook. I made a aimbot using Vb.Net (that working good..thanks Patrick) but the ESP using 2D gfx on the DC didn't work any good :eek2: Im thinking off using xfire (if it's possible?) to accomplish the D3D part, I saw an article somewere...
how can i mange it to drop the supplybox in front of me when i press the hotkey instead of dropping it at my last spawnplace, is there a way to get the player coordinates? and how can i fix that then?
I'm sure someone here has done this but am looking for any info for multi-player bullet deviation... I am coding for 2142 but figure it's probably pretty similar in BF2. I reversed it back and found a table of 256 floats that I assume gets loaded from the server and a counter used to get 2...
ya so i didnt really know were to put this / wat to call it. but i was trying to make like a parabola from my hand to where a grenade will land in bf2, calculating where the nade will land is easy just the angle of which im going to throw (tilt angle) is kinda troubling but i havent gave much...
Hey everyone, For over a year I have been researching how the PB GUID Hash is generated from the player's CD-Key. I got frustrated at how difficult the researching became and decided to give up... but am back at it again today :tongue:. First off, I have heard many times that it's pure MD5,...
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