Donate Now Goal amount for this month: 95 USD, Received: 20 USD (21%)

  1. 06-02-2005
    Views:
    27,823
+ Post New Thread
Threads 1 to 2 of 2

Forum: Other Mods

3rd party or other mods

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Info Insurgency Mod, MAXIMUM FAIL

    see attached file for your "lulz"

    Started by wav, 10-28-2009 05:19 AM
    • Replies: 10
    • Views: 701
    10-29-2009 03:36 PM Go to last post
  3. Sticky Thread Sticky: Code Insurgency FireModes

    24045B83 83BE 5C070000 01 CMP DWORD PTR DS:, 1 0 is semi auto 1 is burst 2 fully auto 2404C900 80BE 80070000 00 CMP BYTE PTR DS:, 0 if 1 alternate fire mode is active

    Started by wav, 10-25-2009 08:24 PM
    3 Staff Post(s)
    • Replies: 3
    • Views: 318
    10-26-2009 04:03 AM Go to last post
  4. Sticky Thread Sticky: Release IGameResources

    Insurgency Mod g_dwPlayerResource = dwFindPattern ( ( DWORD )GetModuleHandle ( "client.dll" ), 0xFFFFFF, ( PBYTE )"\xC7\x86\x70\x0D", "xxxx" ); g_dwPlayerResource += 0xC; dwGameResources = **( PDWORD* )g_dwPlayerResource; dwGameResources += 0x460;

    Started by wav, 10-24-2009 06:35 AM
    2 Staff Post(s)
    • Replies: 3
    • Views: 495
    10-25-2009 12:08 AM Go to last post
  5. Sticky Thread Sticky: Code Insurgency Visibility

    bool __stdcall bPathFree ( Vector &vecSrc, Vector &vecEnd, CBaseEntity *pBaseEntity ) { C_BaseCombatWeapon *pBaseCombatWeapon; C_BaseEntity *pLocalBaseEntity; trace_t tr; Ray_t ray; DWORD dwTemp;

    Started by wav, 10-23-2009 03:30 AM
    1 Staff Post(s)
    • Replies: 0
    • Views: 337
    10-23-2009 03:30 AM Go to last post
  6. Sticky Thread Sticky: Code Insurgency Chams

    bool DrawModelExecute ( ModelRenderInfo_t &pInfo ) { C_BaseEntity *pBaseEntity; if ( pInfo.entity_index > 0 && pInfo.entity_index <= g_pEngine->GetMaxClients() ) { if ( g_pEntList->GetClientEntity ( pInfo.entity_index ) != NULL ) { pBaseEntity = g_pEntList->GetClientEntity (...

    Started by wav, 10-23-2009 12:59 AM
    1 Staff Post(s)
    • Replies: 0
    • Views: 845
    10-23-2009 12:59 AM Go to last post
  7. Sticky Thread Sticky: Code Insurgency NoSpread

    This only works for ironsight, for non ironsight you have to modify the weapon angles. The code is pretty much the same only you feed in a different set of angles. //======================================================================================== double dblGetSpreadFactor ( int...

    Started by wav, 08-14-2009 02:36 AM
    5 Staff Post(s)
    • Replies: 10
    • Views: 782
    10-19-2009 05:49 PM Go to last post
  8. Sticky Thread Sticky: Code More stinky Insurgency Fecomatter

    if ( g_pBaseClient->m_iWeaponID != g_pBaseClient->m_iLastWeaponID || g_pBaseClient->m_iWeaponState != g_pBaseClient->m_iLastWeaponState ) { if ( *( PDWORD )( ( DWORD )pBaseCombatWeapon + 0x730 ) > 0x400000 ) { __asm { MOV ESI, pBaseCombatWeapon ADD ESI, 0x730 MOV EAX, DWORD...

    Started by wav, 10-19-2009 05:41 PM
    1 Staff Post(s)
    • Replies: 0
    • Views: 250
    10-19-2009 05:41 PM Go to last post
  9. Sticky Thread Sticky: Code Reversing Dystopia nospread

    Ok guys, since I'm sick of this game and his developers I may aswell show you all how easy it is to reverse it's spread algorythm, hm? :) Ok, load up the game and make a new server then fire up olly. Do that. Now we are in FX_Firebullets(), scroll down until..

    Started by TheCore, 10-11-2009 11:59 AM
    2 Pages
    1 2
    4 Staff Post(s) dystopia, nospread, reversing
    • Replies: 19
    • Views: 938
    10-15-2009 11:36 AM Go to last post
  10. Sticky Thread Sticky: Code More Insurgency crap

    C_BaseCombatWeapon* __stdcall GetBaseCombatWeapon ( C_BaseEntity *pBaseEntity ) { C_BaseCombatWeapon *pBaseCombatWeapon; __asm { MOV EAX, pBaseEntity MOV ECX, EAX MOV EAX, DWORD PTR DS: CALL DWORD PTR DS:

    Started by wav, 08-14-2009 03:47 AM
    2 Staff Post(s)
    • Replies: 3
    • Views: 346
    08-14-2009 07:04 AM Go to last post
  11. Sticky Thread Sticky: Info Insurgency View Model Sway

    -> Applied in C_BasePlayer::CalcPlayerView -> Applied when ironsight and shooting C_BasePlayer + 0xD94 = viewsway C_BasePlayer + 0xD64 = weaponstate if ( g_pBaseClient->m_iWeaponState & 1 ) {

    Started by wav, 08-14-2009 02:45 AM
    1 Staff Post(s)
    • Replies: 1
    • Views: 332
    08-14-2009 06:57 AM Go to last post
  12. Sticky Thread Sticky: Info Insurgency Mod Ice Key

    a1LB26zz vice -d -x .txt -k a1LB26zz weapon_ak47.ctx

    Started by wav, 06-15-2009 03:06 AM
    1 Staff Post(s)
    • Replies: 0
    • Views: 593
    06-15-2009 03:06 AM Go to last post
  13. Sticky Thread Sticky: Info Insurgency Removing gun movement

    InPrediction -> return 1

    Started by wav, 06-06-2009 05:25 AM
    3 Staff Post(s)
    • Replies: 3
    • Views: 428
    06-06-2009 08:39 AM Go to last post
  14.   Normal Threads  

  1. Moved: Solution Fixing Panels L4D2

    Started by wav, 10-29-2009 07:42 PM
    • Replies: -
    • Views: -
    10-29-2009 07:42 PM Go to last post
  2. Info NEOTOKYO° ice key

    char *__cdecl sub_2400DE60() { return "tBA%-ygc"; } also for recoil you can use pato's sv_supress_viewpunch trick, but there is also some prediction code you have to knock down.

    Started by s0beit, 07-11-2009 01:08 AM
    2 Staff Post(s) ice, key, neotokyo°
    • Replies: 6
    • Views: 482
    07-22-2009 09:36 AM Go to last post

+ Post New Thread

Forum Information and Options

Moderators of this Forum
Users Browsing this Forum

There are currently 1 users browsing this forum. (0 members & 1 guests)

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 500 views
Hot thread with unread posts
More than 15 replies or 500 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts