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  1. 06-02-2005
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Forum: Public Releases

Place to post project releases that do not have their own subforum

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Radar Hack with your G19

    void CColorAndMonoDlg::OnTimer(UINT_PTR nIDEvent) { UNREFERENCED_PARAMETER(nIDEvent); UpdatePlayers(); m_lcd.Update(); } VOID CColorAndMonoDlg::InitLCDObjectsColor( void ) { m_lcd.ModifyDisplay(LG_COLOR);

    Started by P47R!CK, 07-01-2009 03:56 AM
    5 Pages
    1 2 3 4 5
    • Replies: 62
    • Views: 6,942
    5 Days Ago 02:56 PM Go to last post
  3. Sticky Thread Sticky: Release Ring0 Dll Injector

    About I was in need of an alternative, reliable dll injection tool to test how normal CreateRemoteThread()/SetThreadContext() tools are affected by anticheat software. At first I tried to use Orkblutt's source, but sadly it is not compatible with Win7. So I discovered another way but kept the...

    Started by Michael87, 09-05-2009 09:49 PM
    2 Pages
    1 2
    • Replies: 22
    • Views: 5,032
    1 Week Ago 06:27 AM Go to last post
  4. Sticky Thread Sticky: Release DLL Injector. (Full x86 and x64 + Unicode and MBCS support)

    Figured I'd release the current build of my loader for an internal project I'm working on: Compiled and working on both IA-32 and AMD64. Compiled and working with both Unicode and MBCS/ASCII compiler flags. (Defaults to Unicode for obvious reasons.) Also supports unloading the module. ...

    Started by Chazwazza, 04-21-2009 03:22 AM
    2 Pages
    1 2
    4 Staff Post(s) dll, injector, x64, x86
    • Replies: 15
    • Views: 4,201
    3 Weeks Ago 08:21 AM Go to last post
  5. Sticky Thread Sticky: Direct3D StarterKit v3.0

    Direct3D StarterKit v3.0b There are a lot of minor changes to the code (like changing m_D3Ddev to m_pD3Ddev) but the major change is the CD3DManager, which will help with applications that use multiple rendering device interfaces. The usage is fairly simple, on top of d3dXdev.cpp you will see...

    Started by Azorbix, 06-10-2005 01:31 PM
    11 Pages
    1 2 3 4 5 ... 11
    • Replies: 156
    • Views: 30,226
    3 Weeks Ago 08:17 AM Go to last post
  6. Sticky Thread Sticky: Edited Detour for VAC2 Proofness

    SpecialCredits: Microsoft This is just a basic example :D

    Started by P47R!CK, 06-24-2005 01:28 AM
    4 Pages
    1 2 3 4
    • Replies: 49
    • Views: 11,114
    4 Weeks Ago 06:11 PM Go to last post
  7. Thumbs up Sticky Thread Sticky: RA3 1.07 Hack Beta: Tijuana Core 1.24b -

    It appears the controversy about the packer kinda became more interesting then the actual release. In any event, it's packed with something simple now. This is perhaps the first publicly available hack for RA3 (Version 1.07) ever released that functions online. After that bit of self-imposed...

    Started by cmoski, 02-19-2009 04:56 PM
    2 Pages
    1 2
    • Replies: 27
    • Views: 2,312
    06-14-2010 04:45 AM Go to last post
  8. Sticky Thread Sticky: Release unfinish cod5bot.

    includes Aimbot Aimpredict Aimshoot Name esp Distance esp Box esp Dog esp Predict Esp

    Started by kingorgy96, 01-05-2010 03:57 AM
    • Replies: 10
    • Views: 725
    06-11-2010 06:48 PM Go to last post
  9. Sticky Thread Sticky: Release Starterkit for Direct 3D 10

    Project : Direct3D 10 StarterKit v0.1 Author : Matthew L (Azorbix), Patrick S (P47R!CK) Date : April 14th, 2009 Credits : Tetsuo: Help with hooking the device LanceVorgin: His name is funny p47r!ck: Hes German Hybrid: Knows DirectX9 Dom1n1k: Helped with detourfunc

    Started by P47R!CK, 04-14-2009 08:52 PM
    3 Pages
    1 2 3
    • Replies: 39
    • Views: 5,449
    06-10-2010 03:53 PM Go to last post
  10. Sticky Thread Sticky: Graphical User Interfacens!

    Hello guys, this is a dynamic, customizable, portable and graphical user interfacens that I have been working on in the last month. All the windows are defined in XML files and generated upon startup. You can create your own ColorTheme by adding it to ColorThemes.xml ( Look at the standard...

    Started by bobbysing, 11-10-2007 12:45 PM
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 98
    • Views: 14,005
    06-05-2010 06:04 PM Go to last post
  11. Sticky Thread Sticky: r_3dsky Fixer

    This is for people that dont wana really cheat, but do wana disable r_3dsky cvar in Counterstrike Source, it could work with other Source games, but i didnt test it. Its really just a proof of concept, i wanted to use the cRemotePatcher class posted, and i wanted to see if i could do it, if u...

    Started by PizzaPan, 02-14-2005 04:48 PM
    • Replies: 9
    • Views: 1,190
    06-01-2010 11:58 AM Go to last post
  12. Sticky Thread Sticky: Release Zeus Team Fortress 2 Base

    Zeus Team Fortress 2 Base / Hack - Version 0.1.1 I finally decided to buckle down and write a proper C++ hook for the Orange Box (Team Fortress 2 / DOD:S ) engine. This is the result of two days of work. It contains a basic ESP, many functions related to players and weapons, a hack variable...

    Started by Xeno123, 10-17-2009 10:24 AM
    5 Pages
    1 2 3 4 5
    • Replies: 71
    • Views: 5,165
    05-10-2010 12:06 PM Go to last post
  13. Sticky Thread Sticky: Tool Game Deception Utilities, Static Library

    Game Deception Utilities, static library The purpose of this thread is to accumulate a library of useful utility type functions that is applicable to many different types of projects. The utilities should not be specific to any game and / or technology, and should be as generic as possible. ...

    Started by Azorbix, 04-30-2010 10:16 PM
    • Replies: 7
    • Views: 607
    05-04-2010 02:24 PM Go to last post
  14. Sticky Thread Sticky: Module Cloaker v2 (Full x86 and x64 + Unicode and MBCS support)

    Recently I’ve been working on rewriting all of my usermode rootkit code and adding a lot more features to it. The biggest change I want to make (other than adding support for hiding more types of data) is x64 support. So far I have x64 support for the loader, file cloaking, process cloaking, window...

    Started by Chazwazza, 04-23-2009 10:24 AM
    2 Pages
    1 2
    2 Staff Post(s) cloaker, mbcs, module, support, unicode, x64, x86
    • Replies: 22
    • Views: 3,845
    05-03-2010 04:53 PM Go to last post
  15. Sticky Thread Sticky: Tool Universal Networked Var Dumper (Source engine)

    Extending on Casual_Hacker's code, this morning I wrote an internal (inject-the-dll-mmmk) networked var dumper that generates a header file with structures for all netvars in any source game. It autofinds the client version and determines the index of the GetAllClasses function, calls it, and...

    Started by Xeno123, 12-31-2009 10:57 AM
    • Replies: 9
    • Views: 608
    04-27-2010 03:21 PM Go to last post
  16. Sticky Thread Sticky: Code Combat arms d3d base

    Here is a Base i put together for combat arms NA. Built in VS2008. Status Undetected As of 12/10/2009. It Has - Basic D3D hook for rendering. Console hacks - Fly, Windowed mode , No fog, Show Tracers. Credits :

    Started by gellin08, 12-10-2009 12:49 AM
    2 Pages
    1 2
    • Replies: 22
    • Views: 1,700
    04-23-2010 08:39 AM Go to last post
  17. Sticky Thread Sticky: CSS Base (Simplified)

    this is a simplified version of my css base, which now includes (tetsuo's) vpanels and example name esp, to make things easier for those who failed at using the first version. I really appreciate your feedback. http://patrick.game-deception.com/Code/C++/CSSBase_simplified.rar

    Started by P47R!CK, 02-11-2005 11:19 AM
    5 Pages
    1 2 3 4 5
    21 Staff Post(s) base, css, simplified
    • Replies: 72
    • Views: 7,703
    04-18-2010 08:20 AM Go to last post
  18. Sticky Thread Sticky: [C++ Release] patchLib v2

    After almost a year of putting it off, finally got time to work on it again. Been doing bits and pieces here and there to get things more organized and such, and finally got around to fully rewriting the library. patchLib v2 is a complete rewrite of patchLib v1. I chose to rewrite it due to the...

    Started by atom0s, 01-11-2009 09:52 AM
    2 Pages
    1 2
    2 Staff Post(s) patchlib, release
    • Replies: 15
    • Views: 1,811
    04-02-2010 03:24 AM Go to last post
  19. Sticky Thread Sticky: Release GameOverlayUI (Render in any game that uses the steam overlay)

    HI I have reversed the steam GameOverlayUI properly, rather than the clumsy method i used before in my MW2 hook. This method uses 1 address. ONE...and the sig scanning is already done for you, this will allow you to render in any game that uses the overlay UI, there is 2 screenshots below of...

    Started by s0beit, 02-17-2010 10:13 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 1,820
    03-15-2010 11:56 PM Go to last post
  20. Sticky Thread Sticky: [Release]Call of Duty 1 Clienthook Scr &bin

    becouse Cod1 is a very old game i will Release my Hook i just removed pb staff ,tag aiming and the mirc staff includes: ESP:box,name , granaden ,distance,weapon AIMBOT:autoshoot,aim, prediction,human aim.. wallhack cvar unlocker radar Menü and a lot more

    Started by kingorgy96, 12-31-2008 03:01 AM
    • Replies: 14
    • Views: 1,411
    03-08-2010 12:20 AM Go to last post
  21. Sticky Thread Sticky: Release Urban Terror 4.1 Client Basehook v0.1

    /* URT 4.1 CLientHooK by King-Orgy Credits:gamedeception.net, Aimbots.net, Netcoders.cc,q3sdk,ida,ollydbg */ //BeginFrame /* .text:004709A0 sub_4709A0 proc near ; DATA XREF: sub_45F360+9B.o .text:004709A0 .text:004709A0 arg_0 = dword ptr 4

    Started by kingorgy96, 05-01-2009 12:42 PM
    • Replies: 6
    • Views: 1,043
    02-28-2010 04:30 AM Go to last post
  22. Exclamation Sticky Thread Sticky: KynJector - Yet Another Silly Injector

    So i got bored and wrote a loader, with the unique ability to unload the dll. (TECHNICAL YO'!) I personally find that helpful as usually when im injecting a DLL its only for testing a snippet or two. #include <Windows.h> #include <stdio.h> #include <string> #include <conio.h> #include...

    Started by kynox, 02-11-2009 10:30 PM
    2 Pages
    1 2
    6 Staff Post(s) injector, kynjector
    • Replies: 18
    • Views: 2,640
    02-20-2010 06:34 AM Go to last post
  23. Sticky Thread Sticky: Smokin' Guns Source Code

    Alright figured I would throw out a simple base hook for Smokin' Guns. Can be easily ported for other quake 3 modifications, but this is specifically for this game. Credits: Inspire - for this article: http://aimbots.net/client-hooks/60-clienthooking-tutorial-2-a.html KingOrgy - for...

    Started by c0re, 02-04-2010 05:24 AM
    • Replies: 0
    • Views: 569
    02-04-2010 05:24 AM Go to last post
  24. Sticky Thread Sticky: base wrapgen2 wrapper with engfuncs

    I simply followed the tutorial for a hybrid hack, and changed the offsets in the tutorial to the new 1.6/steam offsets. I havent tested this exact wrapper, although it is a copy/paste job from the wrapper i have working, so it should work fine. click here Again, this is a basic wrapgen2...

    Started by gfreeman1, 09-30-2003 12:55 AM
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 76
    • Views: 11,106
    02-02-2010 06:04 PM Go to last post
  25. Sticky Thread Sticky: OwnaLoader

    My first release to the game-deception community! Special thanks to: - SpuN for releasing his loader code - Tim for creating the graphics - DeviatioN for bringing to my attention the memory leak - MSDN - Game-deception forums Features:

    Started by Ownasaurus, 12-25-2004 11:29 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 4,048
    01-23-2010 04:17 PM Go to last post
  26. Sticky Thread Sticky: DetourXS

    I released CDetour loosely based on lance's one a while ago but it was a little messy in places so i rewrote it a little while ago and maybe someone will find it useful, improvements: - To remove a detour you just pass in the original pointer - No classes and released as a lib - API version of...

    Started by Sinner, 06-16-2007 10:46 AM
    3 Pages
    1 2 3
    • Replies: 31
    • Views: 9,412
    01-20-2010 06:18 PM Go to last post
  27. Sticky Thread Sticky: Release CRemoteCode

    this is a class i am developing (currently WIP) which allows you to execute functions in remote processes, of any calling convention, from any process. It will have more then that, but for now, that is what it does. take this code example: #define ADDRESS_TO_LOL 0x123456 #define...

    Started by s0beit, 06-20-2009 07:31 PM
    • Replies: 6
    • Views: 990
    01-01-2010 09:23 AM Go to last post
  28. Sticky Thread Sticky: ModuleShark

    Since i think this can be very handy, when analysing other game hacks, i thought i release a standalone tool, solely for my new module detection engine. It always retrieves full path of Modules, of which the LdrModule Entries are unlinked and fully wiped. It also has several methods to detect...

    Started by DeepblueSea, 07-24-2009 10:49 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,775
    12-24-2009 04:20 PM Go to last post
  29. Sticky Thread Sticky: GD Loader 2.0

    Doesn't work with vista and kaspersky IS 7.0 and the initial idea was to manual load the module in GetMsgProc. :/ Credits: Loop suxx msdn Cory And a screenshot of Bible 2.0( catholic priest edition ) follows below:

    Started by P47R!CK, 08-06-2007 05:19 PM
    4 Pages
    1 2 3 4
    • Replies: 53
    • Views: 7,601
    12-20-2009 07:20 AM Go to last post
  30. Sticky Thread Sticky: Sigmaker 0.2

    Basic Description: This is a developer tool, if you don't know how to use Olly or what sigs are this won't help you. This release might be far from perfect but shouldn't be to buggy anyway. License: This software comes without any warranty and may not be used by members of commercial...

    Started by P47R!CK, 01-11-2007 05:36 AM
    3 Pages
    1 2 3
    • Replies: 41
    • Views: 5,342
    12-20-2009 07:19 AM Go to last post
  31. Talking Sticky Thread Sticky: Hack the Planet! Universal Game Hack!!1!oneone!!

    Well, get on with it, what is it? Since I have learned so much from this forum and its community, I decided to sit down and give something back. This project is two things really. First and foremost it is a learning tool for everyone. Second, to eventually be the most expansive hack available in...

    Started by CodeMaster, 08-19-2005 06:32 AM
    3 Pages
    1 2 3
    4 Staff Post(s) game, hack, hack1oneone, hoax, planet, universal
    • Replies: 34
    • Views: 9,237
    12-20-2009 07:19 AM Go to last post
  32. Sticky Thread Sticky: Scripted WoW hack

    Hello, this time I have some extensible functionality to show off. The WoW hack attached uses a Lua-based scripting system that works very similar to the one used by WoW itself. But keep in mind that it is completely independent to WoW's Lua system. Have a look by yourself to get to know how...

    Started by bobbysing, 01-06-2009 03:07 PM
    • Replies: 9
    • Views: 1,627
    12-20-2009 07:17 AM Go to last post
  33. Lightbulb Sticky Thread Sticky: pbMangler v1.xx :: Skeletal Framework (anti-pb Source Code)

    Howdy All, I released the pbMangler Skeletal FrameWork and thought I would let you all know. For those of you who don't know about it, it's a working punkbuster bypass for all games. There are no dependencies on Game, but I made it primarily for America's Army. The Skeletal FrameWork is the...

    Started by T3chn0M4g3, 10-02-2004 10:47 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,522
    12-09-2009 06:55 PM Go to last post
  34. Sticky Thread Sticky: Code 64 Bit Detours / Injector / Debugging macros

    Hey Y'all, I haven't released anything in a while, been pretty busy, anyway, long story short, here's a small release that will hopefully become a catalyst on 64 bit hacking. Firstly, I gotta give credit where it's due, reading the intel instruction manuals very damn confusing in my...

    Started by Azorbix, 04-20-2009 09:48 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,319
    12-03-2009 03:40 PM Go to last post
  35. Sticky Thread Sticky: Code Get Polymorphic Class Name

    #include <Windows.h> #include <tchar.h> unsigned int GetPolymorphicClassName(void * ptr, char ** name) { /* Variables ptr the address of a class, which name you want name the address of a variable that will be set to point to the name of the class

    Started by Wille, 11-28-2009 03:02 PM
    5 Staff Post(s)
    • Replies: 13
    • Views: 847
    12-01-2009 10:32 AM Go to last post
  36. Sticky Thread Sticky: Release UPX IAT Hooking

    Hello all, Well i was trying to place some IAT hooks in a UPX packed exe, so here i came up with a class that controls it a bit, and let you place hooks in a UPX packed target. It needs a loader, CreateProcessA (SUSPENDED) (See attachment for a masm loader for a dll, it currently open a exe...

    Started by ColdDoT, 11-17-2009 10:34 AM
    • Replies: 12
    • Views: 1,121
    11-21-2009 08:05 PM Go to last post
  37. Sticky Thread Sticky: Simple injector (cmd line/unicode/xp/vista/w7)

    Needed an injector that worked for Vista and Windows 7. You need to literally just paste this into a empty win32 unicode project. The code will create an ini file if it doesn't exist. You can also easily add an old style method of injecting for windows 2000 and below since I didn't bother. It will...

    Started by Sinner, 07-14-2009 02:50 PM
    1 Staff Post(s) cmd, injector, simple
    • Replies: 10
    • Views: 2,157
    11-11-2009 01:54 PM Go to last post
  38. Sticky Thread Sticky: Release Guild Wars Client API

    Guild Wars Client API My project, the Guild Wars Client API (GWCA), provides a large set of functions/features for interacting with the Guild Wars client using scripts. GWCA is able to pull information about all agents on the map and interact just like the client itself with the...

    Started by SuneC, 10-08-2009 12:56 PM
    • Replies: 8
    • Views: 1,379
    11-03-2009 10:35 AM Go to last post
  39. Sticky Thread Sticky: Release Variable Management System - C++

    This is a C++ (not C) variable management class/system that uses a map (std::map) to store variables. It is templated, so you can use any key/value type. It can register single variables or an array of variables at a time. It is much faster than a linked list (I wrote it today to replace my...

    Started by Xeno123, 09-15-2009 06:20 PM
    4 Pages
    1 2 3 4
    • Replies: 49
    • Views: 1,926
    10-20-2009 04:37 PM Go to last post
  40. Sticky Thread Sticky: Release [pSide 2.5] Source.

    Hello Gamedeception, I wanted to give something back to the community. The source of my first basehook for Planetside. I have no intention on making a profit for this program of mine. But what my intentions are, is hope that someone out their can learn from it and improve or create something of...

    Started by Joltting, 08-03-2009 01:44 AM
    • Replies: 2
    • Views: 822
    10-10-2009 01:51 PM Go to last post
  41. Lightbulb Sticky Thread Sticky: [Warsow] mcHook Source (for version 0.42)

    This is basically an update to the Pegasus hack I posted a couple of years back, although it's been quite heavily modified and a lot of new, though subtle, features added. The main reason for release is education purposes, since warsow is struggling to stay alive in terms of number of players,...

    Started by BiGmAc, 10-19-2008 01:44 PM
    4 Pages
    1 2 3 4
    • Replies: 50
    • Views: 6,867
    10-10-2009 01:32 PM Go to last post
  42. Sticky Thread Sticky: very limited D3D Base

    This is a very old Base of mine which I made for friend. There isn't much new to this the only difference is that it hooks the subdevice instead of the actual device. Credits: GD as always loopnz rG wav Tamimego

    Started by P47R!CK, 01-29-2008 05:14 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 2,817
    09-29-2009 03:13 PM Go to last post
  43. Sticky Thread Sticky: Code Medal of Honor Allied Assault Client Framework

    Game Deception Medal of Honor Allied Assault Client Framework Hi, This base is released to getting started/learn from, and I will update it. Have fun :) Game informations Tools used

    Started by okidoki, 05-10-2009 11:30 AM
    • Replies: 13
    • Views: 1,235
    09-19-2009 08:10 PM Go to last post
  44. Sticky Thread Sticky: [Release] - My FEAR hack src

    Got bored with the game so I decided to release my source. I'm releasing it as is but I am always open to criticism. Credits to DrUnKeN ChEeTaH, Chod, and K@N@VEL. http://rapidshare.com/files/55271145/FearHack.rar

    Started by Strife, 09-12-2007 07:44 PM
    2 Pages
    1 2
    2 Staff Post(s) fear, hack, release, src
    • Replies: 19
    • Views: 4,059
    09-05-2009 07:19 PM Go to last post
  45. Sticky Thread Sticky: Release COD1 Xfire HooK

    Dunno why i call it cod1 xfire hook maby because i start to test it in cod1 it should works with all Opengl games that supported Xfire works with lates xfire client since pb does not scans memory inside xfire should that undetected for a few years ...

    Started by kingorgy96, 08-31-2009 09:03 PM
    • Replies: 7
    • Views: 845
    09-02-2009 09:53 AM Go to last post
  46. Sticky Thread Sticky: Release Heroes of Newerth Maphack Src

    0xbadc0ded

    Started by Sheppard, 08-07-2009 07:11 PM
    2 Pages
    1 2
    • Replies: 24
    • Views: 2,456
    08-24-2009 02:41 AM Go to last post
  47. Sticky Thread Sticky: ESP Hack SRC for C-D 4.31.0

    Hey, here is another release. Dabb is on a vacation so i hope you will use it. It has name esp/distance esp + player glow. Of course you can modify it very eassly so it will have other feauters. I hope ill not see new uber private cheats for sell at next days. It also contains my dynamic detour...

    Started by Organner, 07-24-2005 08:18 AM
    • Replies: 10
    • Views: 2,726
    08-16-2009 07:23 PM Go to last post
  48. Sticky Thread Sticky: Simple AC + Source

    Hey, its a simple detection code, for client hacks. it can detect most client hacks, and tell you which functions it hooks. Its preety smillar to what C-D did. Source code included.

    Started by Organner, 06-14-2007 09:53 AM
    • Replies: 10
    • Views: 2,294
    08-13-2009 07:05 AM Go to last post
  49. Sticky Thread Sticky: Release Unfinished "home-made" virtual machine/assembler

    A virtual machine/assembler I've been working on for fun with x86-like instructions. # http://chaplja.blogspot.com | chaplja@gmail.com # chapljaVM, my own "virtual machine" *** NOTE: The way I implemented this isn't that good, I was more testing stuff and just wanted to see what I'm going...

    Started by zhap, 08-07-2009 09:57 AM
    • Replies: 5
    • Views: 527
    08-07-2009 05:53 PM Go to last post
  50. Sticky Thread Sticky: [Warsow] Pegasus Hook (Source)

    ------------------------------ UPDATE 1st Nov, 2008: New source for Warsow 0.42 http://forum.gamedeception.net/showthread.php?t=14375 ------------------------------ Features: Radar, Spycam, Esp, Aimbot, Wallhack, "Quadchams", Enemy Lights, Autoshoot, GUI (+binding, etc.), And more? ...

    Started by BiGmAc, 08-03-2006 09:17 AM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 7,823
    08-03-2009 09:58 AM Go to last post
  51. Sticky Thread Sticky: Release Quake2 ClientHooK

    just starting this morning and almost finish :ditsy: the base works current only for the q2 demo version but can be fast convert to the q2 fullversion ( http://aimbots.net76.net/king-orgy/q2Demo_GameAPI.html and http://aimbots.net76.net/king-orgy/get%20export%20pointers.html ) //Quake2...

    Started by kingorgy96, 07-16-2009 11:07 AM
    • Replies: 6
    • Views: 535
    07-17-2009 05:57 AM Go to last post
  52. Sticky Thread Sticky: Version control class

    I never liked using static symmetrical tables for versioning. So today I made one that isn't. Features Add, edit, delete offsets on the fly Binary tree (std::map) for fast string offset lookup I'm afraid you need to install the Visual C++ 2008 Feature Pack Release or include a boost...

    Started by Sinner, 07-15-2009 09:50 PM
    class, control, version
    • Replies: 3
    • Views: 369
    07-16-2009 05:53 AM Go to last post
  53. Post Sticky Thread Sticky: Release Call of Duty 2 1.3 Client Basehook

    Call of Duty 2 1.3 Client Basehook by King-Orgy Hooket engine Funcs: refexport CG_Trace ExecuteText AddCommand RemoveText RenderScene

    Started by kingorgy96, 06-17-2009 10:25 AM
    • Replies: 7
    • Views: 907
    07-14-2009 03:38 PM Go to last post
  54. Sticky Thread Sticky: Code MOHAA DMW3 proof Hybrid base

    Hi, Here is a DMW3 proof hybrid (OpenGL/engine) base hook for Medal of Honor Allied Assault. It's released to learn from, and shouldn't be used as it is ( DMW3 client will update and detect it ) Some common usefull functions are hooked yet in this example, you can add other hooks using the...

    Started by okidoki, 12-07-2008 02:37 PM
    • Replies: 11
    • Views: 1,147
    07-08-2009 06:19 AM Go to last post
  55. Sticky Thread Sticky: DOD/TFC/HL1 Export Hook

    Was looking at b2k5s post and decided to rerelease a base I had once hosted somewhere else.

    Started by c0re, 11-18-2008 10:59 AM
    • Replies: 5
    • Views: 1,010
    07-01-2009 12:31 AM Go to last post
  56. Sticky Thread Sticky: .NET Gui

    Hello there, Everything is not shown on the screenshot Source code has not been edited and these are the exact same files as in my hook. I haven't touched the code for months now and I thought this could be useful for some guys. I would have released the whole hook's source code too but...

    Started by Scotchy, 05-03-2006 11:26 AM
    • Replies: 14
    • Views: 2,656
    06-20-2009 05:33 AM Go to last post
  57. Sticky Thread Sticky: Quake 3 Source

    Here is a quake 3 Clienthook source code for you all. It contains:- Do as you please with it, But credit the people who helped with this Credits :-

    Started by Mombatu, 06-20-2005 08:10 PM
    • Replies: 3
    • Views: 2,548
    06-09-2009 11:30 AM Go to last post
  58. Sticky Thread Sticky: Release Starterkit 0.2 for Direct 3D 10

    Added support for x64 since there is no official 64 bit jump far opcode (ironically Intel added one but apparently the folks at AMD didn't) I had to create a little work around. Which uses jmp, the opcode itself is only 6 bytes and the address it points to has to be located in the same...

    Started by P47R!CK, 04-18-2009 06:28 PM
    • Replies: 7
    • Views: 685
    06-07-2009 12:51 AM Go to last post
  59. Sticky Thread Sticky: CS:S Base Hook

    Counter-Strike: Source Base by s1n1s73r Pretty self explanatory, this is a CS:S base that uses the hl2 sdk for engfuncs and other stuff. Note: There has been some stuff added so that newbz won't rip this base, have fun finding em :). You need to put the libs in first before you start of,...

    Started by s1n1s73r, 12-04-2004 01:19 PM
    7 Pages
    1 2 3 4 5 ... 7
    28 Staff Post(s) base, css, hook
    • Replies: 93
    • Views: 14,470
    06-06-2009 10:46 AM Go to last post
  60. Sticky Thread Sticky: Release Enemy Territory 2.55 Client Basehook

    /* ET CLientHooK by King-Orgy Credits:gamedeception.net, Aimbots.net, Netcoders.cc,q3sdk,ida,ollydbg */ addet some .html fieles to the rar fiele for finding the funtions and making it easy compactible for et 2.60 too it works on any et mods versions becouse i only hooket the .exe and its...

    Started by kingorgy96, 05-02-2009 10:35 AM
    • Replies: 8
    • Views: 1,217
    06-04-2009 04:34 PM Go to last post
  61. Sticky Thread Sticky: wallhack/aimbot concept

    http://blew.desinc.net/blew.zip this is my D3d9 (d3d9 only) wrapper/aimbot that uses pixel shaders to make solid-colored player models that show through walls.. the aimbot is a pixel-scanning bot that scans the perimeter of a circle around the center of the screen, if there is target color...

    Started by blew, 11-04-2004 01:13 PM
    3 Pages
    1 2 3
    • Replies: 44
    • Views: 12,449
    04-02-2009 08:25 PM Go to last post
  62. Sticky Thread Sticky: Release Call Of Duty 2 Undetecktet Base HooK + Scr

    Codet by King-Orgy Feutures: Tag Based Aimbot Tag Based Esp /name & distance Health bar Punkbuster:undetected CoD2 Version:1.3

    Started by kingorgy96, 04-01-2009 01:32 PM
    • Replies: 1
    • Views: 840
    04-01-2009 02:06 PM Go to last post
  63. Sticky Thread Sticky: Medal of Honor Basehook

    Medal of Honor: Allied Assault Hybrid BaseHook by Otacon & b0x & RunningBon ClientGame Functions Hooked: CG_ConfigString CG_ConPrint CG_RegCommand CG_RemCommand

    Started by Otacon, 05-02-2005 03:52 PM
    4 Pages
    1 2 3 4
    • Replies: 53
    • Views: 4,347
    03-16-2009 02:47 PM Go to last post
  64. Thumbs up Sticky Thread Sticky: F.E.A.R. Base v0.1

    I release it for who start with the F.E.A.R. Game Features: - Drawing class - Grabbing the Base address of the GameClient.dll dynamically - Game render function hooked - A rectangle and a string were drawed - Principals engine/Game pointers

    Started by Nick99, 04-13-2007 02:03 PM
    2 Pages
    1 2
    • Replies: 29
    • Views: 2,730
    03-06-2009 12:58 PM Go to last post
  65. Cool Sticky Thread Sticky: Cod4 memory patches

    #include <windows.h> //Globals bool bNoRecoil = false; bool bDoOnce = true; BYTE NoRecoil = {0x75, 0x12}; // 00457DFF 75 12 JNZ SHORT iw3mp.00457E13 BYTE NoRecoilDisable = {0x74, 0x12}; //00457DFF 74 12 JE SHORT iw3mp.00457E13 BYTE Minimap = {0x90, 0x90, 0x90,...

    Started by Hax4ever, 01-31-2009 11:48 PM
    2 Staff Post(s) cod4 tags laser norecoil
    • Replies: 7
    • Views: 805
    02-03-2009 07:03 PM Go to last post
  66. Smile Sticky Thread Sticky: Laser Injector v1.0 updated( source code )

    One day, I want to update my hack( Laser 0.3 Public ), but i have no new ideas. So I download so many hacks, maybe some new stuffs are somewhere I think. I unpack one and one .zip or .rar hack file, then run it, again and again. hehe:cheerful: Suddenly, I see a familiar word there in one of...

    Started by liuzewei, 10-07-2007 06:15 AM
    2 Pages
    1 2
    • Replies: 24
    • Views: 5,260
    12-24-2008 08:46 AM Go to last post
  67. Sticky Thread Sticky: Half-Life 3rd Party-Mods / CS 1.5 Basehook

    Lately I've been playing 3rd Party Mods for Half-Life like 'Natural Selection' and 'The Specialists'. Since its all easy hooking it because it still gets the Client Function Offsets through GetProcAddress, I made a BaseHook for it. It includes: - Client Hooking - Engine Hooking ( UserMessage...

    Started by h1web, 07-23-2005 05:39 PM
    2 Pages
    1 2
    • Replies: 25
    • Views: 3,280
    12-10-2008 11:05 AM Go to last post
  68. Sticky Thread Sticky: FasmManaged

    This is a managed C++ wrapper for the library version of Flat Assembler released by FASM's author in this thread. Included is the full C++ source code and a C# example of use. In the C++ source file fasmdll_managed.cpp, one can also find an example of how to invoke FASM.OBJ (included in source...

    Started by Shynd, 10-14-2008 05:23 PM
    • Replies: 3
    • Views: 1,536
    12-06-2008 10:41 AM Go to last post
  69. Sticky Thread Sticky: [C++ Release] patchLib

    (This has been a project I've been working on based on some code and programs released on SnD's forums (tuts4you.com)) Uhg.. after a week or so of pounding tons of time into this, I finally am glad to announce the initial release of patchLib. Instead of getting into a long post about this, heres...

    Started by atom0s, 04-29-2008 06:27 PM
    3 Pages
    1 2 3
    7 Staff Post(s)
    • Replies: 34
    • Views: 2,861
    12-05-2008 09:29 PM Go to last post
  70. Sticky Thread Sticky: [SOURCE] Daru KeyOrganizer

    A simple KeyOrganizer. Can be used for any game (if u recompile). thx to guyonasm for help :) Download : 22,6 Kb

    Started by Daru, 05-01-2005 05:32 AM
    2 Staff Post(s) daru, keyorganizer, source
    • Replies: 8
    • Views: 1,382
    12-05-2008 10:20 AM Go to last post
  71. Arrow Sticky Thread Sticky: Enemy Territory Hack - eth v0.7-1 - for Linux

    Hi Linux cheaters! eth: Enemy Territory Hack ETH 0.7-1 finally released. No feature stripping. This release is not pb proof. etmain/etpub/shrub on ET 2.60 Only. ETH is for LINUX ONLY. Features: - Aimbot

    Started by ascii, 12-05-2005 09:47 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,676
    12-01-2008 04:53 PM Go to last post
  72. Sticky Thread Sticky: Winsock Class

    Hey y'all. Anyway, I haven't been too involved lately programming cheats, work and all. I was bored, so made a class that handles winsock connections, and a sample program to show it's usage. Instructions are in main.cpp If you have any comments or suggestions, post them below.

    Started by Azorbix, 07-18-2008 02:43 PM
    • Replies: 13
    • Views: 843
    07-19-2008 09:55 AM Go to last post
  73. Sticky Thread Sticky: OpenGL hack base

    Download: http://panzer.gamedeception.net/hacks/pGL_HackBase120.rar redownload please. or (if u downloaded 1st verision) in glViewport change the 'jmp' to a 'call', no idea why i had that there. however its causing a crash. sry :/

    Started by panzer, 03-17-2004 04:57 PM
    5 Pages
    1 2 3 4 5
    18 Staff Post(s) base, hack, opengl
    • Replies: 65
    • Views: 11,780
    06-30-2008 06:32 PM Go to last post
  74. Sticky Thread Sticky: Ghetto GD GUI

    This is more like a drawing class than a GUI, doesnt really create a window or any type of interface :/ but I wanted to keep things simple and clean and I like it :p Heres a screenshot

    Started by ViXoN, 06-20-2007 09:11 PM
    2 Pages
    1 2
    • Replies: 28
    • Views: 6,211
    06-30-2008 02:16 AM Go to last post
  75. Sticky Thread Sticky: [release] basic css cheat src

    this is for those who don't want to reinvent the wheel. the only condition is that you have to credit game-deception. http://patrick.game-deception.com/Code/C++/GDHLH0.12.rar Credits: are in readme.txt! p.s.: there is a buf on purpose,if you are at the team selection menu and hit tab the...

    Started by P47R!CK, 02-25-2005 04:37 PM
    4 Pages
    1 2 3 4
    15 Staff Post(s) basic, cheat, css, release, src
    • Replies: 49
    • Views: 4,980
    06-20-2008 04:40 PM Go to last post
  76. Sticky Thread Sticky: iTunes Control Class

    Here is the (I think) final version of my iTunes Control Class. It's much larger than the one I put in the Code Archive forum. Anyways... It supports the following methods: Next - Next song Prev - Previous song Play - Play Pause - Pause Stop - Stop VolumeUp - Increment volume by a...

    Started by b0x, 07-04-2005 04:36 AM
    • Replies: 5
    • Views: 1,397
    05-24-2008 09:00 AM Go to last post
  77. Sticky Thread Sticky: myhook Delphi unit

    www.arschvoll.net/myhook.txt there u can find my hook unit, ill update it sometimes so u have to check if there is a new version out :)

    Started by uall, 02-26-2005 05:46 AM
    delphi, myhook, unit
    • Replies: 2
    • Views: 1,161
    05-21-2008 11:20 AM Go to last post
  78. Sticky Thread Sticky: SS faker

    This little project will work on some PB enabled, i just hope that some of you can finde use for it. what it will do? it will send a fake SS from a file, and it also captures a fake SS and stor it to a file. credits in the .cpp and tell me if i forgot someone.

    Started by Sparten, 03-31-2005 03:15 PM
    • Replies: 10
    • Views: 4,665
    04-08-2008 10:34 AM Go to last post
  79. Sticky Thread Sticky: Battle Royale 2 (SRC + BIN)

    This is a little project I did because there where some things I wanted to see/changed in HLH Final but never happend. I'm only releasing it here because I was going to post the hack at a few message boards I go to but I remebered something awhile back about GPL here and how you must release your...

    Started by Horndog, 05-26-2005 01:16 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 3,367
    04-08-2008 09:50 AM Go to last post
  80. Arrow Sticky Thread Sticky: GTA:SA Trainer +11

    Hi my name is Mukkan Yhtiö, i am a finnish c++ programmer my friend pato told me about GD so i registered here and it looks like a good community that i would like very much to be a part of I want to contribute to this community as much as possible so i have coded a trainer for gd for gta san...

    Started by Mukkan, 07-05-2005 05:34 AM
    3 Pages
    1 2 3
    • Replies: 35
    • Views: 3,316
    03-23-2008 09:55 AM Go to last post
  81. Sticky Thread Sticky: [SRC] qw-pk4 - encrypt/decrypt ET:QW .pk4 files

    qw-pk4 - encrypt/decrypt 'Enemy Territory: Quake Wars' .pk4 files. http://www.nixcoders.org/ Copyright (C) 2007 - *nixCoders team GPL License Usage: qw-pk4

    Started by ascii, 06-26-2007 08:11 AM
    • Replies: 8
    • Views: 1,282
    03-18-2008 04:17 PM Go to last post
  82. stunned Sticky Thread Sticky: [SRC]BaseHook(royalhack pub1d)

    RH PUB 1d By v3n0m4(czkb) Credits: P47R!CK Tetsuo MattDog Frayst LIX Xanad Tamimego

    Started by v3n0m4, 06-01-2007 07:16 PM
    3 Pages
    1 2 3
    • Replies: 39
    • Views: 7,636
    03-09-2008 01:33 PM Go to last post
  83. Sticky Thread Sticky: [lame] updater

    using wininet & urlmon to download files from inet :ogre: googled examples didnt provide how to get download status & disable cache... this does :) (+unrar :hurt: +create shortcut) hav a phun :)

    Started by mattdog, 10-05-2007 12:16 PM
    • Replies: 12
    • Views: 1,543
    02-19-2008 06:38 PM Go to last post
  84. Sticky Thread Sticky: ETH32 source - windows W:ET multihack

    ETH32 is an opensource hack for windows version of Enemy Territory. It works on the following versions of Enemy Territory: 2.55 2.56 2.60 2.60band on the following mods: EtMain: all EtPub: all ShrubEt: all

    Started by zhap, 09-19-2007 07:22 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,871
    01-03-2008 04:27 AM Go to last post
  85. Sticky Thread Sticky: iTunes Class

    Here's a nice little iTunes class - it works with the newest version of iTunes. I haven't used all the features but I have demonstrated how they can be used. Included: -Establish instance using the COM interface -Play -Pause -Stop -Next

    Started by Chod, 08-30-2007 07:49 AM
    • Replies: 2
    • Views: 619
    08-30-2007 11:03 PM Go to last post
  86. Sticky Thread Sticky: Secure Api

    Call api functions, w/o puting them into PEs file import section etc. Credits: Pat0 ( a lot of perw sex, and HLH 1.3 ) Dom1n1k ( HLH 1.3 ) Panzer ( my wife ) UNI ( Hosting my webspace, and this leeb board )

    Started by Organner, 10-24-2004 01:17 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 3,911
    08-09-2007 12:19 PM Go to last post
  87. Sticky Thread Sticky: Winamp Visualization and Control (and font class and timer class and plugin)

    HOW THIS WORKS: Drop a general purpose plugin into winamp that retreives visualization via a IPCGETSADATAFUNC call to winamp's main hwnd. Then exports the address of the data via a setwindowlong on GWL_USERDATA (thanks lance). Also checks for 666 messages to the playlist window to grab song change...

    Started by AkaneTendo, 06-22-2005 10:10 PM
    • Replies: 11
    • Views: 2,115
    06-16-2007 04:16 PM Go to last post
  88. Sticky Thread Sticky: ssClient hack

    inluced: source of hack executable of hack readme ssclient original executable delphi decompile of ssClient(dede)

    Started by uall, 01-21-2005 08:53 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,160
    05-15-2007 03:22 PM Go to last post
  89. Sticky Thread Sticky: HL1 VAC2 Base 1.1

    read the readme for changes if you wanna use this on 3rd party mods don't use the undocumented enginefuncs.

    Started by P47R!CK, 08-10-2005 12:51 PM
    5 Pages
    1 2 3 4 5
    • Replies: 65
    • Views: 9,927
    05-13-2007 12:05 PM Go to last post
  90. Sticky Thread Sticky: GhettoTags(BF2 and 2142)

    #ifndef __DLLMAIN_H__ #define __DLLMAIN_H__ #include <Windows.h> #include <string> #include <stdio.h> #include <time.h> #ifdef __cplusplus #define EXTERNC extern "C" #else

    Started by P47R!CK, 05-01-2007 06:05 AM
    8 Staff Post(s)
    • Replies: 10
    • Views: 1,663
    05-05-2007 06:36 AM Go to last post
  91. Sticky Thread Sticky: HL1 Third Party Hook

    I've spent a minimum of 4 days too the least, but working on putting this together in a fast time so forgive if you come across any discrepancies in the source please post so forth I plan on adding more and including all user messages for all the modifications of hl1 and whatever else.

    Started by c0re, 04-27-2007 05:04 AM
    2 Pages
    1 2
    3 Staff Post(s)
    • Replies: 19
    • Views: 1,663
    05-01-2007 09:50 PM Go to last post
  92. Sticky Thread Sticky: Simple PB SS Blocking Code

    This code is universal it will block any PB SS for any game that uses PB. It doesnt touch any PB dlls, so it shouldnt get you a HW ban. Its quite simple. Uses my FAV DETOURS!!!!!!!!!! It comes with a SS that PB tok, Gives a error of some Ho Has, that i dont remember ...

    Started by arkan, 03-29-2005 09:15 PM
    • Replies: 14
    • Views: 3,169
    04-16-2007 06:45 AM Go to last post
  93. Sticky Thread Sticky: Anti-Debug

    Through the ages of human hacking in games, we have had our ups and downs. There have been problems, there have been not. We all justify our answers on what has come, or to be present. But here is a solution to one of the problems, how do we detect the breakpoint? Here it is, a simple example that...

    Started by s1n1s73r, 12-22-2004 12:07 PM
    3 Pages
    1 2 3
    • Replies: 40
    • Views: 4,543
    04-15-2007 07:35 PM Go to last post
  94. Sticky Thread Sticky: [warsow] Simple Basehook

    This was done quite a while ago, but it hasn't been worked on since. It was just sitting on my desktop taking up space, since I don't find warsow to be a particularly fun game, I decided to stop working on it and just release what I did so far. Anyway, heres the source, I can't guarentee that...

    Started by Azorbix, 08-27-2006 10:54 AM
    • Replies: 9
    • Views: 2,020
    02-05-2007 08:46 PM Go to last post
  95. Sticky Thread Sticky: [Delphi Source] UniLoader

    Universal Loader (Beta) Written in delphi (1st attempt at delphi) which uses CreateProcess Hooks for quicker and reliable injection and supports multiple hooks/games. Maybe someone will find it useful. TODO: Support WinEXEC Calls, User Friendly Interface,

    Started by spoofmeister, 02-01-2004 08:39 AM
    • Replies: 10
    • Views: 2,379
    01-29-2007 04:52 PM Go to last post
  96. Sticky Thread Sticky: Simplified Base 2

    Added an Interpreter Updated for Newest CSS http://patrick.gamedeception.net/CSSBase_simplified2.rar

    Started by P47R!CK, 03-21-2005 12:59 PM
    3 Pages
    1 2 3
    12 Staff Post(s) base, simplified
    • Replies: 30
    • Views: 5,567
    01-01-2007 11:21 PM Go to last post
  97. Sticky Thread Sticky: Flash/Smoke Removal without hooking

    Removes flashbang overlay and smoke without hooking anything. Also sets sv_cheats to 1 for mat_fullbright and mat_normals. Edit: updated offsets and improved smokeremoval. (Now it leaves a small puff of smoke, so that you know where it is)

    Started by Pancho Villa, 12-20-2005 04:30 AM
    2 Pages
    1 2
    • Replies: 21
    • Views: 3,896
    07-30-2006 08:29 AM Go to last post
  98. Sticky Thread Sticky: ASM Loader

    I thought this could be useful for someone, and I wanted to give something back to GD, so here it is : http://usuarios.lycos.es/clanics/ASMLoader.zip (If link doesn't work look at PizzaPan's Post) Created with RadASM 2.0.4.2 w/ MASM32. If you spot any bugs please post here. Credits go to :...

    Started by kaoD, 01-28-2005 02:05 PM
    • Replies: 12
    • Views: 2,732
    04-06-2006 09:50 PM Go to last post
  99. Sticky Thread Sticky: Direct Draw Wrapper v1

    Contains hooks for IDirectDraw4 Devices. No idea what you might use this for :rolleyes:

    Started by 2ci-, 03-23-2006 06:03 AM
    • Replies: 4
    • Views: 1,710
    03-29-2006 01:22 PM Go to last post
  100. Sticky Thread Sticky: BF2 Shader Mod ***30% Complete***

    Please read this quick FAQ before you begin! Which computer componets have been tested? It has been tested on the BF2 demo, with a ti4200 (128mb), AMD 2400+, 1gb RAM, A7N8X-X (nForce2) mobo, on WindowsXP w/ sp1. Why do the graphics still look like crap? Because all the shaders have not been...

    Started by Azorbix, 06-21-2005 02:43 PM
    49 Pages
    1 2 3 4 5 ... 49
    • Replies: 720
    • Views: 119,948
    01-15-2006 01:59 PM Go to last post
  101. Lightbulb Sticky Thread Sticky: MSN Now Playing

    I made this program this afternoon, it allows you to manually set the song information and you can use another icon like the MSN Games or the MS Office XP icon :smoker: Source included. Tell me your opinion please :)

    Started by larry, 05-15-2005 11:35 AM
    • Replies: 10
    • Views: 2,151
    01-08-2006 04:13 PM Go to last post
  102. Sticky Thread Sticky: Offset Loggin DMC Client.dll

    uhm yes :D To the people that dont wanna download the whole SDK, and to compile it with this tutorial... You need WinRAR to unpack it.

    Started by Da BuzZ, 02-11-2004 09:52 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 4,620
    10-29-2005 07:05 PM Go to last post
  103. Sticky Thread Sticky: CS VAC2/CD Proof Box ESP

    Since im not sure how exactly VAC2 and CD would detect this, im gonna claim its anti-cheat proof. This is basically a DLL-free esp, by grabbing the entity origins with ReadProcessMemory, then rendering them with the method found here: http://www.nullterminator.net/opengl32.html Yes, the boxes...

    Started by Revolution, 08-11-2005 01:36 PM
    • Replies: 13
    • Views: 2,654
    08-22-2005 06:11 AM Go to last post
  104. Sticky Thread Sticky: HL VAC2 Base

    /////

    Started by P47R!CK, 08-09-2005 02:09 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,869
    08-13-2005 06:25 PM Go to last post
  105. Sticky Thread Sticky: Another CS GUI

    Just another gui class for cs, this one should be easier to add than most (its C&P) and yet it has plenty of features. You can move the radar, menu and winamp control around with the mouse, browse the playlist, change the volume and track position, and use the menu. In Client.cpp: #include...

    Started by Revolution, 08-05-2005 11:37 AM
    • Replies: 2
    • Views: 3,451
    08-09-2005 01:28 PM Go to last post
  106. Cool Sticky Thread Sticky: Wrapper Generator 1.0

    :lick: This program will generate a wrapper for a specific DLL in either ASM or C++ (plus .def file).... Just give it a try and tell me your opinion or bugs/improvements. EDIT: New version - re-download!

    Started by larry, 07-04-2005 07:54 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 3,544
    08-02-2005 03:51 AM Go to last post
  107. Sticky Thread Sticky: NSHook SRC + Binary

    This is my Natural Selection Hook + Source Code I wrote. Its very basic but actually enough for me to Play with it. Features: - Simple Console & Parser - Aimbot - ESP - Ability to Load and Save the Settings Of course you may take stuff from it, but if you make a public Release with it,

    Started by h1web, 07-30-2005 09:02 AM
    • Replies: 4
    • Views: 1,641
    07-30-2005 05:33 PM Go to last post
  108. Sticky Thread Sticky: TrixnIce ACB Beta 1.1

    Here is a public version of my project. What it does is block AWE API from PB when imported to Kernel32. This will get everything undetected again. I also added a small little test I ran which returned, "GetSystemInfo" as null. I tested this on small Apps. like 'Hardware Serial' and it was...

    Started by HockeyBuster, 07-22-2005 12:29 PM
    • Replies: 5
    • Views: 1,297
    07-23-2005 12:30 PM Go to last post
  109. Cool Sticky Thread Sticky: Example of C-D 4.31 proof box esp

    Look at attachment... ;O (Credits are also in the project)

    Started by Organner, 07-19-2005 05:34 AM
    • Replies: 6
    • Views: 1,240
    07-19-2005 11:13 AM Go to last post
  110. Exclamation Sticky Thread Sticky: JD's little DF:X Cheat [Binary+Source]

    something about me and the cheat: im from germany and i code just since a few months and spent some time on dx since a few weeks.i started yesterday with this cheat, its the first i've ever made and maybe usefull for some beginner but im sure for the most of you it wont be interesting.credits...

    Started by JohnDoe2k5, 06-28-2005 12:48 PM
    • Replies: 3
    • Views: 1,134
    06-28-2005 03:25 PM Go to last post
  111. Sticky Thread Sticky: YossHop / YossEE Utils Version 1.1

    Howdy, I'd just like to release a couple of programs that I'm pretty happy with at the moment. I was asked to release both the binary and the source code, so I have. You can find these programs currently at http://yossee.no-ip.com/ Both programs are GPL code, if you make any modifications...

    Started by JackBauer, 07-29-2004 10:12 PM
    utils, version, yossee, yosshop
    • Replies: 8
    • Views: 1,357
    06-05-2005 01:49 PM Go to last post
  112. Sticky Thread Sticky: [Src]DIrectInputHook

    not mouch to say other then its a DirectInput basehook. credit in the main .cpp

    Started by Sparten, 06-03-2005 03:15 PM
    • Replies: 5
    • Views: 2,117
    06-03-2005 05:58 PM Go to last post
  113. Post Sticky Thread Sticky: ECC-Menu - LTFX-Style

    This is the Menu I made for the ECC Cheat. First I want to say, that this is not very special. The Fact is, that I like the Style of this Menu, because you have every CVAR at one view, so that you don't have to browse in every sub-category to find one setting. Thats why I wanted to share it....

    Started by h1web, 03-27-2005 05:13 PM
    • Replies: 13
    • Views: 2,638
    04-07-2005 08:43 AM Go to last post
  114. Sticky Thread Sticky: Gans 2.8

    i found this old code of mine on my hdd... so i thought i could release it. Credits: everyone i credited in pervious versions + OSGB :) http://patrick.game-deception.com/GANS2.8.rar

    Started by P47R!CK, 10-21-2004 02:45 PM
    2 Pages
    1 2
    11 Staff Post(s) gans
    • Replies: 21
    • Views: 3,134
    03-31-2005 05:32 AM Go to last post
  115. Sticky Thread Sticky: Stringclass 2

    http://patrick.game-deception.com/StringTest2.rar credits: dom, xen and tetsuo

    Started by P47R!CK, 03-29-2005 11:33 AM
    7 Staff Post(s) stringclass
    • Replies: 9
    • Views: 1,114
    03-30-2005 05:11 PM Go to last post
  116. Sticky Thread Sticky: "CSS cheat skins" app. [C#]

    Well because more and more people are removing their hacks for css, out of fear for VAC2 scans, i made this. It's just CT models with blue skins, T models with red skins. What is simply does is copy the 2 vtf files to their directory if you press enable, and when you press disable they'll get...

    Started by defcon5, 03-26-2005 08:16 PM
    • Replies: 1
    • Views: 2,254
    03-26-2005 11:39 PM Go to last post
  117. Sticky Thread Sticky: Executable Black List

    This is what I made today for my IRC Bot, thought I would share ;) It sets debug privileges, takes snap shot checks for black listed processes and kills them. Download : http://www.****j00.info/source/ExecutableBlackList.rar (right click save target as!) // cExecutableKiller.cpp //...

    Started by Jordon, 03-15-2005 09:53 AM
    2 Pages
    1 2
    7 Staff Post(s) black, executable, list
    • Replies: 16
    • Views: 1,723
    03-19-2005 03:08 PM Go to last post
  118. Sticky Thread Sticky: Tatnium GUI (not finished yet)

    I have included Tatnium_GUI.zip, I didn't upload it to zox@gd because I forgot the password :evolved: Read the top of gui.cpp to get some basic information about it If you are going to use it, please credit me and game-deception Comments and Suggestions are greatly appreciated...

    Started by Azorbix, 03-13-2005 07:48 PM
    • Replies: 10
    • Views: 1,979
    03-15-2005 11:49 AM Go to last post
  119. Sticky Thread Sticky: hl2 overview

    subj. http://www.rcc-cheats.com/forum/screenshots.php?i=35 http://www.rcc-cheats.com/forum/screenshots.php?i=36 src: http://www.rcc-cheats.com/subj/hl2_overview.zip

    Started by mattdog, 02-26-2005 05:00 PM
    6 Staff Post(s) hl2, overview
    • Replies: 7
    • Views: 1,298
    02-27-2005 11:30 PM Go to last post
  120. Sticky Thread Sticky: CS:S Interpreter

    An interpreter for cs:s. Thanks to: dom1n1k: sig searching helpers Download I expect all people who use this to credit me rightfully.

    Started by s1n1s73r, 12-21-2004 12:08 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 2,230
    02-14-2005 12:23 PM Go to last post
  121. Sticky Thread Sticky: My and Doms CSS Base

    Introduction: Okay guys this was my and dom1n1ks first base hook for css back in 2004. So this is the base where it all started from...! As Retart already exposed, S1n1s7er based his basehook on this one. From S1n1s7er's hook Amir and valvet made their bases. So as already mentioned... this is...

    Started by P47R!CK, 02-10-2005 10:50 AM
    2 Pages
    1 2
    7 Staff Post(s) base, css, doms
    • Replies: 16
    • Views: 2,236
    02-11-2005 01:52 PM Go to last post
  122. Sticky Thread Sticky: RetarT Base Hook

    Base Hook This my base hook it is not the full thing openGL hooking was removed because i'm not allowed to release the code. There are no error's or bugs with in the code(that I know of, if you find let me know :D). It is not set to hook, But there are comments where you should. Uphold The GPL...

    Started by RetarT, 08-17-2003 03:20 AM
    • Replies: 7
    • Views: 2,552
    02-11-2005 07:10 AM Go to last post
  123. Arrow Sticky Thread Sticky: IcT Dx Light 1.3.5 B Source

    This is the hack that IcT has been working on for the past month or so. After almost 10 releases, we feel that it is necessary to spread the knowledge throughout the Half-Life coding comunity. With the release of this hack, we hope that more coders will pick up Half-Life 2 hacking and that there...

    Started by De-Sire, 12-04-2004 06:27 PM
    2 Pages
    1 2
    ict, light, source
    • Replies: 22
    • Views: 3,220
    02-03-2005 10:09 AM Go to last post
  124. Sticky Thread Sticky: 5kb Anti-Slay

    Read the topic. Dependant upon engfuncs, so it'll be out of date when HL updates. I'll fix that, sorta. I got bored - total project time ~10 min. *EDIT* Ok - added a few more min to the project, but now you guys can update it yourselves. Added engfuncs update. No, no registry or ini ...

    Started by LanceVorgin, 11-04-2004 04:03 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,707
    01-26-2005 12:48 PM Go to last post
  125. Sticky Thread Sticky: AAHack / Fallout Screensaver / D3DStarterkit 2.5

    AAHack PB & PBSS proof last checked september 2004, D3D hook, Coloured models (chams as some dinks call it), anti smoke, PBSS will resolve CLEAN screenshots (as last checked) Direct3D Starter-Kit v2.5 Re-release of v2.5 (with wrapping) of hacking D3D interfaces (both 8 & 9), Injector included...

    Started by Azorbix, 12-13-2004 05:03 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 2,491
    01-22-2005 06:31 PM Go to last post
  126. Sticky Thread Sticky: MrHax RTCW Hack Source Code

    Enjoy :D

    Started by MrHax, 10-26-2004 10:56 PM
    2 Pages
    1 2
    • Replies: 22
    • Views: 2,595
    01-15-2005 04:51 AM Go to last post
  127. Sticky Thread Sticky: Console System (No Rendering)

    Here's the console system I've been working on for the past 2 weeks. I got the original idea from an article on Flipcode, and started working on this. This is just the internals, so there's no rendering. The test app acts like the console should. The code may also be a bit inefficient at a few...

    Started by b0x, 12-30-2004 01:12 PM
    • Replies: 5
    • Views: 1,509
    01-12-2005 01:40 PM Go to last post
  128. Sticky Thread Sticky: ToMiX GUI

    Check it out, has a few changes but it still is in the beta phase Credits: </VAC>D3@th (for giving me the steam colours) JoNaS (this was based off of Norway GUI) Tetsuo (for FILLRGBA function) Download Here

    Started by Otacon, 10-19-2004 08:30 PM
    • Replies: 10
    • Views: 2,316
    12-23-2004 10:13 PM Go to last post
  129. Sticky Thread Sticky: Ghetto ESP & Mosquito source

    Credits: 4mm0 Absolution Advanced AmaziN Azorbix Banana Bunny771 cansf007

    Started by ViscountPherget, 12-10-2004 10:50 AM
    • Replies: 9
    • Views: 2,002
    12-11-2004 04:12 AM Go to last post
  130. Sticky Thread Sticky: GD Loader & GD Window Class 1.3

    Have fun ;)

    Started by P47R!CK, 10-28-2004 04:07 AM
    • Replies: 14
    • Views: 2,533
    12-05-2004 08:19 PM Go to last post
  131. Sticky Thread Sticky: Autojump w/o Client Hook or GLWrapper

    NOTE: this is all using the latest DirectX SDK http://www.microsoft.com/downloads/details.aspx?FamilyId=124552FF-8363-47FD-8F3B-36C226E04C85&displaylang=en 222 MB :( this is actually VERY easy but I'm not sure where to begin. I have a MFC app that runs in the background and monitors the...

    Started by Mulchman MM, 12-21-2003 12:17 AM
    3 Pages
    1 2 3
    4 Staff Post(s) autojump, client, glwrapper, hook, w or o
    • Replies: 37
    • Views: 5,513
    12-03-2004 08:51 AM Go to last post
  132. Sticky Thread Sticky: Releasing My 1.5 Crap!

    WoW I thought you guys were smart or something! If you would read the Title of the thread is says "CRAP"!!!!! Should I say it again "CRAP"!!!!! Man some people and their egos!

    Started by iLuMiNaTi, 11-14-2004 02:43 PM
    • Replies: 5
    • Views: 1,585
    11-15-2004 09:57 AM Go to last post
  133. Arrow Sticky Thread Sticky: Extended winamp class

    WinAmp class I have been working on. Credits: Tetsuo panzer goozeman game-deception OGC

    Started by Void, 11-01-2004 01:26 PM
    • Replies: 3
    • Views: 1,000
    11-01-2004 02:47 PM Go to last post
  134. Sticky Thread Sticky: CSS D3D Base

    Nothing special, just i dont play that css crap no more, too buggy for me atm, and very slow on my rig. Included: Chams, SkinHack, Clock, XHair Of course i only release the source code, so if people were having problems with something, they maybe able to solve it looking at this. the...

    Started by PizzaPan, 09-27-2004 06:57 AM
    3 Pages
    1 2 3
    • Replies: 39
    • Views: 4,980
    10-27-2004 08:39 PM Go to last post
  135. Sticky Thread Sticky: Winamp class

    not by me,. but by Defcon5 :)

    Started by FxK, 10-27-2004 08:23 AM
    • Replies: 3
    • Views: 1,246
    10-27-2004 02:02 PM Go to last post
  136. Post Sticky Thread Sticky: Steam BaseHook (Client)

    Release basehook for 1.6 ============Steam BaseHook ============= Hi all, I release this source only for coders that want to work on a new base that is STEAM PROOF. This source is not VAC PROOF and not CD PROOF. It's only for CHEAT SERVERS.

    Started by DavVv, 11-19-2003 04:05 PM
    3 Pages
    1 2 3
    3 Staff Post(s) basehook, client, steam
    • Replies: 32
    • Views: 4,807
    10-14-2004 07:58 AM Go to last post
  137. Arrow Sticky Thread Sticky: GoldFinger BaseHook for Steam

    I had the idea to test this basehook just because of GDC, RetarT told that we needed Standard GoldFinger ExportTable to use GDC so i wanted to get it work. I just share it with you guys, cause i like this forum and want to contribuate as much as i am able to. Hope some of you will enjoy. ...

    Started by DavVv, 09-23-2004 09:59 AM
    5 Staff Post(s) basehook, goldfinger, steam
    • Replies: 14
    • Views: 1,846
    09-24-2004 08:13 PM Go to last post
  138. Sticky Thread Sticky: Direct3D Hook Starter-Kit v1.0

    This is for Direct3D Includes: - Full D3D9 source - Full D3D8 source - Injector (for winNT systems only) Credits in readme.html Download it

    Started by Azorbix, 08-11-2004 07:36 PM
    3 Pages
    1 2 3
    16 Staff Post(s) direct3d, hook, starterkit, v10
    • Replies: 40
    • Views: 12,594
    08-25-2004 05:17 PM Go to last post
  139. Sticky Thread Sticky: Lyrics Downloaded +src

    1) Do you hate going to google? 2) Do you want to know the lyrics to your favorite song? 3) Are you as bored as I am? if you answered yes to any of these, you should consider downloading this program (+src) simply run the executable and it will prompt you for your artists name, as well as a...

    Started by Azorbix, 07-12-2004 10:38 PM
    3 Staff Post(s) downloaded, lyrics, src
    • Replies: 9
    • Views: 1,307
    07-16-2004 12:42 AM Go to last post
  140. Sticky Thread Sticky: D3D9 Wrapper

    Since TheRevision deleted his thread after showing his stupidity ill repost the wrapper... Creator: Caster Even though it has an error that will make you crash (happened for me, but i dunno if it works for you :O)

    Started by Da BuzZ, 05-28-2004 01:02 PM
    • Replies: 1
    • Views: 2,362
    05-28-2004 02:16 PM Go to last post
  141. Sticky Thread Sticky: Modified WrapGen wrapper v2

    This is from one of my projects I never really finished, it has all the extensions hooked (Ali C ;)) as well as being a cleaner file(you'll see when you open it). Other than that the only major change I made was making DllMain the entry point instead of VC's useless function.

    Started by Crusader, 01-25-2003 10:14 AM
    • Replies: 8
    • Views: 4,250
    04-24-2004 05:54 PM Go to last post
  142. Sticky Thread Sticky: sofbot source code

    I promised I'd release this code when I no longer intend to develop it further. I haven't really added anything new or interesting into the bot for quite some time now, so... Here it is. Enjoy... :D

    Started by taurine, 03-13-2004 01:16 PM
    4 Pages
    1 2 3 4
    • Replies: 48
    • Views: 9,263
    04-11-2004 03:41 AM Go to last post
  143. Cool Sticky Thread Sticky: Steam Dll Injector

    As the name suggests, it injects a Dll into a steam'ed game.*Source only Please reply with feedback (good or bad)

    Started by Azorbix, 10-12-2003 03:44 PM
    • Replies: 3
    • Views: 3,087
    10-13-2003 07:27 AM Go to last post
  144.   Normal Threads  

  1. HadesMem - A Windows Memory Hacking Library for C++

    Project: HadesMem Purpose: To provide a safe and generic C++-based memory hacking library for Windows based applications. Rationale:

    Started by Chazwazza, 02-03-2010 06:56 PM
    2 Pages
    1 2
    hacking, hadesmem, library, memory, windows
    • Replies: 26
    • Views: 3,491
    4 Days Ago 11:51 PM Go to last post
  2. Moved: Release Html log

    Started by Wille, 2 Weeks Ago 11:52 AM
    • Replies: -
    • Views: -
    2 Weeks Ago 11:52 AM Go to last post
  3. BlackMagic -- Managed Memory Manipulation

    BlackMagic -- Managed Memory Manipulation This is a class library to make process, thread, and memory manipulation a bit easier from a managed application. It takes care of most of the Win32 imports and a lot of the methods and tricks for you, making memory reading, writing, injection,...

    Started by Shynd, 11-01-2008 02:05 PM
    • Replies: 6
    • Views: 8,331
    3 Weeks Ago 10:35 AM Go to last post
  4. Release Alien Arena ClientHook

    credits:wav,learn_more,NULL,crx,alienArena sdk,buffalo,core,kanavel and everyone i forget.

    Started by kingorgy96, 3 Weeks Ago 07:05 PM
    • Replies: 0
    • Views: 106
    3 Weeks Ago 07:05 PM Go to last post
  5. Smile Laser Injector v1.0 source code

    Inject your library to a target process, NOT USE CreateRemoteThread() API, so Support Win98, WinMe, Win2000, WinXP, Win2003 or later. It can inject your library into running process or process created by your loader, and so on... anyway i think it is simple to use. If you use these in your...

    Started by liuzewei, 01-16-2007 10:41 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,741
    05-13-2010 08:59 PM Go to last post
  6. sinJect 2.1

    sinJect v2.1 - Features - Create game profiles for each game - Can be minimised to tray - Runs in the background and injects the hack whenever your game is loaded - Or manual option which creates the game process (with cmd line option) - You can inject multiple DLLs (up to 25) with both manual...

    Started by Sinner, 02-08-2007 09:44 AM
    2 Pages
    1 2
    • Replies: 27
    • Views: 13,479
    05-09-2010 06:54 PM Go to last post
  7. MOHAA wrapper

    Hi, I'm trying to get in this "business" but I don't have any opengl32 wrapper to start making my cheats. And i don't even know if opengl32 hacks still working agaisnt DMW PRO. The new anti-cheat from DMW. I need some help guys. Can you teach me or direct me to some forums to learn more? Im a C++...

    Started by ruiwp13, 04-29-2010 06:29 AM
    • Replies: 0
    • Views: 93
    04-29-2010 06:29 AM Go to last post
  8. Release AbsoUI 1.0.1.1

    As requested by Badhal, should be considered a work in progress. . . SVN Revision: 337 Source (VS2010) http://www.game-deception.org/absoui/files/AbsoUI-1.0.1.1-337.rar Pre-Compiled Libs: http://www.game-deception.org/absoui/files/AbsoUI-libs-1.0.1.1-337.rar

    Started by Absolution, 04-26-2010 09:11 PM
    1 Staff Post(s)
    • Replies: 2
    • Views: 240
    04-26-2010 10:37 PM Go to last post
  9. Darkages Bot

    Hey guy's, I don't think any of you here know of the game 'Darkages' but me and some others have written the first hunting bot for the game, and i thought id post it here for you guys. you can find more information at trippyinc.com

    Started by wren, 07-12-2008 10:45 PM
    bot, darkages
    • Replies: 2
    • Views: 1,237
    04-25-2010 01:48 AM Go to last post
  10. [FarCry] Game Deception FCHook 1.4 Lite

    I finally released a FCHook binary. This is the first official public release. features: engine Colored Models ( using shaders ) and no recoil/sway. Read the Readme for infos about how to use it. Extern host: http://www.ucdownloads.com/downloads/downloads.php?do=file&id=1768 Credits:...

    Started by okidoki, 01-06-2007 02:26 AM
    2 Pages
    1 2
    7 Staff Post(s) deception, farcry, fchook, game, lite
    • Replies: 15
    • Views: 3,651
    04-18-2010 09:26 PM Go to last post
  11. [RELEASE]QVMDisas

    Supports both little and big endian architectures, and the three big operating systems. Download #1(ZIP): http://mcscribble.com/QVMDisas.zip Download #2(GZIP): http://mcscribble.com/QVMDisas.tar.gzip Enjoy, Macpunk

    Started by Macpunk, 04-19-2008 02:38 AM
    2 Staff Post(s) disassembler, quake virtual machine, quake vm, qvm
    • Replies: 8
    • Views: 1,121
    03-24-2010 09:37 AM Go to last post
  12. Starcraft 2 Money Maker -- Money Maps

    Hello, This is a small dll that can essentially turn any current SC2 map into a money map. All minerals and gas go to 100,000. The injector is by Chazwazza, slightly edited for my use in quite a rush mind you... Let me know what you guys think...It is pretty simple in concept, and has a...

    Started by skinnym2, 03-10-2010 05:35 AM
    • Replies: 2
    • Views: 672
    03-10-2010 07:47 AM Go to last post
  13. CoD2Bot ~ Undetected

    Old hooking method, don't care if it gets detected. Have fun enjoy. Num0 = Menu If you don't like it, don't use it. Pbss -> Clean Thanks to everyone at Mombot.co.uk, Aimbots.net and GameDeception Undetected as of Feb 2

    Started by Thor184, 02-05-2010 11:01 PM
    • Replies: 4
    • Views: 580
    03-07-2010 12:45 PM Go to last post
  14. Warcraft III 1.24b maphack

    Features: maphack+name spoofer. Not battle.net proof. Use only on private PvPGN servers. http://maphack122.narod.ru. Note: version with driver is not updated. Download only from first link on the site. Virus scan:...

    Started by zombiemaster, 08-29-2009 11:27 AM
    124b, iii, maphack, warcraft
    • Replies: 1
    • Views: 655
    03-07-2010 02:05 AM Go to last post
  15. 3D A* Pathfinder

    I had to do this as an assignment for uni, but thought it would be fairly interesting to some people round here so... The basic idea is to simulate the AI movement of an NPC between two given points, taking into consideration obstacles such as water,hills,etc. I made a few of my own...

    Started by Chod, 02-10-2010 10:19 PM
    • Replies: 6
    • Views: 543
    02-21-2010 05:46 AM Go to last post
  16. Talking Release External Radar (CSS)

    greetings. its been a while since i was last active. meh, i still code ;) ======================================== 30.01.2010 Xternal Radar : Counter-Strike Source ================================================== designed to be a game assistant, this app draws all team spots

    Started by ChaOtix, 01-31-2010 01:57 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 1,195
    02-01-2010 03:14 PM Go to last post
  17. Release [Gunz] Freebase 2.X + source code for private servers -- now with 80+ hacks

    Download Freebase here: http://gunz-freebase.googlecode.com/svn/trunk/freebase/Debug/freebase.dll When I post updates you will always redownload from this link. To download the source code, go here: http://gunz-freebase.googlecode.com/svn/trunk or you can check it out with your favorite svn...

    Started by snail23, 01-17-2010 05:41 PM
    2 Staff Post(s) code, freebase, gunz, source
    • Replies: 3
    • Views: 697
    01-18-2010 10:55 AM Go to last post
  18. FArray ( replacement for "std::vector" )

    This is modelled after the UE3 "FArray" type, though, is not meant to be a reversed implementation, but rather my own creation that i made for another project because i did not want to be limited or bulked by the "std" namespace. Errors may occur, testing has been pretty limited to simple...

    Started by s0beit, 01-12-2010 04:20 PM
    2 Pages
    1 2
    4 Staff Post(s) farray, replacement, stdvector
    • Replies: 18
    • Views: 675
    01-13-2010 02:46 AM Go to last post
  19. Release External Networked Var Dumper (Source Engine)

    Because wav said to do it. Same credits apply as injected one. Done in a hacky manner, reads paths of needed modules from remote proc, calls the function locally, dumps either a header file or a raw text file of netvars. Compile, open exe, type hl2.exe or left4dead.exe or whatever the...

    Started by Xeno123, 01-01-2010 11:46 AM
    • Replies: 9
    • Views: 452
    01-05-2010 06:44 PM Go to last post
  20. Release Disable VAC2 for MW2

    READ THIS POST! Downloadlink (v1.1): offline; in case a mod or admin reads this: you can delete this thread removes the VAC2 module from Steam In theory you shouldn't get VAC2 banned with this (since VAC2 isn't running) BlackDove claims that IW implemented VAC2 very poor and that the listen...

    Started by SuperNovaAO, 12-27-2009 08:37 AM
    • Replies: 1
    • Views: 592
    12-27-2009 11:16 AM Go to last post
  21. 187ci source codes

    REMOVED

    Started by aknglock, 11-09-2009 01:44 AM
    187ci, codes, source
    • Replies: 0
    • Views: 380
    11-09-2009 01:44 AM Go to last post
  22. HLH 0.44 SourceCode

    http://patrick.gamedeception.net/Code/C++/DLL.rar yesh gents here you go.

    Started by P47R!CK, 03-05-2005 09:24 AM
    5 Pages
    1 2 3 4 5
    21 Staff Post(s) 044, hlh, sourcecode
    • Replies: 69
    • Views: 5,282
    11-08-2009 02:11 PM Go to last post
  23. VacSux Source Code VAC2Proof

    VacSux.net Private SRC Code Based off RH Base Released as of: December 18 2007 Enjoy this Release!, Sam (vend3ttax@hotmail.com - for questions ;) ) PLEASE COMMENT ME IF YOU USE THIS!!

    Started by injekt, 12-17-2007 09:56 AM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 6,601
    11-03-2009 12:57 PM Go to last post
  24. Tool Automatic String Encryptor

    Hello, This evening I wrote a little tool which takes the input of a C/C++ header file and replaces use of a macro ("UNENCRYPTED_STRING") with encrypted strings. Certain anti-cheats search for known strings, so this is a valuable tool. You can set it to be used as a custom build step in Visual...

    Started by Xeno123, 10-22-2009 06:04 PM
    3 Pages
    1 2 3
    • Replies: 33
    • Views: 1,386
    10-29-2009 06:01 PM Go to last post
  25. Code IAT Hook function

    Hei all, Well i was writing a PE and i wanted to hook the IAT functions. But i dident want to do stuff manually so here is a generalized function to hook IAT functions. void DbgPrint( const char* format, ... ) { char* output = (char*)calloc(1024, 1); va_list args; va_start( args,...

    Started by ColdDoT, 10-21-2009 06:17 AM
    • Replies: 0
    • Views: 557
    10-21-2009 06:17 AM Go to last post
  26. Release Ultimatum

    Ultimatum is a scriptable hack. So far it can be only used with DirectX 9 games and requires DX9 to be installed. The features so far: Memory patching - Scriptable Chameleon Skins - Scriptable Wallhack - Scriptable Removals - Scriptable A Shitty menu

    Started by Wille, 05-11-2009 06:06 AM
    2 Pages
    1 2
    • Replies: 28
    • Views: 1,916
    10-17-2009 07:40 AM Go to last post
  27. Smile Release D3D9 Stride/NumVert/PrimCount logger

    ummm.... basic logger... although im not sure that you woul call it that.. its more of a "finder" lol anyways here it is.. also if anybody could help me with writing the current stride/vert/Prim to a file, that would be very helpfull ^^ lol w/e i havent included an injector, cuz i usually...

    Started by Dante1217, 06-04-2009 02:48 PM
    • Replies: 9
    • Views: 1,300
    10-16-2009 10:07 AM Go to last post
  28. Moved: Code Completely hookless idTech3 wallhack

    Started by zhap, 09-29-2009 12:40 PM
    • Replies: -
    • Views: -
    09-30-2009 03:37 AM Go to last post
  29. Release [C#]WhiteMagic - Injected .NET Helper Library

    Well, since Shynd released his BlackMagic library for out of process work, I figured I'd release my own little library, for in process work. Aptly named: WhiteMagic. (My creativity is awesome isn't it?) Anyhow... this library is aimed towards users who inject their .NET applications into...

    Started by Apoc, 09-19-2009 01:03 AM
    • Replies: 8
    • Views: 996
    09-19-2009 11:21 PM Go to last post
  30. [CoD2] cuBot

    An unfinished client hook of mine for CoD2.

    Started by Shard, 11-17-2007 05:10 AM
    2 Pages
    1 2
    • Replies: 20
    • Views: 3,506
    09-18-2009 11:33 PM Go to last post

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