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  1. 06-02-2005
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Forum: Call of Duty 4

COD4 related code

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Code Real No Spread

    Last week I had some time to sit down and reverse how Call of Duty 4 generates the bullet location, including the spread on each bullet. Here is the entire reversed code, which (if used correctly) can do perfect No Spread in Call of Duty 4. If it would help anyone, I'll gladly post the...

    Started by unreal-pwner, 09-05-2009 01:37 AM
    2 Pages
    1 2
    1 Staff Post(s)
    • Replies: 27
    • Views: 3,906
    2 Days Ago 08:45 PM Go to last post
  3. Sticky Thread Sticky: Code Draw Bullet Esp

    this method will draw every bullet made by any entities included helicopter if you reverse a bit more you can draw where the bullet will shoot at. typedef struct { char unknown0; vec3_t origin; char unknown16; vec3_t origin2; float spread_7;

    Started by kingorgy96, 2 Weeks Ago 06:16 AM
    • Replies: 9
    • Views: 359
    1 Week Ago 10:09 PM Go to last post
  4. Sticky Thread Sticky: Code COD4 wallhack, atm undetected

    #include <windows.h> #include <detours.h> typedef LONG (WINAPI *InterlockedExchangeAdd_t)(LONG volatile *, LONG); InterlockedExchangeAdd_t o_InterlockedExchangeAdd = NULL; void _declspec(naked) h_InterlockedExchangeAdd(void) { __asm { push eax

    Started by zhap, 07-10-2009 02:17 PM
    2 Pages
    1 2
    1 Staff Post(s) atm, cod4, undetected, wallhack
    • Replies: 27
    • Views: 6,140
    3 Weeks Ago 08:18 AM Go to last post
  5. Sticky Thread Sticky: A few cod4 structs

    Version 1.5 Do not assume the structure sizes are correct! An example of how to use a couple of these: Inside CG_Init at 0043FBB0 are cgs and cg offsets and sizes. memset((void *)0x74A688, 0, 0x3A24u); //cgs memset((void *)0x74E0B8, 0, 0xFE7F0u); //cg

    Started by skinnym2, 03-07-2008 03:17 PM
    2 Pages
    1 2
    3 Staff Post(s)
    • Replies: 17
    • Views: 3,710
    06-17-2010 06:18 PM Go to last post
  6. Talking Sticky Thread Sticky: Release [CoD4 v1.7] NorbiX's Hacks

    this is my first "release" for cod4, i accept every comment and suggestion thanks for reading souce code plus compiled code are in the zipped file, i used GCC compiler for build it, i do not like the developing software that create a lot of file for a single project, so i have made a batch file...

    Started by norbix, 07-22-2009 11:56 AM
    3 Pages
    1 2 3
    • Replies: 35
    • Views: 5,971
    05-21-2010 09:54 PM Go to last post
  7. Sticky Thread Sticky: [COD4] Enable Laser

    Im trying to enable the laser via memory editing. But i cant find the function. /cg_laserforceon 1 Is the laser command to enable the laser. I have tryed searching 1 and 0 etc... but it didnt seem to get anywere... Can someone help? If your going to post an address please tell me how you...

    Started by Gunner54, 03-13-2008 05:58 PM
    2 Pages
    1 2
    • Replies: 26
    • Views: 4,288
    02-20-2010 01:21 PM Go to last post
  8. Sticky Thread Sticky: Engine cod5 1.6 Engine

    typedef enum { TEAM_FREE, TEAM_AXIS, TEAM_ALLIES, TEAM_SPECTATOR } team_t; typedef enum { ET_GENERAL,//0 ET_PLAYER,//1

    Started by kingorgy96, 10-26-2009 07:56 AM
    1 Staff Post(s)
    • Replies: 3
    • Views: 819
    02-20-2010 01:19 PM Go to last post
  9. Sticky Thread Sticky: [COD4] ESP Tutorial..

    Assuming u have a few of the needed structs here is how to make a esp for cod4.. The next 2 functions are from the quake sdk and are perfect for finding the correct distance between you and any given entity... //-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- float...

    Started by K@N@VEL, 03-07-2008 04:47 PM
    6 Pages
    1 2 3 4 5 ... 6
    14 Staff Post(s) cod4, esp, tutorial
    • Replies: 81
    • Views: 12,767
    02-19-2010 02:37 PM Go to last post
  10. Sticky Thread Sticky: Code Helicopter Aimbot (cod4 1.7)

    the conncept was just a random idea there is no any specials in it but works float *ViewAngleX = (float *)0x00C84FDC; float *ViewAngleY = (float *)0x00C84FD8; float CAimbot::distance( vec3_t origin ) { vec3_t vector; VectorSub( origin, refdef->Vieworg, vector );

    Started by kingorgy96, 05-17-2009 01:38 PM
    2 Pages
    1 2
    • Replies: 23
    • Views: 3,485
    12-22-2009 02:20 PM Go to last post
  11. Sticky Thread Sticky: Code CoD4: Weapon class

    Thought I'd release this, could be helpful for things like no recoil/no spread. I mainly got the names through comparing the struct in memory with the weapon files in iw11.iwd, which you can open as a .zip file (I could have got some vars with coincidentally matching values wrong). EDIT: This...

    Started by Xero|Hawk, 05-03-2009 10:02 AM
    3 Pages
    1 2 3
    1 Staff Post(s) class, cod4, weapon
    • Replies: 41
    • Views: 3,816
    12-12-2009 12:52 AM Go to last post
  12. Sticky Thread Sticky: Code COD5 HOOK Source 1.4

    . special thx: R4z8r, King-OrgY, Tammimego, kynox ,pinki185 and others... it forgives if I did not add other people I credit in it .... http://img199.imageshack.us/img199/576/codwawmp20090705140814.png

    Started by kidebr, 07-06-2009 05:07 PM
    2 Pages
    1 2
    • Replies: 28
    • Views: 2,973
    12-02-2009 07:20 PM Go to last post
  13. Sticky Thread Sticky: CoD4 Client Hook Info

    I have been working on the CoD4 for about a bit now, and I have come up with enough information to develop a decent hack. I thought I would share some of that information so others can gain from my work. This is not meant to be a complete how-to guide on creating a Cod4 client hook, but a very...

    Started by skinnym2, 01-03-2008 06:05 PM
    2 Pages
    1 2
    4 Staff Post(s) client, cod4, hook, info
    • Replies: 27
    • Views: 5,509
    10-24-2009 11:33 PM Go to last post
  14. Sticky Thread Sticky: [COD4] Unlock Mouse

    ok friends found in ollydbg to unlock mouse in game Unlock Mouse 004634F6 83F8 01<- CMP EAX,1 00463502 83F8 01<- CMP EAX,1 DEFAULT 004634F6 83F8 FF CMP EAX,-1 00463502 83F8 FF CMP EAX,-1

    Started by kidebr, 03-16-2008 06:39 PM
    2 Pages
    1 2
    • Replies: 29
    • Views: 3,255
    10-04-2009 09:01 AM Go to last post
  15. Sticky Thread Sticky: [COD4] Xhair

    basic Xhair from memory used OLLYDBG 00430F95 75 0C JE SHORT iw3mp.00430FA3 00430F95 74 0C JNZ SHORT iw3mp.00430FA3 :banana::banana:

    Started by kidebr, 03-11-2008 09:51 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 3,140
    10-04-2009 04:38 AM Go to last post
  16. Sticky Thread Sticky: Engine Patch Engine Esp

    boring again! cod4 1.7 void __cdecl PatchEngineEsp() { HANDLE CurrentP = GetCurrentProcess(); /*Enable ESP and Set Max Distance to Zero*/

    Started by kingorgy96, 09-28-2009 08:25 AM
    • Replies: 5
    • Views: 939
    10-02-2009 04:03 PM Go to last post
  17. Sticky Thread Sticky: [COD4] Connection Interrupted (Imformation)

    hi all, I tested this memory in mod LAN functioned perfect, not yet I tested in way ONLINE, I am passing all here to test. find Tsearch has increased = hosted on has descreased = hosted off Memory One Patched script: Poke 505101 90 90 90 90

    Started by kidebr, 03-13-2008 05:49 AM
    cod4, connection, imformation, interrupted
    • Replies: 6
    • Views: 1,093
    09-25-2009 12:24 PM Go to last post
  18. Sticky Thread Sticky: Engine Register Tags struct

    typedef struct { short UNKNOW; short active; short j_spine4; short j_helmet; short j_head; short UNKNOW_2; short allies; short axis;

    Started by kingorgy96, 09-14-2009 01:17 PM
    register, struct, tags
    • Replies: 4
    • Views: 816
    09-21-2009 06:34 AM Go to last post
  19. Sticky Thread Sticky: Code Zombie Bot

    Warning this is not c&p ! Works for: Before The Dawn 2 Before The Dawn 2.10 Before The Dawn 2.20 Before The Dawn Alpha cod4 1.7

    Started by kingorgy96, 07-09-2009 02:20 AM
    3 Pages
    1 2 3
    • Replies: 32
    • Views: 2,160
    08-09-2009 10:09 AM Go to last post
  20. Sticky Thread Sticky: IsVisible(Updated Code)

    Hey guys, This code is MUCH better then the crappy codes I posted before... BOOL CEsp::IsVisible( CEntity* Ent ) { BYTE bRet = TRUE;

    Started by R4z8r, 08-27-2008 05:33 AM
    2 Pages
    1 2
    7 Staff Post(s) code, isvisibleupdated
    • Replies: 17
    • Views: 3,642
    07-29-2009 10:11 AM Go to last post
  21. Sticky Thread Sticky: [COD4 Source] Basic Menu 3D

    check my basic source menu 3d in game. source create in Visual C++ 2008 thx all gamedeception

    Started by kidebr, 03-15-2008 06:13 PM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 6,205
    07-24-2009 01:57 AM Go to last post
  22. Sticky Thread Sticky: CoD4 / CoD5 Functions

    Figured I may aswell give some shit out. With this info you can do tag aim and visibility tracing for CoD4 and CoD5 EDIT: Added quad drawing CoD4: struct Trace { float Fraction;

    Started by Tamimego, 11-02-2008 04:06 AM
    4 Pages
    1 2 3 4
    • Replies: 50
    • Views: 7,818
    07-14-2009 01:39 PM Go to last post
  23. Sticky Thread Sticky: [COD4] Spider Man

    ok ,found value to mod Spider Man :lick::lick::lick::lick: default :( -> is bad you need press SPACE BAR 0x70A740 = 18.0000 spider man lol -> is very good but it leans in the ready object 0x70A740 = 1000.00

    Started by kidebr, 03-20-2008 07:30 PM
    2 Pages
    1 2
    3 Staff Post(s) cod4, man, spider
    • Replies: 15
    • Views: 2,422
    07-12-2009 09:34 AM Go to last post
  24. Sticky Thread Sticky: COD4: D3D Model rec with strings

    Here is a different method of model rec using skin strings because other methods are time consuming, inacurate and messy.. Hook R_DrawXModelSkinnedCached (search iw3mp.exe referenced string "--- R_DrawXModelSkinnedCached( %s ) ---\n"). void __declspec(naked)...

    Started by Sinner, 02-26-2008 07:05 AM
    2 Pages
    1 2
    • Replies: 22
    • Views: 4,886
    06-06-2009 05:56 AM Go to last post
  25. Sticky Thread Sticky: [Release] Unfinished COD4 src

    Stopped coding this more than a month ago. Just removed the anti PB stuff. Was in the middle of implementing the aim code when I /quit HF, and don't be a no-credit ripping lameass Credits are in source. To run codex loader thats included you will need the 2008 redist. You probably need...

    Started by Sinner, 04-15-2008 02:19 PM
    2 Pages
    1 2
    • Replies: 23
    • Views: 4,960
    04-12-2009 12:48 AM Go to last post
  26. Sticky Thread Sticky: Code COD 5 Enable Minimap and HUD for HC (1.3)

    Using this feature enables the minimap and HUD, for mode HC :biggrin: .... trRadarHud = (tRadarHud)DetourCreate((void *)0x00585C5F, hRadarHud, DETOUR_TYPE_JMP, 0); ... void __declspec(naked) CEngine::hRadarHud() {

    Started by Zero78, 03-28-2009 05:29 AM
    • Replies: 0
    • Views: 520
    03-28-2009 05:29 AM Go to last post
  27. Sticky Thread Sticky: Cod4/Cod5 Bone Esp

    Hey guys, nothing new here but I hope it will be usefull to someone: CHAR* Bone_Middle = { "j_head", "neck", "j_spineupper", "j_spinelower", "pelvis" }; CHAR* Bone_Right_Arm = { "neck", "j_clavicle_ri", "j_shoulder_ri", "j_elbow_ri", "j_wrist_ri" }; CHAR* Bone_Left_Arm = {...

    Started by R4z8r, 01-08-2009 05:19 AM
    bone, cod4 or cod5, esp
    • Replies: 7
    • Views: 2,482
    02-03-2009 08:59 AM Go to last post
  28. Sticky Thread Sticky: CoD4 Current Ammo

    This can be kinda tricky to find, so I'll post it here. DWORD dwWeaponInfoBase = 0x736DB8; int GetWeaponAmmo() { DWORD dwAddr = 0; int iCurrWeaponId = 0; DWORD dwCurrWeaponData = 0;

    Started by RunningBon, 01-24-2009 07:28 AM
    4 Staff Post(s)
    • Replies: 6
    • Views: 1,241
    02-03-2009 12:19 AM Go to last post
  29. Sticky Thread Sticky: [COD4] Engine text rendering

    push 0 push 1.0 ; ScaleY push 1.0 ; ScaleX push Y push X push Font push iTextLen push String mov ecx, Color ; RGBA ( 0 - 1.0 ) mov eax, 0x005CDB30

    Started by kynox, 03-08-2008 06:31 AM
    2 Pages
    1 2
    3 Staff Post(s)
    • Replies: 20
    • Views: 3,536
    12-10-2008 08:12 AM Go to last post
  30. Sticky Thread Sticky: [COD4] [PS3] Aimbot/esp/radar/tags/tracers ect.

    Alright well this is my first post and it's for cod4 one of my favorite games. Here I've found out how to make an aimbot/esp and unlimited radar,tags,tracers,laser ect and theres so much more possible if you just add more commands to it. Heres how to do it. 1) You need a Playstation 3 2)...

    Started by soni./., 03-18-2008 01:01 PM
    • Replies: 8
    • Views: 5,704
    07-28-2008 09:48 PM Go to last post
  31. Sticky Thread Sticky: CoD4 nametags for 1.5 patch

    Just started playing CoD4 again after not playing for a long time, here are the new addresses. 1.7 patch: Anti Teamcheck - For making enemys show up too: Address: 0x0042E1AC Patch: unsigned long oTeamcheck = (unsigned long)0x0042E1AC; unsigned long patch = { 0x90, 0x90, 0x90, 0x90, 0x90,...

    Started by R3B3L, 03-15-2008 03:40 PM
    cod4, nametags, patch
    • Replies: 9
    • Views: 1,966
    07-28-2008 04:12 AM Go to last post
  32. Sticky Thread Sticky: [cod4] PB & IDirect3D9.CreateDevice

    Some strange thing I had discover. The hooking of Direct3DCreate and replacing of IDirect3D is ok for PB, but when I'm trying to replace the device interface with my own in IDirect3D9.CreateDevice I'm getting kick for violation (wrong driver or something). However when I'm returning the original...

    Started by Cooncat, 05-30-2008 05:38 PM
    1 Staff Post(s)
    • Replies: 4
    • Views: 1,405
    05-31-2008 10:23 AM Go to last post
  33. Sticky Thread Sticky: [COD4] Get Entity Type

    Well the old classname method was a failure, so i went looking and found this. At the entity + 0xD0 is the entity type, i've listed the entity types for you!. #define TYPE_SMOKEGRENADE 0 #define TYPE_HUMAN 1 #define TYPE_HUMANCORPSE 2 #define TYPE_WEAPON 3 #define TYPE_EXPLOSIVE 4

    Started by kynox, 03-07-2008 01:48 PM
    • Replies: 3
    • Views: 1,712
    03-08-2008 06:29 AM Go to last post
  34. Sticky Thread Sticky: COD4 Rank+Promotion Hack

    This is how it works: you open your game you check out how much XP you need to advance you write the amount - 8 at this offset iw3mp.exe+C7E9E68 you join a server you kill somebody boom promoted. EDIT

    Started by P47R!CK, 11-19-2007 01:37 PM
    4 Staff Post(s)
    • Replies: 9
    • Views: 3,977
    03-06-2008 09:02 AM Go to last post
  35. Sticky Thread Sticky: CoD4 Challenges

    Might aswell post this.. //Generated using ReClass by DrUnKeN ChEeTaH class ChallengesBase; class Assault; class SMG; class LMG; class Shotgun; class Sniper; class BootCamp;

    Started by MyZt, 01-03-2008 11:22 PM
    • Replies: 1
    • Views: 1,290
    01-04-2008 11:05 AM Go to last post
  36. Sticky Thread Sticky: COD4 getTeam

    // 1 == Spetnaz / Opfor // 2 == Marines / SAS int getTeam(int Client) { int iTeam = 0; _asm { mov edx,Client imul edx, 4CCh push esi mov esi,

    Started by drewpaul86, 11-10-2007 03:20 PM
    • Replies: 2
    • Views: 1,596
    11-11-2007 10:45 AM Go to last post
  37.   Normal Threads  

  1. Question Weapon attachments

    I've been going through a lot of values in the weapon classes posted on here, but I can't seem to figure out how to determine what attachments each person's weapons are using. For example, I know it will return "M4 Carbine" as the name, but I want to know if it has a silencer or iron sight, or...

    Started by eNF, 2 Weeks Ago 05:48 PM
    • Replies: 3
    • Views: 114
    2 Days Ago 04:20 PM Go to last post
  2. Code DrawDebugLockOn ( cod4/cod5/cod6? )

    another game based ESP since its a usercall we need to use asm but is easy done with a bit knowledge about assembly/reversing. cod5 also its a cdecl call void CG_DrawDebugLockOn( vec3_t color ){ DWORD DebugLockOn = 0x402D40; __asm push color; color __asm mov eax,...

    Started by kingorgy96, 1 Week Ago 01:50 AM
    • Replies: 3
    • Views: 154
    6 Days Ago 03:51 PM Go to last post
  3. Code DrawNameTags ( cod4/cod5/cod6 )

    simple method to draw Name Tags without modify the memory at all void (*CG_DrawNameTags)( int noIdea, centity_t *cent, float Alpha ) = (void (__cdecl *)( int , centity_t *, float ))0x00000; then call inside your every frame function for( int i = 0; i < cgs->maxclients; i++ ) {

    Started by kingorgy96, 2 Weeks Ago 03:23 AM
    • Replies: 2
    • Views: 156
    2 Weeks Ago 03:48 AM Go to last post
  4. Question UAV Status

    Anyone know where UAV status is stored? I would like to know when both allies and axis teams have uav on or off. Thanks! eNF!

    Started by eNF, 2 Weeks Ago 07:11 PM
    • Replies: 6
    • Views: 135
    2 Weeks Ago 05:43 PM Go to last post
  5. Info CoDX SDK

    i have noticed that there are some people who have problems with the basics of the hacks! i mean injection, memory management, and hooks. so i have start writing an library for these things. at the moment my lib can inject dlls to running processes, start processes with dlls, and eject dlls.......

    Started by HolyWater, 06-19-2010 08:39 AM
    2 Staff Post(s)
    • Replies: 10
    • Views: 239
    06-22-2010 06:50 PM Go to last post
  6. Question CoD freezes when i try to draw menu

    Hey guys, i need some help again, i'm trying to draw text and a rectangle with the engine functions, but when i press the key to draw, my game freezes, i'm sure that the problem is not the asm code. Engine Functions: int CEngineDraw::RegisterShader( char* name, int i) //register shader { ...

    Started by koll4ps, 06-21-2010 10:38 AM
    • Replies: 1
    • Views: 111
    06-21-2010 05:27 PM Go to last post
  7. Question Rendering Text in CoD4

    Hey guys, i read a bunch of structs and information in this section and thought about making a little hack for cod4.. my project compiles fine, but when i inject the dll, my cod4 crashes instantly. :'( this is my code, i want to render text ingame with the RenderText function by kynox. ...

    Started by koll4ps, 06-19-2010 05:18 PM
    • Replies: 4
    • Views: 165
    06-19-2010 05:51 PM Go to last post
  8. Question Need COD4 perk structs

    Has anyone found the structs or functions to handle the perks? I'd like to know what perks the players are using (e.g. Last Stand). Anyone figure this out? Thanks!

    Started by eNF, 06-16-2010 01:43 AM
    • Replies: 2
    • Views: 151
    06-16-2010 04:30 PM Go to last post
  9. Code cod4 mouse function

    this method shows your the exact position from the game mouse the same way uses cod4 for drawing there mouse. well you know im not good in explain if you don't know how it works try it out you self. from the decompiled CL_CGameRendering(0x5434F0) function v2 = flt_E34420 * 32.0...

    Started by kingorgy96, 05-31-2010 08:10 AM
    • Replies: 0
    • Views: 125
    05-31-2010 08:10 AM Go to last post
  10. Info another visible check

    another function i found today cod4 don't use this function for there namatags only ScanForCrosshairEntitie used it and the bullet trace. void __usercall sub_403A00(int a1<edi>, int a2) { int v2; // esi@4 char v3; // @8 if ( !(byte_794488 & 2) )

    Started by kingorgy96, 05-18-2010 01:48 AM
    1 Staff Post(s)
    • Replies: 2
    • Views: 190
    05-18-2010 12:43 PM Go to last post
  11. Question Undetected client hooking

    Im trying to avoid punkbuster at hooking a client function such as renderscene/endframe. My d3d hook isnt enough for that game. I dont really have an idea...I dont like hooking punkbuster and the only thing that comes thru my head is hw breakpointing but the only experience I had with HW...

    Started by Stiffler, 05-15-2010 06:12 PM
    • Replies: 3
    • Views: 289
    05-16-2010 09:48 PM Go to last post
  12. Code Hooking Command Functions COD4+

    This is old I know but it might be useful to someone. What is being done is the game has a table of information on each command the game registers. The command is registered with the name of the command and the function the command is to use. Simply just going through the table and finding the...

    Started by buffalo, 05-05-2010 02:44 PM
    • Replies: 1
    • Views: 196
    05-06-2010 09:00 AM Go to last post
  13. Question [HELP] COD4 1.7 Structs

    Hi all, Someone have refdef_t & snapshot_t structures? (for cod4 1.7) :rolleyes2:

    Started by technoboy, 04-21-2010 01:26 PM
    juden
    • Replies: 4
    • Views: 251
    04-26-2010 03:23 AM Go to last post
  14. Question [COD4] Some help

    Hi all, I need check local ID and local team but i don't know how to do this

    Started by technoboy, 04-22-2010 12:14 PM
    • Replies: 8
    • Views: 193
    04-23-2010 08:45 AM Go to last post
  15. Question engine drawing

    I Have a question, that how can i use cod4 engine text or how can i use engine rendering. want to say that i dont have to mess with directx. instead i could use engine to make name tags and other stuff. thanks

    Started by killer.assassin, 04-07-2010 07:38 AM
    • Replies: 3
    • Views: 201
    04-07-2010 01:54 PM Go to last post
  16. Question Sniper. Unscope. How?

    I need nospread for unscoping every time?

    Started by V1RTUOZ, 02-06-2010 12:18 PM
    sniper, unscope
    • Replies: 8
    • Views: 549
    04-02-2010 03:23 AM Go to last post
  17. Question Invisibility mode injection?

    hi, I created amateur mode.... so far I did rideable plane that can bombard, invisbility mode, shields, rideable tanks, teleports............... - What I want: This is just a mod (extra IWDs) - I don't want a mod Can anyone, who know how to inject, tell me if it possible to inject simple...

    Started by Dutch77, 03-28-2010 10:48 AM
    • Replies: 2
    • Views: 181
    03-28-2010 12:07 PM Go to last post
  18. Question Replica of minimap

    im interested in drawing a replica of minimap/radar of cod4 somewhere else on screen. ideally an overlay. so i would like to get some advice about what methods i should use to get it done. here is an illustration of what im planning to do ( photoshop :P)

    Started by TurtleCoder, 03-08-2010 03:11 AM
    • Replies: 13
    • Views: 494
    03-15-2010 02:24 AM Go to last post
  19. Question draw a new refdef

    hi, i tried to draw a new monitor with RenderScene and a new RefDef but CoD crashes @ 0x005FAF5A D946 18 FLD DWORD PTR DS:. Then i called RenderScene with the current refdef from 0x797600 but CoD crashes again, now @ 0x63487C 8B04FD E44058D MOV EAX,DWORD PTR DS:). Why it crashes all the time?...

    Started by ahlol, 05-12-2009 07:38 AM
    • Replies: 8
    • Views: 601
    02-26-2010 02:00 PM Go to last post
  20. Solution Simple aimpredict

    i used it before a while ago just found today the function in my base, may it can help someone lerpBase can be found inside 'PlayerAngles' typedef struct { char z_crap; int lerpBase;// result = *(_DWORD *)(v7 + 180); char z_crap2; }centity_t;//0x0084F2D8 - size...

    Started by kingorgy96, 08-25-2009 09:59 AM
    2 Pages
    1 2
    2 Staff Post(s)
    • Replies: 25
    • Views: 2,045
    02-20-2010 01:23 PM Go to last post
  21. Engine cod waw 1.7 aimpredict.

    vec3_t trDelta; float CG_PING=(PlayerSnap->ping)/50; VectorSubtract(cent->lerpOrigin_3, cent->lerpOrigin_2, trDelta); VectorMA(aimpoint,CG_PING,trDelta, aimpoint); thanks to DrunkenCheater for the awesome tool. i used olly/ida before please ignore the...

    Started by kingorgy96, 12-24-2009 05:45 AM
    • Replies: 0
    • Views: 325
    12-24-2009 05:45 AM Go to last post
  22. Question Cod2 Get&Register tags

    Ello all! Well,i've just started to work on cod2 hack.I got esp and radar for now,but i have small problem with my esp.It keeps moving all around the player.At cod4,i've used Tamimego's functions,but in cod2 im totaly lost :( Thanks in advanced for anykind of help! Pike.

    Started by PikeBro, 11-11-2009 11:21 AM
    helpcod2
    • Replies: 6
    • Views: 482
    11-14-2009 03:16 AM Go to last post
  23. Code Smalles Dvar Unlocker ever

    *(int *)0xCBA7404 |= 1; almost 1 line ok hire is how i found it if ( v12 & 0x40 ) return sub_4FCBC0(16, "%s is read only.\n", *(_DWORD *)_EDI); if ( v12 & 0x10 ) return sub_4FCBC0(16, "%s is write protected.\n", *(_DWORD *)_EDI); if ( a6 == 1 && (_BYTE)v12 < 0 && !*(_BYTE...

    Started by kingorgy96, 11-11-2009 07:55 PM
    1 Staff Post(s)
    • Replies: 4
    • Views: 555
    11-12-2009 12:11 PM Go to last post
  24. Question Introduction to COD4 via Quake Engine

    Alright, So I've been doing some lurking around these forums, have been working on hacking COD4 for a while, and finally have enough questions to warrant making a topic. I'm doing everything through C#, so I'm only using readprocessmemory and writeprocessmemory, and not injecting anything. I'm...

    Started by thesavior, 08-19-2009 12:15 PM
    • Replies: 7
    • Views: 863
    11-10-2009 06:02 AM Go to last post
  25. Question Mouse GUI Click

    I cant seem to get my mouse GUI to work... I am just trying to make so that if i click on the Chams then it must activate and PrintText... Here is code: if (IsMouse(50,66,30,20) && GetAsyncKeyState(VK_LBUTTON) && chamzorzs==true)//Chams { PrintText(m_font1, 50,66, 255, 255, 255,...

    Started by ffsffs, 10-19-2009 06:24 PM
    2 Pages
    1 2
    2 Staff Post(s)
    • Replies: 17
    • Views: 1,015
    11-01-2009 08:39 PM Go to last post
  26. Engine cod5 1.6 simple drawing

    Media_t * Media = (Media_t *) 0xA8DAA8; typedef struct{ qhandle_t white; qhandle_t boutom; /*...*/ }Media_t;//size:0x2C( 44 )

    Started by kingorgy96, 10-20-2009 08:46 AM
    1 Staff Post(s)
    • Replies: 6
    • Views: 495
    10-21-2009 03:55 AM Go to last post
  27. Question NorbiX's hack

    I used it its good but the game keeps diconnecting and tell me Pb kicked me for 0 Mints and memory or file corupted how can i fix this .?!?! ama just asking af someone knows how to fix this .... Thx in advance

    Started by jefo15, 10-18-2009 11:02 AM
    hack, norbix
    • Replies: 4
    • Views: 302
    10-18-2009 12:32 PM Go to last post
  28. Question Invulnerability Hack??

    So, I was just playing some COD4, and there was a guy on who wasn't walling or aiming (as far as I can see), instead, he was impossible to kill. He was on one of the mounted machine guns, and I shot him 5 times in the head and the server registered no damage. Several other team-mates unloaded...

    Started by Chazwazza, 10-12-2009 08:04 AM
    • Replies: 13
    • Views: 793
    10-14-2009 02:47 PM Go to last post
  29. Code Wallhacks for players items planes etc.

    dunno me was boring lol cod4 1.7 void __cdecl CG_R_PlayerWallhack() { HANDLE CurrentP = GetCurrentProcess(); DWORD CG_PLAYER = 0x00445480;//Addresse Inside 0x445370

    Started by kingorgy96, 09-26-2009 04:47 AM
    • Replies: 11
    • Views: 916
    10-13-2009 08:53 AM Go to last post
  30. Info Bullet Penetration

    0000DEA9 68 F8216C00 PUSH 6C21F8 ; "Multiplayer for extra bullet penetration" 0000DEAE 8950 08 MOV DWORD PTR DS:,EDX 0000DEB1 8948 0C MOV DWORD PTR DS:,ECX 0000DEB4 68 80000000 PUSH 80 0000DEB9 6A 01 PUSH 1 0000DEBB B8 20226C00 MOV...

    Started by ffsffs, 10-02-2009 08:59 PM
    1 Staff Post(s)
    • Replies: 3
    • Views: 619
    10-07-2009 11:04 PM Go to last post

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