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  1. 06-02-2005
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Forum: Day of Defeat

DOD related code

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Health ESP

    i did a search.. no one has posted this but it appears that health esp can actually been done in dod i also tryed this in CS(i knew it didnt work before), NS and TS but it only seems to work in DOD when your looping through all the player ents do int nmehealth = ent->curstate.health; ...

    Started by Ap0calipz, 03-07-2005 10:27 AM
    1 Staff Post(s) esp, health
    • Replies: 11
    • Views: 1,559
    02-25-2010 10:22 AM Go to last post
  3. Sticky Thread Sticky: DoD 1.3 Stuff

    NoRecoil double *pdblRecoilMult = ( double* )0x1992518; *pdblRecoilMult = 0; This will remove all the recoil associated with firing.

    Started by wav, 03-19-2007 01:52 AM
    2 Staff Post(s)
    • Replies: 1
    • Views: 1,013
    03-19-2007 03:59 AM Go to last post
  4. Sticky Thread Sticky: DOD Scope Removal

    Since DOD doesn't use the HUD_AddEntity client function. I've made this little sniper scope blackout removal code that doesn't use OpenGL. void DOD_SniperRemoval() { cl_entity_s *ent; const char *sprite; if(cvar.dod_removescope) { if ((strstr(sprite, "scope_enfield")||strstr(sprite,...

    Started by c0re, 12-12-2005 11:31 PM
    1 Staff Post(s)
    • Replies: 3
    • Views: 897
    12-13-2005 04:47 AM Go to last post
  5.   Normal Threads  

  1. Dod Nospread/PlayerItems

    I've decided that its time to release some of my work on Day of Defeat. The text file contains a complete description of each weapon's spreadfactor, its id in playeritems and its walking spreadfactor or if its a sniper weapon the zoomed in spreadfactor. Enjoy my release. Also the enfield and...

    Started by wav, 03-07-2006 05:27 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,217
    02-26-2010 01:29 PM Go to last post
  2. DOD 1.3 Part Two

    Alright lets start off by making a sequence array for DOD player models: int DayofDefeat_SequenceInfo = { 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, //0-9 3, 4, 5, 6, 6, 7, 7, 18, 8, 9, //10-19 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, //20-29 10, 6, 7, 11, 12, 14, 7, 10, 19, 19, //30-39 19, 10, 6, 7, 10, 6,...

    Started by c0re, 05-10-2007 02:30 AM
    • Replies: 8
    • Views: 1,118
    10-21-2008 12:49 AM Go to last post
  3. DOD Sequence Index

    I made this so people who want to look up the sequences can look it up thru this file which displays the sequence name and numbers in one big list. Here ya go: Download Here

    Started by c0re, 05-31-2006 03:57 AM
    • Replies: 1
    • Views: 455
    05-31-2006 06:56 AM Go to last post
  4. POOF trans explosions for tfc in opengl.

    void sys_glBegin (GLenum mode) { if((mode == GL_QUADS) && (bexplosion)) { bdoexplosion = true; } else { bdoexplosion = false;

    Started by kid1, 02-19-2006 02:56 PM
    3 Staff Post(s)
    • Replies: 5
    • Views: 722
    05-31-2006 01:37 AM Go to last post

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