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Forum: Counter-Strike 1.6

Counter-Strike 1.6 related code

  1. Question Offsets Kernel Mode

    Ok, maybe someone of you can help me. I want to get the Offsets of pEngfuncs, Screen X Y Address and some other offsets like pparms etc etc. with my driver by operation from kernel mode. some idea's would maybe help me.

    Started by xdcc0, 08-12-2009 11:40 AM
    2 Staff Post(s)
    • Replies: 8
    • Views: 1,138
    10-27-2009 07:41 PM Go to last post
  2. Code CBasePlayerWeapon-Pointer (for SpreadVar and WeaponState)

    method 1: declaration: PDWORD pWpns; initialization: pWpns = (PDWORD)((DWORD)GetModuleHandle("client.dll") + 0xF3DD4); usage:

    Started by Lunaticx, 10-06-2009 12:49 PM
    3 Staff Post(s) cbaseplayerweaponpointer, spreadvar, weaponstate
    • Replies: 6
    • Views: 662
    10-07-2009 05:14 PM Go to last post
  3. Tool Injection dll to counter strike

    Hello sorry for my English. I wanted to please file similar to TilaQ Lan Cheat.dll Be able to change his name was similar in composition to Lecce It appears more Thank you very much

    Started by rmane, 10-06-2009 04:55 PM
    • Replies: 2
    • Views: 460
    10-06-2009 07:57 PM Go to last post
  4. Smile Code No Recoil

    I have made a C++ class which you can include in your HL1 hook for norecoil. It probably can be improved as it actually moves your local viewangles to counter the recoil. Screenshot: All You have to do is call the PredictAndFixRecoil() function in the class in V_CalcRefDef when you are in attack...

    Started by mre521, 05-09-2009 11:12 PM
    • Replies: 48
    • Views: 3,236
    10-04-2009 08:12 AM Go to last post
  5. Question Solve this -> Mousewheel

    I'm logging input from demos on a frame by frame basis. Inputs are logged (jump, duck, attack1, attack2, forwardmove, sidemove) however, if the demo was recorded with mousewheel as the jump key, it won't catch the jumps post createmove

    Started by bcpon, 09-09-2009 10:28 AM
    1 Staff Post(s)
    • Replies: 8
    • Views: 723
    10-02-2009 11:43 AM Go to last post
  6. Question Photoshop Image GUI ???

    hi guys, i know with css you can somehow use a photoshopped gui and code it as an overlay over a coded gui, can you do this for 1.6 aswell? i dont really understand/code menus too well but interested in giving it a go.

    Started by iamnewhere, 09-25-2009 12:45 PM
    • Replies: 17
    • Views: 1,071
    09-27-2009 08:58 AM Go to last post
  7. Code get better knife speed

    if you attack with knife and speedhack you would like this, what this does is to restrict the attack just to the right moment, so if you are far from the enemy you can aproach him using speed and not attacking so you wont be attacking and the speed will be better, when u are near enough you will...

    Started by hachis, 09-20-2009 12:19 PM
    4 Staff Post(s) knife, speed
    • Replies: 36
    • Views: 1,550
    09-22-2009 01:11 PM Go to last post
  8. Discussion gl commands

    hi,i have the following problem, i want to pass to game some opengl commands but these are blocked by sxe, my question is if there is another way to pass these commands.... im not sure about this i tried passing them using the ogc interpreter and it works in lan, but in sxe server they are blocked...

    Started by hachis, 09-19-2009 02:42 PM
    commands
    • Replies: 4
    • Views: 473
    09-21-2009 12:12 PM Go to last post
  9. Code Good looking CHAMS

    Credits: - seren1ty - gemini void StudioRenderModel() { if (gPlayers.bValid) { gStudio.SetChromeOrigin();

    Started by freebug, 08-28-2009 08:42 AM
    1 Staff Post(s) fagshit
    • Replies: 7
    • Views: 1,205
    09-10-2009 05:09 PM Go to last post
  10. Question CROSSHAIR

    Is there a way to allow the AWP to use the CS crosshair? -> I DO NOT WANT TO DRAW MY OWN XHAIR ON THE SCREEN -> I want the normal crosshair on the awp - like the HLTV bug would show. I have looked through the SDK and other resources but I haven't found any leads yet. The only method(s) I...

    Started by bcpon, 09-06-2009 12:18 PM
    crosshair
    • Replies: 2
    • Views: 419
    09-06-2009 03:39 PM Go to last post
  11. Discussion far esp still possible?

    long time before , heard far esp can 'build' a player form the sound origin. can anybody give a clue on how it is done?

    Started by CSDN, 09-04-2009 09:08 AM
    esp, far esp, sound esp
    • Replies: 2
    • Views: 546
    09-05-2009 09:27 PM Go to last post
  12. Question floor distance

    Is there a simple way to check your distance away from the floor? example, for checking the time before your next 'jump' in bhop code? /other uses

    Started by bcpon, 09-02-2009 05:50 PM
    distance, floor
    • Replies: 3
    • Views: 308
    09-03-2009 12:05 PM Go to last post
  13. Question remove knockback of usp

    fixed

    Started by h3ll0, 08-31-2009 02:28 PM
    1 Staff Post(s) knockback, remove, usp
    • Replies: 5
    • Views: 476
    08-31-2009 10:35 PM Go to last post
  14. Thumbs up Question rapid reconnection

    u have idea about a hack that does rapid reconnection, well and also i want to make such hack u know if i have to deal with some connection related functions in sdk, any information i will appreciate, up

    Started by hachis, 08-30-2009 07:03 PM
    rapid, reconnection
    • Replies: 1
    • Views: 279
    08-31-2009 06:08 AM Go to last post
  15. Question HUD_REDRAW in softwaremode

    hello guys, does hud_redraw need opengl? At first i didn't think so, but i hooked hud_redraw and it doesn't work under software mode (tried in vmware). How is this possible? edit:/ CS has different modes of rendering, if you choose it to render in software mode it will load sw.dll instead of...

    Started by laz3r, 08-30-2009 11:36 AM
    hudredraw, softwaremode
    • Replies: 0
    • Views: 210
    08-30-2009 11:36 AM Go to last post
  16. Discussion the effect of +jump;wait

    edit: solved on my own

    Started by h3ll0, 08-07-2009 10:05 PM
    1 Staff Post(s) effect, jumpwait
    • Replies: 11
    • Views: 860
    08-28-2009 12:53 AM Go to last post
  17. Question Check VAC

    Hello, i'm looking for a way to detect if server user's trying to connect to has VAC enabled.

    Started by Endi, 08-25-2009 09:18 AM
    2 Staff Post(s) check, vac
    • Replies: 8
    • Views: 819
    08-27-2009 02:28 AM Go to last post
  18. Question Modified cheat from kalvin

    Hey my friend made a modified version of Kalvin back in 2007 and now he doesn't work on the cheats at all, so me and my friend asked him what was wrong with them now and he said the launcher didn't work. So I was wondering if a injector from another hack would be able to inject the hack or will a...

    Started by skatetopia, 08-12-2009 10:39 PM
    1 Staff Post(s) cheat, kalvin, modified
    • Replies: 9
    • Views: 613
    08-15-2009 06:32 AM Go to last post
  19. Question Some nospread pls, thx

    Anyone have that RAR with all the different versions of GANS? If anyone has it still please upload it here. Thx bai

    Started by Bad HAL 9000, 08-09-2009 05:12 PM
    • Replies: 1
    • Views: 484
    08-09-2009 05:56 PM Go to last post
  20. Question Bullet Decal Correction !?

    Hey guys, For what is it good ? maybe to show the real end position of a shot (when you use nospread/recoil) ?:confused2: And how can i code it ?:confused2: maybe with hooked pEngfuncs->pfnSPR_DrawHoles ?? Thank you

    Started by SyntaxX, 07-05-2009 02:19 PM
    • Replies: 6
    • Views: 461
    07-30-2009 06:51 AM Go to last post
  21. Question Starting CS in ollydbg?

    How do I start cs in ollydbg? I searched to forum, and found nothing :( Except this trick: http://forum.gamedeception.net/showpost.php?p=7919&postcount=11 But it doesn't seem to work with me. (I did update it for Cstrike: -cstrike and appid 10) If I start CS like that, I get exceptions in the...

    Started by enygma, 07-21-2009 08:05 AM
    2 Staff Post(s) counterstrike, ollydbg, starting
    • Replies: 9
    • Views: 560
    07-25-2009 08:11 AM Go to last post
  22. Question VB Wallhack

    Hai guise i am not so active on this forum but i go here once in a while anyways can someone explain to me how http://www.cheat-project.com/cheats-hacks/1545/Simple-XQZ-Wallhack-(Test-version)/ wallhack was made in vb 6.0 was it memory patch work? How is this done thanks.

    Started by Nykoo, 07-19-2009 12:36 AM
    wallhack
    • Replies: 3
    • Views: 574
    07-19-2009 05:40 AM Go to last post
  23. Question create visibility for far range wallhack

    i was trying to render a player in the sound distance, using the sound index to get the ent and then using createvisibleentity is that the correct way?, my ogl wh is just a xqz like is called if(modo == GL_TRIANGLES || modo == GL_TRIANGLE_STRIP || modo == GL_TRIANGLE_FAN ) { ...

    Started by hachis, 07-18-2009 01:17 AM
    create, range, visibility, wallhack
    • Replies: 0
    • Views: 309
    07-18-2009 01:17 AM Go to last post
  24. Thumbs up Code NoSpread-class

    NoSpread.h class CNoSpread { private: DWORD BaseGun; float Distance; int Flags; float FOV; UINT Seed;

    Started by freebug, 05-21-2009 05:34 AM
    class, nospread
    • Replies: 4
    • Views: 977
    07-12-2009 01:28 PM Go to last post
  25. Code Custom Crosshair / Colour

    Register your shiz! if( bCheatActive ) { if( iCrosshair ) { DrawCrosshair(); } VOID DrawCrosshair( VOID )

    Started by aiwnjoo, 06-19-2009 12:50 PM
    2 Staff Post(s)
    • Replies: 6
    • Views: 484
    07-08-2009 09:03 AM Go to last post
  26. Code % Flash :)

    if( bFlashRemoval ) { screenfade_t screenFade_t = { 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0 }; pEngine->pfnGetScreenFade( &screenFade_t ); if( screenFade_t.fadealpha ) { INT iFlashed = (int)(screenFade_t.fadealpha * 100.0f) / 255;

    Started by aiwnjoo, 06-19-2009 12:44 PM
    1 Staff Post(s)
    • Replies: 7
    • Views: 463
    06-20-2009 08:53 AM Go to last post
  27. Code Dodgy Bunnyhop?

    if( iBunnyHop ) { if( GetAsyncKeyState(iTranslateKey(szBunnyHopKey)) ) { if( !bHopSwitch ) { pEngine->pfnClientCmd("+jump; wait; -jump; wait"); bHopSwitch = TRUE; } else

    Started by aiwnjoo, 06-19-2009 12:43 PM
    • Replies: 3
    • Views: 318
    06-19-2009 06:32 PM Go to last post
  28. Question Question Client-hook Aimbot: Help with Viewangles needed ...

    Hi! Well I'm hacking an old Quake2 engine based game, didn't know where else to post it, I think the CS section fits best. So: I want to make a clienthook based aimbot, I already got the players x,y,z positions. My problem now is that I can't convert that x,y,z coordinates into x and y...

    Started by oCriM, 04-17-2009 12:30 PM
    3 Staff Post(s) aimbot, anglevectors, clienthook, gluproject, viewangles
    • Replies: 15
    • Views: 1,442
    06-11-2009 12:07 PM Go to last post
  29. Question why opengl wrapper work on some machines but doesn't on others?

    for some people it says wrong gl driver on game startup and game closes )= why can that be? and can it be fixed?

    Started by K0t, 05-24-2009 07:54 AM
    • Replies: 17
    • Views: 744
    05-25-2009 08:53 AM Go to last post
  30. Paranoid Niggers

    I made this awhile ago it makes the hostage model the black skin. Then uses the controller for the face that moves from left to right and does it in a random order. if( strstr(pEntity->model->name, "hostage") ) { pEntity->curstate.skin = 1; //nigger skin pEntity->curstate.controller =...

    Started by c0re, 03-18-2009 05:32 AM
    3 Staff Post(s) niggers, paranoid
    • Replies: 7
    • Views: 812
    05-12-2009 02:19 AM Go to last post

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