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  1. 06-02-2005
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Forum: Day of Defeat: Source

DOD:Source code

  1.   Sticky Threads  

  2. Sticky Thread Sticky: DoD:s NoSpread

    ASDF LOL GET YOUR OWN NOSPREAD

    Started by wav, 02-27-2007 09:51 PM
    2 Pages
    1 2
    6 Staff Post(s) epiclolz
    • Replies: 15
    • Views: 2,859
    05-20-2008 04:49 PM Go to last post
  3. Sticky Thread Sticky: DoD:S NoSway/NoRecoil

    void __stdcall DoDS_pre_SetViewAngles ( QAngle &va ) { if ( DoDS_Cvars.DoDS_NoRecoil ) { if ( ( DWORD )_ReturnAddress() == DoDS_NoRecoil.dwSetViewAnglesReturnAddress ) return; } gEngineFuncs.SetViewAngles ( va ); }

    Started by wav, 02-25-2008 07:19 AM
    2 Pages
    1 2
    7 Staff Post(s)
    • Replies: 16
    • Views: 1,808
    03-06-2008 11:33 PM Go to last post
  4. Sticky Thread Sticky: DoD:S NoRecoil

    Allies Colt: 0x3FB33333 // 1.4f Garand: 0x40C00000 // 6.0f Thompson: 0x4009999A // 2.15f BAR: 0x40A00000 // 5.0f Springfield: 0x40B33333 // 5.6f 30cal: 0x41A00000 // 20.0f Bazooka: 0x41200000 // 10.0f M1carbine: 0x3FB33333 // 1.4f

    Started by wav, 02-27-2007 03:51 AM
    2 Staff Post(s)
    • Replies: 7
    • Views: 2,028
    08-19-2007 03:28 AM Go to last post
  5. Sticky Thread Sticky: DoD 1.3/DoD:S Recoil code/values

    DoD 1.3 Germans Luger: 1.4f K98: 8.0f K43: 7.0f MP40: 2.2f MP44/StG: 5.0f K98Scoped: 6.0f

    Started by wav, 03-15-2007 07:20 AM
    1 Staff Post(s)
    • Replies: 0
    • Views: 1,101
    03-15-2007 07:20 AM Go to last post
  6.   Normal Threads  

  1. Question Assistance

    It looks like there are some talented coders around here. Not sure if this is anything that anyone would be interested in here but worth a try. I have a plugin that was designed by someone else that needs updating. The creator has given permission for someone else to continue his work. The plugin...

    Started by coach, 3 Weeks Ago 08:50 PM
    • Replies: 2
    • Views: 99
    3 Weeks Ago 11:47 PM Go to last post
  2. Solution DOD:S Nospread/norecoil

    I'm lollin QAngle angViewangles, angCorrectedViewangles; Vector vecCorrected_spread_vector; angViewangles = pCmd->viewangles; DODSGetSpreadVector(pCmd->random_seed, angViewangles, vecCorrected_spread_vector); VectorAngles(vecCorrected_spread_vector, angCorrectedViewangles); pCmd->viewangles =...

    Started by syntroniks, 06-19-2010 10:16 AM
    3 Staff Post(s)
    • Replies: 13
    • Views: 417
    06-25-2010 11:35 PM Go to last post
  3. Info Spread and Recoil information

    Apparently recoil is client sided (from the looks of it), screen shots: fyi: moved crosshair left after shooting unedited: http://img809.imageshack.us/img809/9876/org.jpg patched: http://img820.imageshack.us/img820/8941/patched.jpg FLD DWORD PTR DS: (pWeapon + 0x6C0) located at...

    Started by j1gs4w, 06-11-2010 12:09 AM
    1 Staff Post(s)
    • Replies: 13
    • Views: 384
    06-18-2010 09:41 PM Go to last post

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