DOD:Source code
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ASDF LOL GET YOUR OWN NOSPREAD
void __stdcall DoDS_pre_SetViewAngles ( QAngle &va ) { if ( DoDS_Cvars.DoDS_NoRecoil ) { if ( ( DWORD )_ReturnAddress() == DoDS_NoRecoil.dwSetViewAnglesReturnAddress ) return; } gEngineFuncs.SetViewAngles ( va ); }
Allies Colt: 0x3FB33333 // 1.4f Garand: 0x40C00000 // 6.0f Thompson: 0x4009999A // 2.15f BAR: 0x40A00000 // 5.0f Springfield: 0x40B33333 // 5.6f 30cal: 0x41A00000 // 20.0f Bazooka: 0x41200000 // 10.0f M1carbine: 0x3FB33333 // 1.4f
DoD 1.3 Germans Luger: 1.4f K98: 8.0f K43: 7.0f MP40: 2.2f MP44/StG: 5.0f K98Scoped: 6.0f
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It looks like there are some talented coders around here. Not sure if this is anything that anyone would be interested in here but worth a try. I have a plugin that was designed by someone else that needs updating. The creator has given permission for someone else to continue his work. The plugin...
I'm lollin QAngle angViewangles, angCorrectedViewangles; Vector vecCorrected_spread_vector; angViewangles = pCmd->viewangles; DODSGetSpreadVector(pCmd->random_seed, angViewangles, vecCorrected_spread_vector); VectorAngles(vecCorrected_spread_vector, angCorrectedViewangles); pCmd->viewangles =...
Apparently recoil is client sided (from the looks of it), screen shots: fyi: moved crosshair left after shooting unedited: http://img809.imageshack.us/img809/9876/org.jpg patched: http://img820.imageshack.us/img820/8941/patched.jpg FLD DWORD PTR DS: (pWeapon + 0x6C0) located at...
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