Counter-Strike 1.6 related code
Sticky Threads
Everything is GPL. Tabrix was never detected by VAC when it had a binary release, but I do not know if the protection against string scanning has any effect. I hope it does, but note that it can be countered if VAC updates its detection methods. Currently it returns 0 for any call to...
Well im kind of nervous releasing a tutorial on GD because i dunno you guys like to flame and im probably gonna get shot down but all well. This isnt anything special or difficult but its ESP for Counter Strike CZ : Deleted scenes. Its bascially done like Entity ESP because in CZ : DS...
This came from an idea that wav passed about my multi-colored hud. Well since I know several frames are called for the blood sprites I decided to make it so that each frame was a different color this is just an example: if( strstr(pEntity->model->name, "blood.spr") ) { if(...
Credits: - seren1ty - I-Candy Offsets.cpp #include <windows.h> #include "Memory.h" #include "Offsets.h"
Credits: - I-Candy - Half-Life SDK at first you need a bool PrimaryAttack in HUD_PostRunCmd: if (runfuncs) PrimaryAttack = (to->weapontable.m_flNextPrimaryAttack <= 0);
Credits: - Snipity - OGC - I-Candy - wav you know where to call this: void CNoSpread::HUD_PostRunCmd(...) {
hey gd-forum, this is a pointer to the player_info_t - array. info: not hud_player_info_t. the size of the structure in the hl1-sdk differs from the one counter-strike uses. therefore i wrote a function to solve this problem: DWORD dwPlayerInfo;
I was bored... The he and flash seem to have different dampers, nearly perfect otherwise. if (cvar.tracegrenade) {
Hello, you can use this code to have a rocket launcher (for example launch rockets by console command) in your HL1 mod. This can be very funny! I use it when playing CS 1.6 funwars. :D void __cdecl new_ServerActivate(edict_s *pEdictList, int maxEdicts, int maxClients) { ...
This is pretty fun, I call this at the end of PrimaryAttack(). Makes it appear as if you have explosive bullets, useless, but fun none-the-less. void Explosion() { pmtrace_t tr; vec3_t vTrace, vAngles, vForward; gEngfuncs.GetViewAngles(vAngles); gEngfuncs.pfnAngleVectors(vAngles,...
Credits: - I-Candy (me) - Half-Life SDK void ApplyNoRecoil(float Frametime, float *Punchangle, float *Viewangle) { float Punch, Length; VectorCopy(Punchangle, Punch); Length = VectorNormalize(Punch);
OK, p33pz 0mG! i have some Sequence ESP for you :) Basically this is how it goes : (Credits to P47R!CK & Sruh for the OGC FX Sequence) Globals :: ( This is the OGC FX 1 Sequence Code ) int Cstrike_SequenceInfo = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2, 0,...
Hi, In this tutorial I am going to give you a step by step tutorial about how to find important offsets in counterstrike. The offsets you will be learning to find are: The engine, studio, interface and export table. There are some things you need to know first, before starting with this...
nothing special but ... C&P code yuhuuuuu :cool: void StudioSetupLighting(alight_t *plight) { if (gStudio.GetCurrentEntity() == gStudio.GetViewModel()) { plight->color = 0.0; //red plight->color = 1.0; //green plight->color = 0.0; //blue }
Hi Lately it has been a bit quiet in this section :(. Anyway, I have been using this in my cheat for quite a while, and it's very useful if you want to get accurate hitboxes. // This is the offset where CS stores the entity that's being rendered // Shouldn't be hard to find where :) MEGA...
Hi, I have learned alot from this site, and so I would like to give something back too :) I use this class to hook the engine, studio and client of CS. The class allows you to easily access, and hook functions from those structures. It is a mildly stripped version of mine. #include...
*STATUS: VAC PROOF* When making this tutorial, I am assuming you have NO prior knowledge to writing anything for Counter-Strike before... I decided to write it in a .cpp b/c if I wrote it here it would be way to confusing... Anway's, it basically goes over setting up your very own cvar system,...
I think nospread is the most ripped feature in hacks. So i decided to make one of my own, of course in my fav language Delphi. :P It is very basic though and after i am back of my 2 week commuity service seminar, i want to try to improve it. For example i might have figured out how wav has done...
OK so you want to make a leeb health bar, eh? Well I have a solution for you. This tutorial does not require Engine Funcctions but it could be vastly improved if you do have them. OK well first we start off by making a function.You could include this as part of a class or just leave it on its...
Very simple: Tools Required: Steam Account Ollydbg Brain Change cvar sv_cheats to 1 before you create a lan. Type thirdperson in console, before you create your lan. Create a lan.
Chams for CS1.6 my first Tut here at G-D , I hope you like :P the concept: Here are some screenshots with various styles: (like wireframe,glowshell,blending) http://gemini.ge.ohost.de/CS16_Chams/ I prefer green & red glowshells :)
Note: this is a pretty advanced tutorial. If anyone posts really dumb compile errors or stupid questions like "where do I put this" I will delete the posts. If you find this tutorial helpful and release a hack with this method please credit Game-Deception in the readme. This code is not released...
This will make the smoke off your gun and nades colored. if(cvar.weaponsmoke && me.alive) { cl_entity_t *curent; curent = pstudio->GetCurrentEntity(); curent->curstate.rendercolor.r = 0; curent->curstate.rendercolor.g = 255; curent->curstate.rendercolor.b = 0;...
i was playing in a cs server like 4 months ago and i got bored and decided to make a spam script to piss off these admins :) umm so here it is its done all in client so: put this at the top of client with the other dwords DWORD spamtime = 0; then put this in Hud_redraw
I was inspired by Da BuzZ's nick spammer code. I wanted something that didnt use external buy scripts. OK, first the storage A list to hold the available buy options and the buy list struct buybot_item_list_s { char szItem; };
Normal Threads
anyone knows how they derive steamid's from .dem files?
Hi, I was wondering, since many of you probably have read organner's "How to bypass EasyAntiCheat"-tutorial, I was wondering, would someone give/sell me their hack? And I wont leak it. Can use HWID-security system. I tried to compile an wallhack, but I got many compile errors. Im as smart as a...
Hey I made this aimbot and It aims at enemies properly but one thing has left me stumped. It has bone aim and wall detection but there is one problem with it. I cannot figure out why it only ever aims at the same player when others are closer. I think it is an error in the logic of it. Please look...
I was bored for the last few weeks and decided I was going to go back the roots and create and old school cs hack. I found this, not sure if anybody else had found it or not so sorry if thats the case... You can hook events on the fly with this code: void HookEvents( void ) { event_t **...
Hey! Im pretty new to this :) (been programming b4 tho) Im using b2k5s simplebase for CS1.6! I want to make a cvar named something like +new_right that act just like +right! I've manage to add those with pfnAddCommand("+new_right", &func_right); Where can I found out what the +right does...
So I've run into another problem.. after two days I'm still scratching my head. I've finally gotten a base hook working with CS1.6. It surprised me how long it took just to get one working, as I have non-steam + W7 and was having issues with injection and offsets (I can't reverse.. period). ...
Hi, I'm trying to find the code where CS calculates the next punchangle. Thanks to a post of wav (on a different forum) I got a hint at where they were calculated. Going from the primary attack function, I noticed a call to pfnPlaybackEvent(int flags, const struct edict_s *pInvoker, unsigned...
Hey guys.. Well, I've played CS for years upon years. I remember back in.. i believe it was 1.3.. there was a skinhack. You could literally switch skins, yet stay on the same team, and when the round restarts, keep your current position for instance, if i was playing Aztec, I could be midway...
Well How to find offsets for nonsteam patch 21,23,24,25 (the patch doesn't matter) ? I load hl.exe in olly and on moduls, I don't have modul "client.dll" or "hw.dll", then how to find offset to use engine functions ? Well I looked around the forum, but I don't found anything!
I need to know why the commonly used bunny hop hack does not allow the player to jump off ladders or swim up when its being used. Is it possible to code a bhop hack that avoids this? ty
Hello, I apologize if this has been posted before, I didn't find anything about it. I am using this OGC Console function: void func_entinfo(){ int ax = gInterp.argI(1); cl_entity_s *ent = g_pEngfuncs->GetEntityByIndex(ax); if(isValidEnt(ent)) gConsole.echo("name=%s pvs=%d alive=%d...
Hi, Someone can give me a good source with a pretty menu updated because all src i have found are outdated and it's difficult to updated a src. :redface:
Hello all; Kindof a random question. I've been poking around and can't seem to find much information on this at all. The whole Steam vs Non-steam thing. Are the offsets the same for steam and non-steam? I'd assume they're different, though i've found the latest offsets, and even used a...
I am interested in developing tools for counter-strike (whether it be anti-cheat/stats recording similar to psycho stats/etc.) and I was wondering how one would create a program that would respond to in game text. By responding I mean recognition. Admittedly, I have no experience with working...
hi, im new to this game and to hl1 engine, ive seen about speedhacks in the forum but i want to know if some of u ever tried to make a teleportation hack, is it posible to make, because my friend and i we have some doubts on this, we are trying to hack counter strike 1.6 (on sxe servers) for now....
Hello, since I read that it can be byepass flex ac, I decided to let the topic as a theme in itself FlexAC bypass did not receive a response if someone can help me bypass FlexAC I will thank him because I know you can not afford to how it works? thanks
Hey I have some code i made to barrelhack every player with a line but it isn't working right. Code: int HUD_Redraw( float time, int intermission ) { int Result = gClientDll.HUD_Redraw(time, intermission); cl_entity_s *pEnt; Vector vec1,lenvec,screen; for(int i = 1; i<33; i++) {...
-- made by chinese guy -- not me but its help :eek2::eek2::eek2::biggrin: cs 1.6 auto offsets 2007-06-24 19:00 PART 1: The main offsets ------------------------ Credits: Suxx (I think) Tutorial: By Ice & Rob In client.cpp, find this code (the offsets may look different, but it doesnt...
Is there anymore vac proof 1.6 hacks. i have yet to find any
I have not been into the coding scene in forever. Ever since RxP was still around if anyone remember that. Just curious to know what the new offsets where, for a cheat server hack, not vac2. These ancient ones look like this pEngfuncs=0x1Ea2a90 pstudio=0x1Ebeed0 slots=0x01Ea2ca8...
I got this check that can detect the local frozen time, i see it checks a difference in animtime and clientime greater than 0.4 seconds. i logged this as ESP and saw is not very accurate it detects the moment just right before you can restart the speed hack, i think it must detect the freeze moment...
Heya, this is my first post on these forums. Well let's get straight to the point. In the hl1-engine, you are able to gain more speed in air by strafing left and right. Now I have seen a few scripts that jump ~283 units with massive-airstrafes, so I was wondering if it would be possible to...
First off all, sorry about my bad english... iam a beginer that is trying to do some some hacks in pascal ... i have a hack base in pascal with current offsets of engineFunc, Engstudio and export table... iam trying to do a simple ConsolePrint ( from engineFuns ) but is not working ... The...
hi tehre, i am trying to get the players latency, not mine but the other players in the server. this formula i got it from the forum, i understand the latency is measured in seconds (time), so is distance/velocity and we multiply by 1000 to get miliseconds. but i ask, if a player is lagged (like...
greetings today i went to test a hack for cs 1.6 in some server, and found that this server is using a serversided antiwallhack. i noticed that the wallhack doesnt work when an enemy is at the trace distance. but the wallhack works for friends and for corpses, also when i am spectating i can see ct...
Ok, maybe someone of you can help me. I want to get the Offsets of pEngfuncs, Screen X Y Address and some other offsets like pparms etc etc. with my driver by operation from kernel mode. some idea's would maybe help me.
method 1: declaration: PDWORD pWpns; initialization: pWpns = (PDWORD)((DWORD)GetModuleHandle("client.dll") + 0xF3DD4); usage:
Hello sorry for my English. I wanted to please file similar to TilaQ Lan Cheat.dll Be able to change his name was similar in composition to Lecce It appears more Thank you very much
I have made a C++ class which you can include in your HL1 hook for norecoil. It probably can be improved as it actually moves your local viewangles to counter the recoil. Screenshot: All You have to do is call the PredictAndFixRecoil() function in the class in V_CalcRefDef when you are in attack...
I'm logging input from demos on a frame by frame basis. Inputs are logged (jump, duck, attack1, attack2, forwardmove, sidemove) however, if the demo was recorded with mousewheel as the jump key, it won't catch the jumps post createmove
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