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  1. 06-02-2005
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Forum: Counter-Strike 1.6

Counter-Strike 1.6 related code

  1.   Sticky Threads  

  2. Thumbs up Sticky Thread Sticky: Code Tabrix Source

    Everything is GPL. Tabrix was never detected by VAC when it had a binary release, but I do not know if the protection against string scanning has any effect. I hope it does, but note that it can be countered if VAC updates its detection methods. Currently it returns 0 for any call to...

    Started by tabris, 10-02-2004 12:09 AM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 4,970
    1 Week Ago 08:08 AM Go to last post
  3. Sticky Thread Sticky: CZ : Deleted Scenes ESP

    Well im kind of nervous releasing a tutorial on GD because i dunno you guys like to flame and im probably gonna get shot down but all well. This isnt anything special or difficult but its ESP for Counter Strike CZ : Deleted scenes. Its bascially done like Entity ESP because in CZ : DS...

    Started by XanTrax, 05-27-2005 07:23 PM
    • Replies: 12
    • Views: 1,978
    1 Week Ago 03:26 AM Go to last post
  4. Sticky Thread Sticky: Rainbow Blood

    This came from an idea that wav passed about my multi-colored hud. Well since I know several frames are called for the blood sprites I decided to make it so that each frame was a different color this is just an example: if( strstr(pEntity->model->name, "blood.spr") ) { if(...

    Started by c0re, 03-18-2009 03:13 AM
    1 Staff Post(s) blood, rainbow
    • Replies: 3
    • Views: 707
    1 Week Ago 02:57 AM Go to last post
  5. Sticky Thread Sticky: Code Autooffset-class // Steam & Non-Steam

    Credits: - seren1ty - I-Candy Offsets.cpp #include <windows.h> #include "Memory.h" #include "Offsets.h"

    Started by freebug, 05-15-2009 10:15 AM
    autooffsetclass, or or, steam
    • Replies: 10
    • Views: 1,643
    1 Week Ago 02:56 AM Go to last post
  6. Sticky Thread Sticky: Code Autofire

    Credits: - I-Candy - Half-Life SDK at first you need a bool PrimaryAttack in HUD_PostRunCmd: if (runfuncs) PrimaryAttack = (to->weapontable.m_flNextPrimaryAttack <= 0);

    Started by freebug, 05-15-2009 09:11 AM
    2 Staff Post(s)
    • Replies: 14
    • Views: 1,229
    1 Week Ago 02:56 AM Go to last post
  7. Sticky Thread Sticky: Code Glock-Burst NoSpread

    Credits: - Snipity - OGC - I-Candy - wav you know where to call this: void CNoSpread::HUD_PostRunCmd(...) {

    Started by freebug, 05-15-2009 09:45 AM
    3 Staff Post(s)
    • Replies: 9
    • Views: 1,471
    1 Week Ago 02:56 AM Go to last post
  8. Sticky Thread Sticky: Code Player-Info-Pointer

    hey gd-forum, this is a pointer to the player_info_t - array. info: not hud_player_info_t. the size of the structure in the hl1-sdk differs from the one counter-strike uses. therefore i wrote a function to solve this problem: DWORD dwPlayerInfo;

    Started by freebug, 09-21-2009 12:56 PM
    1 Staff Post(s)
    • Replies: 6
    • Views: 1,250
    1 Week Ago 02:55 AM Go to last post
  9. Sticky Thread Sticky: Grenade Tracing

    I was bored... The he and flash seem to have different dampers, nearly perfect otherwise. if (cvar.tracegrenade) {

    Started by Revolution, 04-08-2008 06:38 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 2,004
    1 Week Ago 02:55 AM Go to last post
  10. Sticky Thread Sticky: Code RPG-Rocket in your HL1 Mod

    Hello, you can use this code to have a rocket launcher (for example launch rockets by console command) in your HL1 mod. This can be very funny! I use it when playing CS 1.6 funwars. :D void __cdecl new_ServerActivate(edict_s *pEdictList, int maxEdicts, int maxClients) { ...

    Started by sk0r, 05-10-2009 10:08 AM
    • Replies: 3
    • Views: 691
    1 Week Ago 02:55 AM Go to last post
  11. Sticky Thread Sticky: Exploding bullets

    This is pretty fun, I call this at the end of PrimaryAttack(). Makes it appear as if you have explosive bullets, useless, but fun none-the-less. void Explosion() { pmtrace_t tr; vec3_t vTrace, vAngles, vForward; gEngfuncs.GetViewAngles(vAngles); gEngfuncs.pfnAngleVectors(vAngles,...

    Started by Spiderman, 12-28-2008 06:36 PM
    • Replies: 4
    • Views: 1,123
    1 Week Ago 02:54 AM Go to last post
  12. Sticky Thread Sticky: Code Perfect NoRecoil

    Credits: - I-Candy (me) - Half-Life SDK void ApplyNoRecoil(float Frametime, float *Punchangle, float *Viewangle) { float Punch, Length; VectorCopy(Punchangle, Punch); Length = VectorNormalize(Punch);

    Started by freebug, 05-15-2009 06:56 AM
    2 Pages
    1 2
    2 Staff Post(s)
    • Replies: 20
    • Views: 4,155
    1 Week Ago 02:53 AM Go to last post
  13. Arrow Sticky Thread Sticky: Code Sequence ESP

    OK, p33pz 0mG! i have some Sequence ESP for you :) Basically this is how it goes : (Credits to P47R!CK & Sruh for the OGC FX Sequence) Globals :: ( This is the OGC FX 1 Sequence Code ) int Cstrike_SequenceInfo = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0,...

    Started by boecke, 10-06-2004 04:43 AM
    2 Pages
    1 2
    6 Staff Post(s)
    • Replies: 24
    • Views: 4,458
    1 Week Ago 02:53 AM Go to last post
  14. Sticky Thread Sticky: Tutorial Finding offsets

    Hi, In this tutorial I am going to give you a step by step tutorial about how to find important offsets in counterstrike. The offsets you will be learning to find are: The engine, studio, interface and export table. There are some things you need to know first, before starting with this...

    Started by enygma, 08-24-2009 02:41 PM
    2 Pages
    1 2
    2 Staff Post(s) finding, offsets
    • Replies: 19
    • Views: 2,103
    1 Week Ago 02:53 AM Go to last post
  15. Sticky Thread Sticky: Code Colored ViewModel

    nothing special but ... C&P code yuhuuuuu :cool: void StudioSetupLighting(alight_t *plight) { if (gStudio.GetCurrentEntity() == gStudio.GetViewModel()) { plight->color = 0.0; //red plight->color = 1.0; //green plight->color = 0.0; //blue }

    Started by freebug, 08-26-2009 05:09 AM
    2 Pages
    1 2
    colored, viewmodel
    • Replies: 15
    • Views: 809
    1 Week Ago 02:52 AM Go to last post
  16. Sticky Thread Sticky: Info Getting hitboxes

    Hi Lately it has been a bit quiet in this section :(. Anyway, I have been using this in my cheat for quite a while, and it's very useful if you want to get accurate hitboxes. // This is the offset where CS stores the entity that's being rendered // Shouldn't be hard to find where :) MEGA...

    Started by enygma, 06-10-2010 02:31 PM
    2 Pages
    1 2
    3 Staff Post(s)
    • Replies: 23
    • Views: 769
    1 Week Ago 02:52 AM Go to last post
  17. Sticky Thread Sticky: Code Hooking Counterstrike

    Hi, I have learned alot from this site, and so I would like to give something back too :) I use this class to hook the engine, studio and client of CS. The class allows you to easily access, and hook functions from those structures. It is a mildly stripped version of mine. #include...

    Started by enygma, 12-08-2009 05:44 AM
    counterstrike, hooking
    • Replies: 5
    • Views: 1,258
    12-08-2009 04:01 PM Go to last post
  18. Talking Sticky Thread Sticky: Counter-Strike 1.6 Tutorial...

    *STATUS: VAC PROOF* When making this tutorial, I am assuming you have NO prior knowledge to writing anything for Counter-Strike before... I decided to write it in a .cpp b/c if I wrote it here it would be way to confusing... Anway's, it basically goes over setting up your very own cvar system,...

    Started by unknowncoder, 07-15-2005 05:39 AM
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 81
    • Views: 16,060
    10-04-2009 11:01 AM Go to last post
  19. Sticky Thread Sticky: CS 1.6 Nospread

    I think nospread is the most ripped feature in hacks. So i decided to make one of my own, of course in my fav language Delphi. :P It is very basic though and after i am back of my 2 week commuity service seminar, i want to try to improve it. For example i might have figured out how wav has done...

    Started by DeepblueSea, 10-21-2007 04:07 PM
    4 Pages
    1 2 3 4
    • Replies: 51
    • Views: 13,763
    07-08-2009 01:18 PM Go to last post
  20. Sticky Thread Sticky: Creating a Health and Armour Bar.

    OK so you want to make a leeb health bar, eh? Well I have a solution for you. This tutorial does not require Engine Funcctions but it could be vastly improved if you do have them. OK well first we start off by making a function.You could include this as part of a class or just leave it on its...

    Started by Xnient, 04-15-2004 05:46 PM
    2 Pages
    1 2
    6 Staff Post(s) armour, bar, creating, health
    • Replies: 21
    • Views: 3,973
    12-01-2008 04:20 PM Go to last post
  21. Sticky Thread Sticky: Locating StudioDrawPlayer

    Very simple: Tools Required: Steam Account Ollydbg Brain Change cvar sv_cheats to 1 before you create a lan. Type thirdperson in console, before you create your lan. Create a lan.

    Started by wav, 07-20-2008 03:31 AM
    5 Staff Post(s)
    • Replies: 13
    • Views: 1,326
    07-25-2008 03:05 PM Go to last post
  22. Sticky Thread Sticky: CS1.6 Chams

    Chams for CS1.6 my first Tut here at G-D , I hope you like :P the concept: Here are some screenshots with various styles: (like wireframe,glowshell,blending) http://gemini.ge.ohost.de/CS16_Chams/ I prefer green & red glowshells :)

    Started by gemini, 05-28-2006 09:46 PM
    2 Pages
    1 2
    4 Staff Post(s)
    • Replies: 17
    • Views: 5,104
    02-08-2008 02:42 AM Go to last post
  23. Wink Sticky Thread Sticky: new method for hooking CL_CreateMove

    Note: this is a pretty advanced tutorial. If anyone posts really dumb compile errors or stupid questions like "where do I put this" I will delete the posts. If you find this tutorial helpful and release a hack with this method please credit Game-Deception in the readme. This code is not released...

    Started by tabris, 06-24-2004 05:39 AM
    2 Pages
    1 2
    3 Staff Post(s) clcreatemove, hooking, method
    • Replies: 19
    • Views: 4,099
    07-09-2005 09:41 AM Go to last post
  24. Sticky Thread Sticky: Colored Smoke

    This will make the smoke off your gun and nades colored. if(cvar.weaponsmoke && me.alive) { cl_entity_t *curent; curent = pstudio->GetCurrentEntity(); curent->curstate.rendercolor.r = 0; curent->curstate.rendercolor.g = 255; curent->curstate.rendercolor.b = 0;...

    Started by c0re, 12-03-2004 09:20 AM
    2 Pages
    1 2
    1 Staff Post(s) colored, smoke
    • Replies: 17
    • Views: 2,641
    01-17-2005 11:46 AM Go to last post
  25. Sticky Thread Sticky: Spam Radio Msg's

    i was playing in a cs server like 4 months ago and i got bored and decided to make a spam script to piss off these admins :) umm so here it is its done all in client so: put this at the top of client with the other dwords DWORD spamtime = 0; then put this in Hud_redraw

    Started by b0b, 10-18-2004 08:02 PM
    msg, radio, spam
    • Replies: 14
    • Views: 1,878
    10-27-2004 10:26 PM Go to last post
  26. Sticky Thread Sticky: BuyBot

    I was inspired by Da BuzZ's nick spammer code. I wanted something that didnt use external buy scripts. OK, first the storage A list to hold the available buy options and the buy list struct buybot_item_list_s { char szItem; };

    Started by Void, 09-30-2004 09:31 PM
    1 Staff Post(s) buybot
    • Replies: 8
    • Views: 1,702
    10-01-2004 10:00 PM Go to last post
  27.   Normal Threads  

  1. Question steamid from .dem?

    anyone knows how they derive steamid's from .dem files?

    Started by h3ll0, 5 Days Ago 05:00 PM
    • Replies: 1
    • Views: 89
    3 Days Ago 10:33 AM Go to last post
  2. Question Would anyone sell me an EasyAntiCheat v3 hack?

    Hi, I was wondering, since many of you probably have read organner's "How to bypass EasyAntiCheat"-tutorial, I was wondering, would someone give/sell me their hack? And I wont leak it. Can use HWID-security system. I tried to compile an wallhack, but I got many compile errors. Im as smart as a...

    Started by surfin, 1 Week Ago 12:23 PM
    • Replies: 3
    • Views: 129
    1 Week Ago 01:08 PM Go to last post
  3. Question help with my aimbot - screwing up

    Hey I made this aimbot and It aims at enemies properly but one thing has left me stumped. It has bone aim and wall detection but there is one problem with it. I cannot figure out why it only ever aims at the same player when others are closer. I think it is an error in the logic of it. Please look...

    Started by mre421, 3 Weeks Ago 12:19 AM
    1 Staff Post(s)
    • Replies: 2
    • Views: 179
    3 Weeks Ago 12:49 PM Go to last post
  4. Solution Dynamic event hooking

    I was bored for the last few weeks and decided I was going to go back the roots and create and old school cs hack. I found this, not sure if anybody else had found it or not so sorry if thats the case... You can hook events on the fly with this code: void HookEvents( void ) { event_t **...

    Started by Chod, 4 Weeks Ago 02:15 PM
    • Replies: 5
    • Views: 185
    4 Weeks Ago 08:12 AM Go to last post
  5. Question Question cvar checker bypass

    Hey! Im pretty new to this :) (been programming b4 tho) Im using b2k5s simplebase for CS1.6! I want to make a cvar named something like +new_right that act just like +right! I've manage to add those with pfnAddCommand("+new_right", &func_right); Where can I found out what the +right does...

    Started by Hotas, 04-20-2010 05:30 PM
    developer, fps_max
    • Replies: 4
    • Views: 426
    04-29-2010 11:06 AM Go to last post
  6. Question Hooking GL Functions

    So I've run into another problem.. after two days I'm still scratching my head. I've finally gotten a base hook working with CS1.6. It surprised me how long it took just to get one working, as I have non-steam + W7 and was having issues with injection and offsets (I can't reverse.. period). ...

    Started by antagonistx, 04-19-2010 07:18 AM
    • Replies: 6
    • Views: 353
    04-26-2010 12:03 PM Go to last post
  7. Question Recoil

    Hi, I'm trying to find the code where CS calculates the next punchangle. Thanks to a post of wav (on a different forum) I got a hint at where they were calculated. Going from the primary attack function, I noticed a call to pfnPlaybackEvent(int flags, const struct edict_s *pInvoker, unsigned...

    Started by enygma, 04-17-2010 04:10 PM
    3 Staff Post(s)
    • Replies: 6
    • Views: 354
    04-22-2010 03:06 AM Go to last post
  8. Lightbulb Question Skinhack

    Hey guys.. Well, I've played CS for years upon years. I remember back in.. i believe it was 1.3.. there was a skinhack. You could literally switch skins, yet stay on the same team, and when the round restarts, keep your current position for instance, if i was playing Aztec, I could be midway...

    Started by antagonistx, 04-16-2010 03:24 PM
    1 Staff Post(s)
    • Replies: 6
    • Views: 201
    04-19-2010 04:27 AM Go to last post
  9. Question Find offset for non-steam - problem

    Well How to find offsets for nonsteam patch 21,23,24,25 (the patch doesn't matter) ? I load hl.exe in olly and on moduls, I don't have modul "client.dll" or "hw.dll", then how to find offset to use engine functions ? Well I looked around the forum, but I don't found anything!

    Started by beBoss, 03-27-2010 08:22 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 588
    04-17-2010 02:34 PM Go to last post
  10. Question Bunny hop hack

    I need to know why the commonly used bunny hop hack does not allow the player to jump off ladders or swim up when its being used. Is it possible to code a bhop hack that avoids this? ty

    Started by h3ll0, 07-14-2009 07:09 PM
    2 Pages
    1 2
    3 Staff Post(s) bunny, hack, hop
    • Replies: 21
    • Views: 1,504
    04-09-2010 09:48 AM Go to last post
  11. Question isValidEnt returns false in Redraw, true elsewhere.

    Hello, I apologize if this has been posted before, I didn't find anything about it. I am using this OGC Console function: void func_entinfo(){ int ax = gInterp.argI(1); cl_entity_s *ent = g_pEngfuncs->GetEntityByIndex(ax); if(isValidEnt(ent)) gConsole.echo("name=%s pvs=%d alive=%d...

    Started by Lucky, 04-05-2010 10:09 PM
    • Replies: 1
    • Views: 155
    04-06-2010 04:05 PM Go to last post
  12. Question Need good source with menu 1.6

    Hi, Someone can give me a good source with a pretty menu updated because all src i have found are outdated and it's difficult to updated a src. :redface:

    Started by ZvK, 04-05-2010 10:33 AM
    • Replies: 0
    • Views: 100
    04-05-2010 10:33 AM Go to last post
  13. Question Steam vs Non-Steam

    Hello all; Kindof a random question. I've been poking around and can't seem to find much information on this at all. The whole Steam vs Non-steam thing. Are the offsets the same for steam and non-steam? I'd assume they're different, though i've found the latest offsets, and even used a...

    Started by antagonistx, 03-28-2010 06:08 PM
    • Replies: 0
    • Views: 129
    03-28-2010 06:08 PM Go to last post
  14. Question responding to ingame text

    I am interested in developing tools for counter-strike (whether it be anti-cheat/stats recording similar to psycho stats/etc.) and I was wondering how one would create a program that would respond to in game text. By responding I mean recognition. Admittedly, I have no experience with working...

    Started by tipu, 03-25-2010 05:36 AM
    1 Staff Post(s)
    • Replies: 5
    • Views: 236
    03-26-2010 06:49 PM Go to last post
  15. Question teleportation in cs, is posible?

    hi, im new to this game and to hl1 engine, ive seen about speedhacks in the forum but i want to know if some of u ever tried to make a teleportation hack, is it posible to make, because my friend and i we have some doubts on this, we are trying to hack counter strike 1.6 (on sxe servers) for now....

    Started by hachis, 06-19-2009 03:33 PM
    2 Pages
    1 2
    4 Staff Post(s) posible, teleportation
    • Replies: 28
    • Views: 2,377
    03-21-2010 06:45 PM Go to last post
  16. Question Flex AC bypass

    Hello, since I read that it can be byepass flex ac, I decided to let the topic as a theme in itself FlexAC bypass did not receive a response if someone can help me bypass FlexAC I will thank him because I know you can not afford to how it works? thanks

    Started by psixopat, 03-20-2010 08:57 AM
    1 Staff Post(s)
    • Replies: 1
    • Views: 138
    03-20-2010 10:22 AM Go to last post
  17. Question Barrelhack not working

    Hey I have some code i made to barrelhack every player with a line but it isn't working right. Code: int HUD_Redraw( float time, int intermission ) { int Result = gClientDll.HUD_Redraw(time, intermission); cl_entity_s *pEnt; Vector vec1,lenvec,screen; for(int i = 1; i<33; i++) {...

    Started by mre521, 01-23-2010 02:10 AM
    • Replies: 0
    • Views: 181
    01-23-2010 02:10 AM Go to last post
  18. Info ATUO OFFSET - interesting i've found

    -- made by chinese guy -- not me but its help :eek2::eek2::eek2::biggrin: cs 1.6 auto offsets 2007-06-24 19:00 PART 1: The main offsets ------------------------ Credits: Suxx (I think) Tutorial: By Ice & Rob In client.cpp, find this code (the offsets may look different, but it doesnt...

    Started by master_ref, 01-05-2010 10:14 PM
    1 Staff Post(s) atuo, interesting, offset
    • Replies: 3
    • Views: 574
    01-07-2010 07:55 AM Go to last post
  19. Discussion 1.6 cheats

    Is there anymore vac proof 1.6 hacks. i have yet to find any

    Started by duhlusional, 12-21-2009 01:32 AM
    cheats
    • Replies: 1
    • Views: 376
    12-21-2009 01:36 AM Go to last post
  20. Question Offsets

    I have not been into the coding scene in forever. Ever since RxP was still around if anyone remember that. Just curious to know what the new offsets where, for a cheat server hack, not vac2. These ancient ones look like this pEngfuncs=0x1Ea2a90 pstudio=0x1Ebeed0 slots=0x01Ea2ca8...

    Started by duhlusional, 12-17-2009 03:48 AM
    2 Staff Post(s) offsets
    • Replies: 4
    • Views: 384
    12-17-2009 05:58 AM Go to last post
  21. Discussion detect the local frozen time correctly

    I got this check that can detect the local frozen time, i see it checks a difference in animtime and clientime greater than 0.4 seconds. i logged this as ESP and saw is not very accurate it detects the moment just right before you can restart the speed hack, i think it must detect the freeze moment...

    Started by FARPROC, 12-15-2009 12:20 AM
    detect, frozen, local, time
    • Replies: 0
    • Views: 129
    12-15-2009 12:20 AM Go to last post
  22. Question Counter-Strike irstrafing-hack

    Heya, this is my first post on these forums. Well let's get straight to the point. In the hl1-engine, you are able to gain more speed in air by strafing left and right. Now I have seen a few scripts that jump ~283 units with massive-airstrafes, so I was wondering if it would be possible to...

    Started by zond, 08-03-2009 03:57 PM
    2 Staff Post(s) airstrafinghack, counterstrike
    • Replies: 13
    • Views: 747
    12-11-2009 02:36 PM Go to last post
  23. Question Module not found!

    First off all, sorry about my bad english... iam a beginer that is trying to do some some hacks in pascal ... i have a hack base in pascal with current offsets of engineFunc, Engstudio and export table... iam trying to do a simple ConsolePrint ( from engineFuns ) but is not working ... The...

    Started by d13g0h4x, 12-07-2009 12:26 PM
    module
    • Replies: 4
    • Views: 346
    12-08-2009 04:51 AM Go to last post
  24. Question get players latency

    hi tehre, i am trying to get the players latency, not mine but the other players in the server. this formula i got it from the forum, i understand the latency is measured in seconds (time), so is distance/velocity and we multiply by 1000 to get miliseconds. but i ask, if a player is lagged (like...

    Started by FARPROC, 11-17-2009 06:15 PM
    2 Pages
    1 2
    8 Staff Post(s) latency, players
    • Replies: 18
    • Views: 1,513
    12-07-2009 07:22 PM Go to last post
  25. Exclamation Question antiwallhack serversided

    greetings today i went to test a hack for cs 1.6 in some server, and found that this server is using a serversided antiwallhack. i noticed that the wallhack doesnt work when an enemy is at the trace distance. but the wallhack works for friends and for corpses, also when i am spectating i can see ct...

    Started by nemuzar, 11-09-2009 07:37 AM
    1 Staff Post(s) antiwallhack, serversided
    • Replies: 5
    • Views: 803
    11-11-2009 08:04 AM Go to last post
  26. Question Offsets Kernel Mode

    Ok, maybe someone of you can help me. I want to get the Offsets of pEngfuncs, Screen X Y Address and some other offsets like pparms etc etc. with my driver by operation from kernel mode. some idea's would maybe help me.

    Started by xdcc0, 08-12-2009 11:40 AM
    2 Staff Post(s)
    • Replies: 8
    • Views: 1,082
    10-27-2009 07:41 PM Go to last post
  27. Code CBasePlayerWeapon-Pointer (for SpreadVar and WeaponState)

    method 1: declaration: PDWORD pWpns; initialization: pWpns = (PDWORD)((DWORD)GetModuleHandle("client.dll") + 0xF3DD4); usage:

    Started by Lunaticx, 10-06-2009 12:49 PM
    3 Staff Post(s) cbaseplayerweaponpointer, spreadvar, weaponstate
    • Replies: 6
    • Views: 606
    10-07-2009 05:14 PM Go to last post
  28. Tool Injection dll to counter strike

    Hello sorry for my English. I wanted to please file similar to TilaQ Lan Cheat.dll Be able to change his name was similar in composition to Lecce It appears more Thank you very much

    Started by rmane, 10-06-2009 04:55 PM
    • Replies: 2
    • Views: 431
    10-06-2009 07:57 PM Go to last post
  29. Smile Code No Recoil

    I have made a C++ class which you can include in your HL1 hook for norecoil. It probably can be improved as it actually moves your local viewangles to counter the recoil. Screenshot: All You have to do is call the PredictAndFixRecoil() function in the class in V_CalcRefDef when you are in attack...

    Started by mre521, 05-09-2009 11:12 PM
    4 Pages
    1 2 3 4
    • Replies: 48
    • Views: 3,046
    10-04-2009 08:12 AM Go to last post
  30. Question Solve this -> Mousewheel

    I'm logging input from demos on a frame by frame basis. Inputs are logged (jump, duck, attack1, attack2, forwardmove, sidemove) however, if the demo was recorded with mousewheel as the jump key, it won't catch the jumps post createmove

    Started by bcpon, 09-09-2009 10:28 AM
    1 Staff Post(s)
    • Replies: 8
    • Views: 683
    10-02-2009 11:43 AM Go to last post

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