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Published on 03-03-2010 11:18 AM
Hey y'all,
This is my first tutorial in a long time, so comment below and let me know what you think.
Preable
The worst part about developing a rendering based hack (d3d, opengl, etc) is figuring out what's what in the scene. A few different methods exist, each with their advantages and disadvantages. The two most popular are Vertex Counts and Texture CRCs.
Vertex counts pros
- simple to find
- simple to make
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ITT: Guy doesn't understand JBE.
On second thought, you don't understand anything at all
...
Wurm Online - Java Bytecode Patching to Call Arbitrary Code
shrooms on 09-08-2010